Cyberpunk 2077

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There's something about the game that isn't floating my boat.

I can't tell if it's because it's too colourful, or not colourful enough... Or if it's not cartoonsie/real enough?

I don't know. I feel like the styling is like... Not half-arsed... But it's not full-arsed either.

Same thing with the contrast. I feel like the lense we're seeing it through is milky.

I'm probably alone in this.
 

de3d1

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With this being a PS5 title, "Cyberpunk" and an FPS, I can really see this being a VR title. That would be amazing and I have no doubt next gen could run it 60fps.
 

Videodrome

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There's something about the game that isn't floating my boat.

I can't tell if it's because it's too colourful, or not colourful enough... Or if it's not cartoonsie/real enough?

I don't know. I feel like the styling is like... Not half-arsed... But it's not full-arsed either.

Same thing with the contrast. I feel like the lense we're seeing it through is milky.

I'm probably alone in this.
I get a half Blade Runner and half Johnny Mnemonic vibe from it (with a bit of DEMOLITION-MAN)and expecting some of the future tech to be a bit silly or as weird as the 3 Sea Shells or excessive use of video screens.

Like if a game was pitched to be like Star Wars, but the experience turns out more like KRULL or The Last Starfighter.
 

Andy

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^ Already posted twice. I guess people like that video.
 

Frozpot

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Afraid to be emasculated by a video game character?
Honestly, I don't need to see vag or dongs, lol. They don't call it bumpin' uglies for nothing. I know which I'd rather see, but I don't think even women care to see dongs, either.
 
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Viktor

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Honestly, I don't need to see vag or dongs, lol. They don't call it bumpin' uglies for nothing. I know which I'd rather see, but I don't think even women care to see dongs, either.
I'm not saying it should be in the game one way or another, but find it odd that a game he would otherwise possibly enjoy, would become a skip because of the possibility of male nudity in probably 1% of the game.
 

wshowers

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Why Cyberpunk 2077 Is Taking So Long

Developer CD Projekt Red first teased Cyberpunk 2077 five years ago, but we hadn’t heard another word about the game until this past E3. Why’d it take so long? One of the studio’s top executives joins Kotaku Splitscreen to explain.
Marcin Iwiński, co-founder and co-CEO of CD Projekt Red, sat down with me in Los Angeles last week for an interview about Cyberpunk 2077's development, that spectacular E3 demo, and when we’ll see the game again. We also talked about crunch, unionization, and whether Cyberpunk will feel as Polish as the company’s last game, The Witcher 3. You can listen here or read an excerpt below:


Jason: So in 2013, you guys teased this game. It’s safe to say that the entire company was on The Witcher 3 for a while, and that game shipped. Then there were some rumors that there were reboots, that you guys changed direction of Cyberpunk. Is that true?
Iwinski: Yeah... But first of all, what does it mean to change direction, reboots? It is a creative process which is based on iteration. And if internally people at the studio are not happy with something they’ve been working on, and it takes three months or six months, being an independent developer and a—I really don’t like the word publisher, but we are self-publishing—we have 100% of the fate in our hands. If we don’t like something, we have no problem saying, ‘OK, we have to redo this part.’ It can mean we are throwing away six months of work, and there were bits and pieces happening like that.
If you look at it from a developer perspective, if someone’s working on a certain level and he spends six months and thinks it’s great, and then there’s a decision to maybe change the direction, as I mentioned, people are unhappy. So there were different things visible on the outside. But that’s just a part. At the end of the day, the days of real trial are these E3s, or Gamescoms, or the first time you reveal something because that’s when we see hey, does it work, or maybe it doesn’t work.
At the very end the only thing that’s important is the quality. So if the quality’s there and we need to iterate three years, we are lucky enough to be able to afford it first of all, so we have this capability and possibility... Sometimes if you hear something outside it might sound scary but I hope there are no fears anymore.
Jason: I’ve heard enough about game development to know that a reboot is not necessarily a bad thing.
Iwinski: Really what was happening, I wouldn’t call it a reboot but we were changing directions, and actually we were looking for the substance of the game. It is super difficult when you’re establishing a new IP, because you can do whatever you want to do but at the same time you’re always questioning yourself. The process of this internal dialogue, or sometimes even like a monologue happening in people’s heads, it is very difficult and hard because you don’t know, is it going to be cool or not? Then you come back and say, ‘No, I thought it’d be cool but it’s not anymore so we have to change the direction,’ then you have to explain it to people. Then the team is larger, there are new people who might not understand how it works.
What is crucial, is actually: E3 has several functions. First of all it’s a certain milestone, so it forces everyone to be on time, because you cannot miss E3. What is equally important to showing it to the outside world and getting their opinion is showing it to the team that they can do it, because the game has a shape and form. You can say with The Witcher 3, before that we had Witcher 2, so the world is defined. OK, it’s open-world, it’s a different thing, but hey it’s The Witcher we know what we’re doing. It’s hard to tell people, ‘OK this is going to be the best game in the world and by the way we have nothing.’ Not many reasons to believe. So this is a very solid both external and internal reason to believe.
Jason: So even though you guys teased it in 2013, it seems like the real development didn’t start until after The Witcher 3?
Iwinski: I can tell you about how it really worked out. When we did that, we thought we’d be able to run two projects at the same time.
Jason: A lot of people think that, and it almost never works out.
Iwinski: It sometimes does... look at Ubisoft.
Jason: Ten studios, thousands and thousands of people.
Iwinski: We would love to have this knowledge, maybe over time... I think it’s also our testament to quality, because theoretically we could have, but then Witcher 3 wouldn’t have been what it was. And again, we thought with expansions, all hands on board, Blood and Wine being 40-50 hours. That’s all thanks to the fact that there was a smaller group working on Cyberpunk. Our initial intention, or bravery, or naivety was, ‘Yeah we’ll pull it off, but hey it’s not working out.’
This time was not wasted because we had a very solid preproduction so we were not rushing things. There was a lot of thinking about the world and the concepts and whatnot. So this helped them accelerate much faster once we had the teams free after The Witcher 3.

For much more, listen to the full interview. As always, you can subscribe to us on Apple Podcasts and Google Play to get every episode as it happens.

https://kotaku.com/why-cyberpunk-2077-is-taking-so-long-1826920382
 

TDbank24

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Day one for me. Cyberpunk 2077 is going to kill it. Like every CD Project Red game before it this will redefine the genre.
 

starseeker

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"What is equally important to showing it to the outside world game journalists and getting their opinion is showing it to the team that they can do it, because the game has a shape and form. "

Corrrected for him.
 

Viktor

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The hype over this game is making me want to try giving Witcher 2 a try again. Only put in an hour or two before giving up on it so maybe after a couple years it will be worth trying it again.
 
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Frozpot

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The hype over this game is making me want to try giving Witcher 2 a try again. Only put in an hour or two before giving up on it so maybe after a couple years it will be worth trying it again.
Just skip it and go to the Witcher 3!
 

wshowers

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I like the entire Witcher trilogy although the game-play in the first was questionable. While the 3rd had the best gameplay, I think the 1st and 2nd actually had more grey areas story-wise when it came to decision making. Everything felt like it had consequences no matter what you did.
 

starseeker

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Just play witcher 3. If you can't get enough, then go & play 2. I played both 2 & 3