Official Thread Crackdown 3

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Actually Crackdown is the most impressive tech demo I've ever seen. And this is only the first step. I'm sure all the big graphic engines will soon support cloud computing for PC and Xbox One. E3 2015 will be DX12 + cloud computing.

eRg55Ok.png


Looks like Unreal Engine 4 and havoc already supports Cloudgine. Havoc with cloud computing is probably what is shown at the Crackdown demo

Xbox Won :) :)

U saw this? Where?
 
http://segmentnext.com/2014/06/11/build-xbox-one-cloud-destruction-demo-was-early-crackdown-build/
Following Microsoft’s E3 2014 press conference, Head of Xbox Phil Spencer publicly spoke to E3 attendees, answering their queries regarding Microsoft’s future plans and press conference.
One of the biggest highlights of Microsoft’s press conference was newly announced Crackdown game which goes far beyond heroes with superpowers and game’s vibrant color scheme.
Those of you who witnessed Microsoft’s yearly BUILD conference back in April will remember a ‘prototype’ technology that demonstrated the power of Azure/Xbox Compute cloud platform. This technology allowed Microsoft to carry out real-time destruction in open world games with consistent frame rates.
E3 demonstration of newly announced Crackdown game featured a similar technology which we saw at BUILD conference. Confirming on Twitter, Phil Spencer has stated that the ‘prototype’ technology at BUILD was indeed an early Crackdown work.


  1. Ivan @Xone_br33
  2. @XboxP3 Oh, and could answer me if the Crackdown trailer was related to that cloud demo showed on MS build 2014?thx!
  1. Phil Spencer @XboxP3
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@Xone_br33 Yes, build demo was early crackdown work.
8:16 PM - 9 Jun 2014

You can check the video above to see how cloud computing can be used to maintain consistent frame rates even during an intense destruction scene. The possibilities seem to be endless!
This scenario raises the question whether this is why Microsoft intended Xbox One to be always online, in the first place? What do you think?
Phil Spencer has also confirmed that almost every Xbox One game will have its own dedicated servers, a feature missing from its last generation of console.
 
Crackdown using Unreal Engine 4

CbynNFk.png


Makes sense, UE4 supports Cloudgine (cloud computing) Future is bright :)
 
Sadly, it seems like this game is still a far ways off.
http://kotaku.com/the-new-crackdown-will-use-the-cloud-a-lot-1589866608

Jones' company won't be handling development of this new Crackdown alone. "His Cloudgine company is doing a lot of the technology behind Crackdown," Spencer said. "And then we'll probably get some other production studios involved to help with the full development of the game and our own internal team."

seems like they don't even have a developer yet to make the actual game.
 
This scenario raises the question whether this is why Microsoft intended Xbox One to be always online, in the first place? What do you think?
Phil Spencer has also confirmed that almost every Xbox One game will have its own dedicated servers, a feature missing from its last generation of console.

OC the One was intended to be always online. The whiners spoiled that. :( But I think MS already now can see that nearly all game buyers are online. So it's time to get the cloud computing into games. Maybe for multiplayer games first, they are online to play the game anyway.
 
I hope the game has new things like co-op specific moves and new flying vehicles.
 
You can check the video above to see how cloud computing can be used to maintain consistent frame rates even during an intense destruction scene. The possibilities seem to be endless!
This scenario raises the question whether this is why Microsoft intended Xbox One to be always online, in the first place? What do you think?
Phil Spencer has also confirmed that almost every Xbox One game will have its own dedicated servers, a feature missing from its last generation of console.

Yes. Would have encouraged more 3rd party devs to use the cloud.

Also, sorry, but a pet peeve of mine - it was never going to be always online. Always online is very evil.
 
You’re already seen Crackdown Xbox One gameplay, you just didn’t know it
http://www.vg247.com/2014/06/13/cra...ady-seen-gameplay-you-just-didnt-know-it-yet/

Crackdown Xbox One was revealed during Microsoft’s E3 2014 conference this week, but it’s not actually the first time the project has been shown in public. Chances are you’ve seen it running already.
If you missed Microsoft’s Crackdown Xbox One reveal trailer, you can watch it through the link. A lot of stuff explodes, so if you’re tired or hungover this morning you may want to turn the volume down a notch. I say this because I care.
Back in April, YouTuber Arekkz Gaming brought our attention to this Microsoft cloud presentation at the company’s Build conference in San Francisco. The speakers explained how destruction elements in games can play hell on frame-rate and processing, but that with cloud processing handling some of the load, intensive processes like these can run much smoother
Have a look:


The game’s out in 2015, so it’s clear there’s a lot of work to be done, although the clip above gives an interesting glimpse at what could be some seriously wild destruction.
 
"Powered by Xbox Live" is actually a perfect way to descripe a cloud powered game, if you are connected to Live, the game can take advantage of cloud :)
 
I'm so hyped for this game. Too bad it won't be ready for a while though.

I may pull out CD1 to get prepared.
 
http://www.gamespot.com/articles/crackdown-for-xbox-one-won-t-be-called-crackdown-3/1100-6420536/

Crackdown for Xbox One Won't Be Called Crackdown 3

Microsoft Studios boss Ken Lobb shares his dislike for the traditional naming convention.

When Microsoft finally unveiled last week that a new Crackdown is in the works, you may have noticed it was never referred to as Crackdown 3. That's due in part to Microsoft Studios boss Ken Lobb disliking that naming convention, and partially because of what the new Crackdown is.

"You can blame me for 20 percent of that," Lobb told Eurogamer regarding the new game not being called Crackdown 3. "I don't like X game number seven. It's a good idea sometimes to have a game with a subtitle. But some games, and Crackdown is a perfect example, is it really 3? It is the future. This is a different place, long after the original game. But is it 2? Is it a different universe than 2? Yeah, it's kind of a sequel to 1. It's Crackdown."

When it was released in 2007, Crackdown made a splash thanks to its incredibly entertaining, superhero-esque take on open-world action games (and it didn't hurt that it was bundled with access to the Halo 3 beta). Crackdown 2 followed in 2010, but whereas Realtime Worlds had created the first game, the sequel was developed by Ruffian Games. Despite being quite similar to its predecessor, it was not as well-received, and the series hadn't been seen since--although we have been getting hints that a new Crackdown could be released for some time now.
"Crackdown is my favorite game of all time," Lobb said. "I absolutely love Crackdown 1. I just love it. I've kno
wn Dave [Jones, director of Crackdown] forever. I worked with him when I was at Nintendo. When I first came to Microsoft they'd already signed Crackdown. I was like, perfect, I know Dave. So, we took a while and made Crackdown 1. Crackdown 2 we kinda rushed. Sorry. I liked it. It wasn't Crackdown 1."

Jones (with Realtime Worlds) went on to develop APB after the first Crackdown, but Lobb says the two stayed in touch. "We've always wanted to redo it, and he finally got together with these guys and we were like, okay, great, awesome. Then Phil [Spencer, Xbox boss] started Tweeting and wearing T-shirts," Lobb said.
Little is known about the new Crackdown at this point, save for the fact that it will offer a co-op campaign, online multiplayer, and destructible environments. We may have already unknowingly gotten a look at the latter, as a tech demo Microsoft used to show off its Azure cloud servers reportedly shows some of the technology that will be put to use in the new open-world game.

 
as much as i loved Crackdown 1+2, i'm assuming Crackdown depending on the "cloud" will need an Xbox that is constantly connected while playing and while i'd not have a problem with my Xbox being connected 24/7. the problem will arise when i'm playing the game and "disconnected" pops onto the screen. will my game suddenly stop?...
 
as much as i loved Crackdown 1+2, i'm assuming Crackdown depending on the "cloud" will need an Xbox that is constantly connected while playing and while i'd not have a problem with my Xbox being connected 24/7. the problem will arise when i'm playing the game and "disconnected" pops onto the screen. will my game suddenly stop?...

I guess there would be some interruption just like the millions upon million of hours played by hundreds of thousands of gamers on COD, BF4, TitanFall and in the upcoming months - Destiny. People cope with it. Or maybe it will fall back to an "offline profile" where you will only have standard destruction capabilities. Personally I hope not, offline gaming is so last gen.
 
If Crackdown uses the cloud for that type of destruction, I can only imagine what other uses they could have the cloud for in other games. I see much more potential with improved online AI.

Crackdown running on the cloud powered Xbox One will be glorious. This is the game we'll really start to see what the cloud is capable of.
 
Possible Crackdown update:

"I was on GAF....and noticed the Crackdown thread. There's a poster (Kampfheld) that claims to be a dev on the game and he had this to say today:

"Thanks guys :) Maybe I can show u a small tech snippet within the next few weeks. Can't promise tho.

I expected much more "platforming" answers, so that's interesting. It helps to get a better understanding of expectations.

On another note, the latest installment is known to be heavily supported with the cloud(TM). Yayaya ... That stupid cloud talk again ;) I know you can not hear it anymore. What I want to say though is: your local gaming machine does not have enough calculation power to run our game engine. I think we always communicated it that way and there is no reason not to be honest here. If you want to deliver something that has never been done before in that kind of scale, then you can not make compromises. We totally know that there are huge risks involved. But this is the route we will take. We are super confident here and can't wait to get out of the dark."
http://www.neogaf.com/forum/showthread.php?t=833943&page=6"
 
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If you want to deliver something that has never been done before in that kind of scale, then you can not make compromises. We totally know that there are huge risks involved. But this is the route we will take. We are super confident here and can't wait to get out of the dark."
sadly, the Halo MCC debacle shows that this is not going to happen anytime soon.
 
So, is this more heading down the line of a f2p type game? That would be disappointing
 
sadly, the Halo MCC debacle shows that this is not going to happen anytime soon.

Depends on what caused the debacle. Current rumors are that Halo MCC is MS's first real test of forward compatibility...or in other words, instantly giving old games new assets.
Pop a 360 game (and no, it won't work with every game) into your X1, and not only will you be able to play it, it will have better resolution, framerate, etc.
This is supposedly why there are so many updates for MCC...the testing/patching continues....but the answers will apply to all backward/forward compatible games in the future.

Again, just a rumor.
 
@JCrookedSmile: Crackdown gameplay, it wasn't real they say. What the hell did they watch!?

@digitalsyrup: @Nahkapukki @JCrookedSmile was that rendered in engine? I thought it was a pre rendered trailer.

@JCrookedSmile: @digitalsyrup what u saw at build 2014 ;) Trailer is where the game is now.
 
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@JCrookedSmile: Crackdown gameplay, it wasn't real they say. What the hell did they watch!?

@digitalsyrup: @Nahkapukki @JCrookedSmile was that rendered in engine? I thought it was a pre rendered trailer.

@JCrookedSmile: @digitalsyrup what u saw at build 2014 ;) Trailer is where the game is now.
I love when you post.
 
@JCrookedSmile: Crackdown gameplay, it wasn't real they say. What the hell did they watch!?

@digitalsyrup: @Nahkapukki @JCrookedSmile was that rendered in engine? I thought it was a pre rendered trailer.

@JCrookedSmile: @digitalsyrup what u saw at build 2014 ;) Trailer is where the game is now.


Wait, so they are saying the game play looks like this...



Considering me skeptical.
 
Wait, so they are saying the game play looks like this...



Considering me skeptical.


Yeah, holding ones breath is inadvisable. Really cool if true, but yeah right. There have been too many issues with online games of late for me to start puckering now. Still, Even if it looks mind-blowing half-the-time, I could be okay with an experimental piece like that. Pave the way for future development.
 
really looking forward to this one, loved the original crackdown but heard bad things about crackdown 2 so i never tried it.
 
really looking forward to this one, loved the original crackdown but heard bad things about crackdown 2 so i never tried it.

2 was not bad but it was literally the same but somehow less fun. They made it just a bit more complicated and to me the story did not follow what that ending in CD1 was. It was a let down. Not bad just not better or improved over CD1.
 
really looking forward to this one, loved the original crackdown but heard bad things about crackdown 2 so i never tried it.

I thought CD2 was really fun, however, I played it a few years after it released. I think if I had played it upon release it would have been too much of the same from CD1. Definitely worth playing, especially in 4 player co-op. The wing suit was the balls.