http://www.oxm.co.uk/62966/crytek-n...-quality-between-film-cg-and-game-animations/
Be aware there's the tiniest touch of paraphrasing here, as I was struggling to note everything down from the livestream, but Yerli stated that animation was "key to driving gameplay, and next gen platforms allow us to use film techniques in our games." Utilising these state-of-the-art techniques, Yerli said, would allow game developers to "close the gap" between film CG and gaming animation, citing the combined power of the Cry engine and the Xbox one as ways in which this is level of graphical polish and finesse is now more attainable than ever.
Yerli also spoke about the importance of bringing as much authenticity and relevant expertise to games as possible, using the fact that Ryse's animation director Martin L'heureux is also a trained motion capture combat choreographer as an example. Here's another nugget for you, fact fans - L'heureux also worked on Small Soldiers, Men in Black II and Star Wars: Episode I.
Do you think games should be striving for more film-level cinematics, animations and graphics? Or should we be more focused on gameplay first and foremost?