It's so strange how I had so much fun with this game only to walk away with a bad taste in my mouth towards. It wasn't necessarily the ending that put me off, but the fact that the game comes off as really shallow after a while.
Also, the hacking sucks. There is little to no variety in what you have to do. Plus, you can't really "hack" anything in a Cyberpunk city. Watchdogs had far better implementation of being able to manipulate a fully networked, high tech city.The gun loot is pretty shallow, Its the same 15 or so base guns with bigger stats with added levels. Higher rarities are just more damage ala Anthem. Just use the one with biggest damage. The skill trees are decent for a looter shooter but maybe a bit shallow as an RPG, sam with general loot.
There are some abilties like double jump that is cool but too little & doesn't do much as platforming isn't a core design. Other than that , its your standard gun & run unless you play a hack build. Otherwise, its easier to just shoot your way to winning.
Same. I walked away after completing it and will only come back if they add a couple DLCs. Utterly disappointed with the final product of a genre and studio I had such high hopes for. Mismanagement early on seems to be the culprit here, but who knows. Now they pivoted away from multiplayer for Cyberpunk into a "platform" of multiplayer across all games. WTF does that even mean?
Its a fun game, & I did enjoy my 55+ hours time with the game. I wasn't the witcher though. Very few characters are memorable, not the level of Yeniffer, Ceri, or even the other witchers, The part where the witchers got drunk & cross dress with Yennifer clothes are funny AF, & make you like them.Undercooked game is undercooked. But for what it was, I still had fun with it. Not enough to do a second replay, but I might jump into the expansions when they get released.
There are fundamental problems with the game, IMO. I'm done with it unless I hear they have revamped the open world interactivity/sandbox. The Witcher 3 was far less ambitious when it came to the sandbox aspect of the game, but in an open world city it just sticks out like sore thumb the way they have made NPC interaction, reaction, and simulation so limited.
You're not wrong... You're not wrong.
That lazy,buggy s*** doesn't belong on consoles.