Cuphead

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http://www.gameinformer.com/b/features/archive/2015/03/03/the-very-best-indie-games-of-gdc-2015.aspx?utm_content=bufferf2425&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

Cuphead
Developer: Indie MDHR
Platform: Xbox One, PC
Release: 2015



This 2D throwback to vintage animation has had me drooling since it first appeared in an indie sizzle reel at a Microsoft E3 press conference. I’ve finally gotten my hands on the game, and it plays as good as it looks. This gorgeous action game is a series of hard-as-nails boss battles, featuring some absurd set ups like a pirate that’s awfully similar to Popeye’s Bluto, evil garden vegetables, and a faceoff with two dastardly frogs. The battles were so tough that I didn’t defeat a single one in my brief hands-on time, but I did make steady, satisfying progress.

The duo of frogs take turn shooting flaming insects and fiery punches at Cuphead. The plucky little protagonist can absorb pink projectiles by hitting the jump button when he collides with them, which builds up his power meter to unleash a devastating liquid blast from his head. Eventually the frogs bizarrely transform into a huge slot machine and begin coughing coins at me. My fate was sealed here, but consider me a true believer in Cuphead. This is one of the most aesthetically intoxicating video games I’ve ever seen. - Tim Turi
 
Last edited:
http://www.gameinformer.com/b/features/archive/2015/03/03/the-very-best-indie-games-of-gdc-2015.aspx?utm_content=bufferf2425&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

Cuphead
Developer: Indie MDHR
Platform: Xbox One, PC
Release: 2015



This 2D throwback to vintage animation has had me drooling since it first appeared in an indie sizzle reel at a Microsoft E3 press conference. I’ve finally gotten my hands on the game, and it plays as good as it looks. This gorgeous action game is a series of hard-as-nails boss battles, featuring some absurd set ups like a pirate that’s awfully similar to Popeye’s Bluto, evil garden vegetables, and a faceoff with two dastardly frogs. The battles were so tough that I didn’t defeat a single one in my brief hands-on time, but I did make steady, satisfying progress.

The duo of frogs take turn shooting flaming insects and fiery punches at Cuphead. The plucky little protagonist can absorb pink projectiles by hitting the jump button when he collides with them, which builds up his power meter to unleash a devastating liquid blast from his head. Eventually the frogs bizarrely transform into a huge slot machine and begin coughing coins at me. My fate was sealed here, but consider me a true believer in Cuphead. This is one of the most aesthetically intoxicating video games I’ve ever seen. - Tim Turi

Awesome gameplay. Going to be great.
 
http://news.xbox.com/2015/03/games-...-gaming?utm_source=dlvr.it&utm_medium=twitter


Cuphead is an awesomely quirky little game, in all the best ways. It’s stylish and funny, and it complements its great art style with some intensely fast-paced gameplay. If those bros from Contra went back in time, met Max Fleischer, and teamed up to make an Xbox game, it would probably be Cuphead.

Embodying classic cartoons of the 1930s, Cuphead is the story of two friends trying to pay back a debt to the devil. To do so, they have to travel through farms with enormous angry murderous carrots, over the high seas, and into the amusingly upbeat and melodic bowels of Hell. Don’t be fooled by Cuphead’s cartoonish appearance: This is an old-school, skill-testing run-and-gun game at heart.
The demo offered at the ID@Xbox event at this year’s Game Developers Conference did not coddle us, but rather threw us straight into a couple of boss battles, showcasing just how wacky, action-packed, and challenging Cuphead can be.
In one of the battles, the titular Cuphead was pitted against the dread pirate Captain Silver, who bears no small resemblance to Popeye’s arch nemesis Bluto. Using a pink octopus as a gun, Captain Silver attacked Cuphead, all while a huge shark tried to eat our hero, and angry sentient crates tried to crush him, and a giant squid popped in occasionally to stir up trouble.
When we say this game will test your skills, we’re serious: The boss battle we played required air-dashing, avoiding enemies from both sides of the level, a partially obscured screen, and numerous instant-death attacks.
From the look of it, Cuphead will feature weapon upgrades and other run-and-gun mechanical staples. Of course, run-and-gun games are better with friends, and Cuphead features co-op play in the form of the title character’s best pal, Mugman. You both owe the devil, so you can both fight off the adorably whimsical forces of Hell.
We’re thrilled that Cuphead is a perfect blend of classic animation and classic gaming, and we can’t wait until hits Xbox One.
 
I forget where I read it, but a good thing about Cuphea'ds boss battle focus is that the dev committed to mixing up the boss attack patterns to make it more randomized how they attack.

This is very important for replayabililty. Boss battles are f'ing boring when their sequence of attack is the same every time.
 
I love how they perfectly captured the creepy , nightmare fuel look of 1930's animation. Day one!
 
I'm so excited for this, like I don't even care about everything else, I'm so zoomed in on Cuphead, can't wait to play it! Been a while since I played a good bullet hell game, and this looks like it'll more than scratch that itch.
 
Yup, (along with Ashen) MS is supposedly funding to increase the scope of the game ( why it's more than just boss rush now) hence why it is moved to next year.
Damn MS has too many damn good games coming out next year!!!
 
BTW, the bosses health will scale to how many people are playing. If you are playing co-op, the bosses have like, double health.

Oh and I asked about whether the Konami Code does anything, but the dev only told me that it can be inputted somewhere...and it does...something. :)
 
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What I worry about Cuphead is this. If it didn't have this specific art direction, would people still be going nuts over it?
 
I like the art style, but I thought all the noises and grains makes it hard to understand what is going on, especially with enemy bullets. Was it easy enough to assess hostile objects flying at players?