Crytek: Next Gen Will "Close The Gap" In Quality Between Film CG And Game Animations

Soda Jack

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Sep 12, 2013
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http://www.oxm.co.uk/62966/crytek-n...-quality-between-film-cg-and-game-animations/
Be aware there's the tiniest touch of paraphrasing here, as I was struggling to note everything down from the livestream, but Yerli stated that animation was "key to driving gameplay, and next gen platforms allow us to use film techniques in our games." Utilising these state-of-the-art techniques, Yerli said, would allow game developers to "close the gap" between film CG and gaming animation, citing the combined power of the Cry engine and the Xbox one as ways in which this is level of graphical polish and finesse is now more attainable than ever.

Yerli also spoke about the importance of bringing as much authenticity and relevant expertise to games as possible, using the fact that Ryse's animation director Martin L'heureux is also a trained motion capture combat choreographer as an example. Here's another nugget for you, fact fans - L'heureux also worked on Small Soldiers, Men in Black II and Star Wars: Episode I.
Do you think games should be striving for more film-level cinematics, animations and graphics? Or should we be more focused on gameplay first and foremost?
 
This is what I am actually excited for in the next generation : better animations. As of now, I think we have decent textures and polygon counts but for me the animations are really lacking. I want to see more fluid movement and transitions, which require quite a bit more RAM. The thing that really bothered me in this generation was animation transitions, they were very abrupt and took me away from the immersion. I can't wait to see what happens next year and the years beyond in regard to this.
 
The animations in Ryse say otherwise I'm sad to say. :(

Yet, RYSE seems to be the first to actually display a more cinematic look and feel compared to other games. Not to mention they were able to utilize every single bit of the actors performances to transition into the game itself. So, there's that....

Anyhow, knew this was coming. Been saying it for the last couple of weeks now. This is a big deal mate and its only going to get better. With digital characters looking so life like (especially in the eyes) in next gen games, things will certainly become that much more immersive. Sound is also taking a more Hollywood approach for next gen.

Beyond Two Souls is probably the first game where we are seeing fully realized, digital A-List actors starring in games, and this will only become more the standard. Film and Video games are sooo close anyway. Perhaps this is the generation where we finally see a complete union of both. I remain optimistic....