Days Gone

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I'm still hoping for a Syphon Filter reboot, but the Bend guys put the kabosh on that a while ago, said there was no plans. I got the sense that they were finished with it and wanted to explore new territory. They spent over a decade on it, so I can't blame them.
 
It was the first shooter I liked and the first "adult" console game I enjoyed, so I get nostalgic when I think of it.
 
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Awesome news congrats on the developers! Seems even average reviews won't deter the general publics love affair with the PS4.
 
Here's a good, balanced, thorough review of the game, for anyone still on the fence.




Despite the title, he is quite critical of what he sees as the game's faults.
 
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Not sure if anyone noticed but there's a trophy to kill 989 zombies which I thought was pretty cool.
 
Here's a good, balanced, thorough review of the game, for anyone still on the fence.

Despite the title, he is quite critical of what he sees as the game's faults.

I watched some of that the other day but was put off when he basically said the shooting in RDR2 was equally as janky as it is in Days Gone, because that has not been my experience at all. Maybe it's because I have RDR2 on my XB1 and I greatly prefer that controller for shooters, but while still totally passable, something about the shooting in Days Gone just feels slightly.... off. Bit too much of a deadzone or something, or can't find a sensitivity I like, aim accleration or something. I play with free-aim in RDR2 (on horse I have the low/ narrow aim assist on) and bumped up the sensitivity a bit and it feels fine to me, never understood the complaints to be honest, but I use Dead-eye constantly, because I love slow-mo shooting...
 
I don't like Rockstar's shooting mechanics, which don't seem much improved in RDR2 from what I can tell (although I haven't played it), so I got what he was saying. I'm going heavy into melee in Days Gone, though. I do see what he's saying about the gunfire. Guns are very fussy and are always running out of ammo. Melee weapons seem much more reliable and useful.

I'm enjoying the game. It's not anything brilliant, it's sort of along the lines of a Far Cry or AC game, though better than the latter imo. I don't mind that it's zombies. I guess I haven't played enough zombie games to really be that bored with them.
 
I guess we got our Syphon Filter sequel after all...

"Gamesradar points out the various Easter Eggs that more or less confirm Days Gone takes place in the same world as Syphon Filter. Read at your own risk as there may be things in there considered spoilers. Towards the end of the article they point out some things that are pretty much a developer signature that this game takes place in the same world. In other words, Gabe Logan and the IPCA's mission to protect the world ultimately failed. Days Gone isn't simply the start of a new franchise. It is a soft reboot and continuation of Syphon Filter."

https://www.gamesradar.com/days-gon...where-gabe-and-lian-failed-to-save-the-world/

Gabe, no! You failed us! :crazy:

I guess the syphon filter virus created the freakers? I don't want to read the article because of spoilers, but that's pretty cool, if they really connected the two stories like that.

I read you can actually get Gabe's taser back somehow. Not sure if it's functional, after all these years.
 
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I don't like Rockstar's shooting mechanics, which don't seem much improved in RDR2 from what I can tell (although I haven't played it), so I got what he was saying. I'm going heavy into melee in Days Gone, though. I do see what he's saying about the gunfire. Guns are very fussy and are always running out of ammo. Melee weapons seem much more reliable and useful.

I'm enjoying the game. It's not anything brilliant, it's sort of along the lines of a Far Cry or AC game, though better than the latter imo. I don't mind that it's zombies. I guess I haven't played enough zombie games to really be that bored with them.

I play RDR2 with on-foot free aim/ no aim assist ( I did put on the lowest aim assist with the narrow snap window for on horse) and I don't understand what everyone complains about with the shooting mechanic. I do use a helluva lot of dead-eye because I just really enjoy slow-mo firefights. I have tried to ask people who I see rag on RDR2's shooting mechanics what they feel is wrong with them and could never really get a straight answer on it. To me RDR2's shooting mechanics feel in line with most any other 3rd person shooter and if anything maybe even a bit more refined. :really:

I don't dislike the melee in Days Gone, but I do feel it lacks depth. At the very least we should do light attacks with a tap and heavy attacks with a hold, though I don't like that melee is just the right trigger and we can't shoot from the hip. I don't mind that it's essentially zombies either (even if the devs insist they aren't). Always felt like anyone lamenting that it was "just another zombie game" must just play too many to begin with. I haven't played any of the other zombie oriented games in years, so if anything, this game feels like something new. The hordes are a tense joy to take on, though I do hate the game interrupting progress update screens when you beat a mission/ horde/ quest...

Also, I believe Gabe Logan died at the end of the last syphon filter game I think, so it was whoever took over the IPCA that ultimately failed if that connection is to be taken as canon.
 
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I don't dislike the melee in Days Gone, but I do feel it lacks depth. At the very least we should do light attacks with a tap and heavy attacks with a hold, though I don't like that melee is just the right trigger and we can't shoot from the hip. I don't mind that it's essentially zombies either (even if the devs insist they aren't). Always felt like anyone lamenting that it was "just another zombie game" must just play too many to begin with. I haven't played any of the other zombie oriented games in years, so if anything, this game feels like something new. The hordes are a tense joy to take on, though I do hate the game interrupting progress update screens when you beat a mission/ horde/ quest...

Also, I believe Gabe Logan died at the end of the last syphon filter game I think, so it was whoever took over the IPCA that ultimately failed if that connection is to be taken as canon.

Ah, yes, that's right. I heard that in the documentary I watched -- that they killed Gabe off in the last game. I never played that one. They said it was their way of putting a fork in the franchise. I'm glad they gave a nod to Syphon Filter in Days Gone. A little fan service.

I've heard that it takes a good 20 hours or so for Days Gone to really hit its stride, in terms of story. Seems like that's another reason it suffered in the reviews. I imagine a lot of people formed negative impressions in the first 10-20 hours (which is not unfair -- that's a long time) and those stuck. I'm still early on, and I do feel like they could've done a better job of setting up the story and characters and explaining the world. That first segment of a game (or book or movie) is so important...
 
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Those night shots of the dude riding his bike through a horde of zombies look really cool. I'm having trouble deciding on my next game since I'd like to take a break from The Division 2. I can't decide on starting the dlc for AC: Odyssey thanks to the almost half off sale for the season pass on Xbox, Spiderman dlc I still haven't played or if I should get Days Gone. I must admit I'm leaning towards Days Gone because I love open world games and its the new shiny but it also looks really fun. Skill Up's review that said how sh!tty the shooting is does give me pause.

I've read some of you guys say that you're focusing on melee combat. But if you do that how do you deal with the larger Hordes towards the end of the game? Are there enough skill points to focus on both melee and firearms, or do I have to pick one or the other?
 
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Those night shots of the dude riding his bike through a horde of zombies look really cool. I'm having trouble deciding on my next game since I'd like to take a break from The Division 2. I can't decide on starting the dlc for AC: Odyssey thanks to the almost half off sale for the season pass on Xbox, Spiderman dlc I still haven't played or if I should get Days Gone. I must admit I'm leaning towards Days Gone because I love open world games and its the new shiny but it also looks really fun. Skill Up's review that said how sh!tty the shooting is does give me pause.

I've read some of you guys say that you're focusing on melee combat. But if you do that how do you deal with the larger Hordes towards the end of the game? Are there enough skill points to focus on both melee and firearms, or do I have to pick one or the other?

Melee with a horde will get you killed fast lol I've only killed two so far. It's basically run and gun, try to light them up with explosives when you get far enough away and try to get them into choke points.
 
I've read some of you guys say that you're focusing on melee combat. But if you do that how do you deal with the larger Hordes towards the end of the game? Are there enough skill points to focus on both melee and firearms, or do I have to pick one or the other?

I think that was me. I should point out that I'm very early in the game, so focusing on melee makes sense right now. I haven't even encountered a horde yet. When I do, my plan is to run away and hide. I've heard that hordes are really something best left for later. So maybe after the halfway point or something, I'll shift to putting skill points into shooting. I know I'll need to do that eventually, just to deal with the hordes. But for now, it's melee. Skill Up's comments were part of that decision.

I'm not far enough in the game to answer your second question. Maybe someone else will chime in.
 
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JinCa & Andy, thanks for the replies. I'm waiting until I get home from work tonight and then I'll decide on a purchase or not.
 
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Ah, yes, that's right. I heard that in the documentary I watched -- that they killed Gabe off in the last game. I never played that one. They said it was their way of putting a fork in the franchise. I'm glad they gave a nod to Syphon Filter in Days Gone. A little fan service.

I've heard that it takes a good 20 hours or so for Days Gone to really hit its stride, in terms of story. Seems like that's another reason it suffered in the reviews. I imagine a lot of people formed negative impressions in the first 10-20 hours (which is not unfair -- that's a long time) and those stuck. I'm still early on, and I do feel like they could've done a better job of setting up the story and characters and explaining the world. That first segment of a game (or book or movie) is so important...

The opening hours of the game I would say are it's weakest. It could be argued the story starts to get interesting
after your first interaction with NERO
which typically would be sooner than 10 hours I think, but probably more than 5 unless you're rushing. If you avoid story in the early hours I can understand losing interest, but for most open world games, I personally tend to focus on the main path until I know that most of the base systems have been explained, and so I got to that point a lot sooner than 10 hours in.

... Skill Up's review that said how sh!tty the shooting is does give me pause.

I've read some of you guys say that you're focusing on melee combat. But if you do that how do you deal with the larger Hordes towards the end of the game? Are there enough skill points to focus on both melee and firearms, or do I have to pick one or the other?

I would say that while it feels a bit 'off' to me, the shooting is not so bad that it made me prioritize melee over it. It just feels a bit less responsive than it should, but it's something I acclimated to. I also don't have much issue with RDR2's shooting which apparently is an out of the norm perspective, though that could also be due to me having RDR2 on XBO and Days Gone is obviously PS4 exclusive and I massively prefer the XBO controller for shooter games.


I always thought of it more as a Splinter Cell precursor.

Yeah, I really don't see a lot of overlap between Syphon Filter and Goldeneye like there is with Splinter Cell. Thought that was a strange comparison...
 
The opening hours of the game I would say are it's weakest. It could be argued the story starts to get interesting
after your first interaction with NERO
which typically would be sooner than 10 hours I think, but probably more than 5 unless you're rushing. If you avoid story in the early hours I can understand losing interest, but for most open world games, I personally tend to focus on the main path until I know that most of the base systems have been explained, and so I got to that point a lot sooner than 10 hours in.

Ah, maybe I need to change my strategy and put more time into the main path. I tend to get sidetracked with all the little activities along the way + a desire to explore.
 
I haven’t gotten very far in the game yet. But early in the game you have a survivor sense or something like that where you can track someone’s foot steps and s*** like many other games.

Do you use that mechanic very much in the game? It seemed so unnecessary.
 
I haven’t gotten very far in the game yet. But early in the game you have a survivor sense or something like that where you can track someone’s foot steps and s*** like many other games.

Do you use that mechanic very much in the game? It seemed so unnecessary.
It is used, but from what I've seen so far, it has been just to find a cache of items. Like a bunch of dead bodies with crafting materials. I don't remember much in the way of the main story or side missions.
 
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I would agree that the further in you get the better it gets for sure, I also don't mind the shooting mechanics much either, the camera seemed wonky to me at first but I think it was more me just spazzing out with the right thumbstick lol. Personally I stick with the crossbow 90% of the time, it's only when I'm taking on a big group and stealth isn't an option that I use one of the other guns.

If you guys want different melee weapons to create make sure you attack the ambush camps and explore their bunkers, I held off on most of them until last night and that was probably a mistake.
 
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I guess we got our Syphon Filter sequel after all...

"Gamesradar points out the various Easter Eggs that more or less confirm Days Gone takes place in the same world as Syphon Filter. Read at your own risk as there may be things in there considered spoilers. Towards the end of the article they point out some things that are pretty much a developer signature that this game takes place in the same world. In other words, Gabe Logan and the IPCA's mission to protect the world ultimately failed. Days Gone isn't simply the start of a new franchise. It is a soft reboot and continuation of Syphon Filter."

https://www.gamesradar.com/days-gon...where-gabe-and-lian-failed-to-save-the-world/

Gabe, no! You failed us! :crazy:

I guess the syphon filter virus created the freakers? I don't want to read the article because of spoilers, but that's pretty cool, if they really connected the two stories like that.

I read you can actually get Gabe's taser back somehow. Not sure if it's functional, after all these years.

Read the article, pretty cool with the universe connections. Is the whole world over run with freakers in Days Gone?
 
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Read the article, pretty cool with the universe connections. Is the whole world over run with freakers in Days Gone?

Seems like it, yeah. They're everywhere I've been.


I'm getting into this game now. I'm having that familiar feeling of being hooked on an open world, wanting to do just a little more...

One nice surprise has been the gas. I heard some reviewers complain about running out of gas quickly. They made it sound like it was a pain in the ass. I'm not finding it to be that way at all. I like the tension it adds to the game, having to watch your fuel level.

I'm liking the characters and voice acting too, so far. There are plenty of distinct personalities.

I do see some bugs now and then, and some clunky visual transitions, but they don't bother me. I can see it getting marked down for that, but it's something I can usually disregard.

It'll be nice to see what Sony Bend can do with a sequel. Sales data continues to look good -- it's #1 in Japan for the second week in a row and #1 in its first week across most of Europe. We won't have NPD data for a while, but all indications are that it's doing well.