Thing is though that they make great games.Adam Badowski is full of s***. There are youtube videos about this guy. Apparently, he's an a****** to work with, isn't open to innovative ideas from CDPR developers and only cares about what he thinks should or shouldn't be in a game. An egocentric narcissist in a nutshell.
"If you look at that demo now, it's different yes, but that's what the 'work in progress' watermark is for. Our final game looks and plays way better than what that demo ever was."
Cyberpunk 2077: CD Projekt Red Responds to Report About Fake E3 Demo and Development Issues - IGN
CD Projekt Red studio head Adam Badowski has responded to a Bloomberg report about Cyberpunk 2077 and its alleged fake E3 demo and development issues.www.ign.com
I am sure this Adam guy used to be nice, like Mark Zuckerberg. But power corrupts. From a leaked document, which CDProject claimed to be fake, The boss of CD projects is using CD Projekt increased popularity & fame to influence politics. CD Projekts supposed got funding from the Government that supposes to be used to advance science & research. I guess Poland politicians are as corrupted as the politicians in the rest of Europe, & America. Not shocking though.Adam Badowski is full of s***. There are youtube videos about this guy. Apparently, he's an a****** to work with, isn't open to innovative ideas from CDPR developers and only cares about what he thinks should or shouldn't be in a game. An egocentric narcissist in a nutshell.
"If you look at that demo now, it's different yes, but that's what the 'work in progress' watermark is for. Our final game looks and plays way better than what that demo ever was."
Cyberpunk 2077: CD Projekt Red Responds to Report About Fake E3 Demo and Development Issues - IGN
CD Projekt Red studio head Adam Badowski has responded to a Bloomberg report about Cyberpunk 2077 and its alleged fake E3 demo and development issues.www.ign.com
There are a lot of videos showcasing the games shortcomings, but this one takes the cake! So well done. So hilarious. It's worth a watch even if you only stick around for the first 5 minutes of the video.
There are a lot of videos showcasing the games shortcomings, but this one takes the cake! So well done. So hilarious. It's worth a watch even if you only stick around for the first 5 minutes of the video.
Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!
In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.
Stability
Various stability improvements including:
Quests/Open World
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
UI
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
Visual
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
Achievements
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Miscellaneous
- Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
PlayStation-specific
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
Xbox-specific
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
PC-specific
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
Stadia-specific
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
Blade Runner 2049 reshade:
Modders are fixing the game and making it their own. PC Master Race flexing. Love it!
I figured out awhile ago that I was drawing the attention of the Police because I'd (by mistake) kill the civilian at the Assault in Progress open world side activity. Now I just use a quick hack to kill any enemies close to the civilian and I haven't had any issues with Police AI since. You can use the stupid Police AI to your advantage. There was a piece of legendary loot locked behind a locked door in the open world, it required a high level of the technical ability. Since the Police AI is so stupidly predictable I was able to get them to spawn right in the locked area and when they pursued me they unlocked the door. I was able to quickly swoop in to collect the loot and run away like a thief in the night.I don't even care about the police ai I hardly ever see them anyway, wish they'd fix the traffic though.