Official Thread Dead Space Remake

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I bought the game on steam. Preloading now. I checked & thankfully it has a more traditional save system (multiple save files, manually save at save stations which I heard are pretty generous) complimented by autosave at certain checkpoints.
 
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Dualsense features will make it the most immersive on consoles.


Developer Motive details how the DualSense wireless controller deepens gameplay - out Jan 27.

How Dead Space taps into PS5 haptics and adaptive triggers for immersive horror

With the PlayStation 5’s DualSense wireless controller, we at Motive are able to immerse players deeper into Isaac’s thrilling journey aboard the USG Ishimura. Across various events such as weapon shooting, asteroids impacting the ship, and Necromorphs attacking, haptic feedback lets players feel the impact as Isaac would.

Our goal with weapons was to give each a unique feel and sensation to make the experience of fighting Necromorphs even more engaging. Read on for some immersive examples of DualSense controller gameplay.

Plasma Cutter
You steady your plasma cutter and aim at the legs of a lunging Slasher. You place your finger on the DualSense controller trigger and push it past the required threshold to fire the weapon, feeling the weapon’s vibration shortly after. The DualSense controller trigger then pushes back up, re-initializing for your next shot.


The same kind of trigger effect is found on the flamethrower, but with a slight difference as you can feel a low vibration on the trigger as the ejected gas turns into flame.

Pulse Rifle
A Swollen begins lumbering towards you as you pull out your pulse rifle. To survive, you give it all you got, emptying your remaining bullets to defeat the approaching threat. While you hold down the DualSense trigger, you feel it buck with each round fired from the rifle.


Movement and ability haptics
When entering certain zero-gravity areas, the player can activate Isaac’s magnetic boots. Through haptic vibrations on the controller, the player will feel the impact of each step as the mag boots engage with the floor.


When players use Isaac’s Kinesis and Stasis modules, they’ll get similar real-time feedback through the controller through rich haptic vibrations.

Controller speakers
To dial up the immersion, players receive valuable gameplay feedback through the controller’s speakers. Throughout the player’s journey, as they perform certain actions such as picking up items, refilling their stasis energy, and using their locator, they will hear those effects from Isaac’s RIG through audio.


You can dive deep into this iconic story yourself and experience the immersive DualSense controller haptics and adaptive trigger effects when Dead Space releases on January 27 on PlayStation 5.
 
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Dualsense features will make it the most immersive on consoles.


Developer Motive details how the DualSense wireless controller deepens gameplay - out Jan 27.

How Dead Space taps into PS5 haptics and adaptive triggers for immersive horror

With the PlayStation 5’s DualSense wireless controller, we at Motive are able to immerse players deeper into Isaac’s thrilling journey aboard the USG Ishimura. Across various events such as weapon shooting, asteroids impacting the ship, and Necromorphs attacking, haptic feedback lets players feel the impact as Isaac would.

Our goal with weapons was to give each a unique feel and sensation to make the experience of fighting Necromorphs even more engaging. Read on for some immersive examples of DualSense controller gameplay.

Plasma Cutter
You steady your plasma cutter and aim at the legs of a lunging Slasher. You place your finger on the DualSense controller trigger and push it past the required threshold to fire the weapon, feeling the weapon’s vibration shortly after. The DualSense controller trigger then pushes back up, re-initializing for your next shot.


The same kind of trigger effect is found on the flamethrower, but with a slight difference as you can feel a low vibration on the trigger as the ejected gas turns into flame.

Pulse Rifle
A Swollen begins lumbering towards you as you pull out your pulse rifle. To survive, you give it all you got, emptying your remaining bullets to defeat the approaching threat. While you hold down the DualSense trigger, you feel it buck with each round fired from the rifle.


Movement and ability haptics
When entering certain zero-gravity areas, the player can activate Isaac’s magnetic boots. Through haptic vibrations on the controller, the player will feel the impact of each step as the mag boots engage with the floor.


When players use Isaac’s Kinesis and Stasis modules, they’ll get similar real-time feedback through the controller through rich haptic vibrations.

Controller speakers
To dial up the immersion, players receive valuable gameplay feedback through the controller’s speakers. Throughout the player’s journey, as they perform certain actions such as picking up items, refilling their stasis energy, and using their locator, they will hear those effects from Isaac’s RIG through audio.


You can dive deep into this iconic story yourself and experience the immersive DualSense controller haptics and adaptive trigger effects when Dead Space releases on January 27 on PlayStation 5.
Yet to play anything on PS5 where Dualsense was actually more immersive. The whole haptic feedback stuff often seems weird and ultimately a gimmick for PR purposes.
 
Dualsense features will make it the most immersive on consoles.


Developer Motive details how the DualSense wireless controller deepens gameplay - out Jan 27.

How Dead Space taps into PS5 haptics and adaptive triggers for immersive horror

With the PlayStation 5’s DualSense wireless controller, we at Motive are able to immerse players deeper into Isaac’s thrilling journey aboard the USG Ishimura. Across various events such as weapon shooting, asteroids impacting the ship, and Necromorphs attacking, haptic feedback lets players feel the impact as Isaac would.

Our goal with weapons was to give each a unique feel and sensation to make the experience of fighting Necromorphs even more engaging. Read on for some immersive examples of DualSense controller gameplay.

Plasma Cutter
You steady your plasma cutter and aim at the legs of a lunging Slasher. You place your finger on the DualSense controller trigger and push it past the required threshold to fire the weapon, feeling the weapon’s vibration shortly after. The DualSense controller trigger then pushes back up, re-initializing for your next shot.


The same kind of trigger effect is found on the flamethrower, but with a slight difference as you can feel a low vibration on the trigger as the ejected gas turns into flame.

Pulse Rifle
A Swollen begins lumbering towards you as you pull out your pulse rifle. To survive, you give it all you got, emptying your remaining bullets to defeat the approaching threat. While you hold down the DualSense trigger, you feel it buck with each round fired from the rifle.


Movement and ability haptics
When entering certain zero-gravity areas, the player can activate Isaac’s magnetic boots. Through haptic vibrations on the controller, the player will feel the impact of each step as the mag boots engage with the floor.


When players use Isaac’s Kinesis and Stasis modules, they’ll get similar real-time feedback through the controller through rich haptic vibrations.

Controller speakers
To dial up the immersion, players receive valuable gameplay feedback through the controller’s speakers. Throughout the player’s journey, as they perform certain actions such as picking up items, refilling their stasis energy, and using their locator, they will hear those effects from Isaac’s RIG through audio.


You can dive deep into this iconic story yourself and experience the immersive DualSense controller haptics and adaptive trigger effects when Dead Space releases on January 27 on PlayStation 5.
friends-ross.gif
 
Yet to play anything on PS5 where Dualsense was actually more immersive. The whole haptic feedback stuff often seems weird and ultimately a gimmick for PR purposes.

It is the next gen feature of controllers for me. When a game uses the haptic features well, it adds to the enjoyment of the title compared as to just regular rumble last gen.
 
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Those games being?

From what I've played: Astrobot, Stray, Horizon Forbidden West, Ratchet and Clank Rift Apart, Ghost of Tsushima DC, Demons soul remake, Control, The Last of Us Part 1 and 2, Spiderman Miles Morales, Marvel's Avengers, Returnal, Deathloop, Resident Evil Village, Death Stranding DC.

There is probably more titles missing that I can't remember right now but also support it well but that's what I've played so far.
 
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From what I've played: Astrobot, Stray, Horizon Forbidden West, Ratchet and Clank Rift Apart, Ghost of Tsushima DC, Demons soul remake, Control, The Last of Us Part 1 and 2, Spiderman Miles Morales, Marvel's Avengers, Returnal, Deathloop, Resident Evil Village, Death Stranding DC.

There is probably more titles missing that I can't remember right now but also support it well but that's what I've played so far.
Played a bunch of those and I disagree.
 
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The haptic feedback in on the Xbox console is rarely used by developers, and I don't miss it. I disabled it on the DS5 because it's annoying, loud and a battery drain.
 
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Yet to play anything on PS5 where Dualsense was actually more immersive. The whole haptic feedback stuff often seems weird and ultimately a gimmick for PR purposes.
I used to feel the same way. When I first got a PS5 and eagerly fired up the Spidey: Miles Morales expansion, Haptic feedback was on by default. After a short while I went into the settings to disable it.

But after reactivating the feature and giving myself a few hours of gaming to adjust I came to like it. It took a few days but its something that's grown on me and something I've come to like.

You're a fan of racing games, right? Check out how the controller applies feedback on different surfaces or while braking, I think you'll like it once you get used to it. Or not, you're not wrong if its something that's not for you. I just suggest you give it an honest try for more than a few minutes because its a drastic change from standard controllers with rumble.:wink:
 
From what I've played: Astrobot, Stray, Horizon Forbidden West, Ratchet and Clank Rift Apart, Ghost of Tsushima DC, Demons soul remake, Control, The Last of Us Part 1 and 2, Spiderman Miles Morales, Marvel's Avengers, Returnal, Deathloop, Resident Evil Village, Death Stranding DC.

There is probably more titles missing that I can't remember right now but also support it well but that's what I've played so far.
I forgive you because you list Astrobot first, but how dare you forget Patapon, Locoroco, Gravity Rush and above all the Last Guardian or Knack 2, maybe shadow of the colossus.

1674828987532.gif
 
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I think haptic feedback is cool and a step in the right direction, but not a game changer. It works very well with Astrobot.
 
The thing I'm still annoyed with is when devs send audio to the PS controller. I was over that crap after a month with the Wii, why are devs still using it in the era where a giant percentage of us are using headphones to game?

Still two and a half hours until Dead Space goes live.
tenor.gif
 
I used to feel the same way. When I first got a PS5 and eagerly fired up the Spidey: Miles Morales expansion, Haptic feedback was on by default. After a short while I went into the settings to disable it.

But after reactivating the feature and giving myself a few hours of gaming to adjust I came to like it. It took a few days but its something that's grown on me and something I've come to like.

You're a fan of racing games, right? Check out how the controller applies feedback on different surfaces or while braking, I think you'll like it once you get used to it. Or not, you're not wrong if its something that's not for you. I just suggest you give it an honest try for more than a few minutes because its a drastic change from standard controllers with rumble.:wink:
I have spent 50-70 hours using it across multiple games, Ghost of Tushima DC, Spider-Man Miles Morales, Returnal, Demon Souls, FIFA 23. Its just meh. Today I was playing Hi-fi Rush on Xbox, didn't notice it was missing at all.

I am a racing fan, and it did strike me as something that would work well in them, much like rumble triggers on Xbox did last gen. I'm just waiting for a decent price drop on GT7.
 
I am a racing fan, and it did strike me as something that would work well in them, much like rumble triggers on Xbox did last gen. I'm just waiting for a decent price drop on GT7.
You are a racing fan, & you play racing games with ......controller?
 
I have spent 50-70 hours using it across multiple games, Ghost of Tushima DC, Spider-Man Miles Morales, Returnal, Demon Souls, FIFA 23. Its just meh. Today I was playing Hi-fi Rush on Xbox, didn't notice it was missing at all.

I am a racing fan, and it did strike me as something that would work well in them, much like rumble triggers on Xbox did last gen. I'm just waiting for a decent price drop on GT7.

It's ok if it's not for you .

I have heard it works really well for GT7 but I'm not a big racing fan so haven't played it yet.
 
I’ve always turned rumble off on controller in any game I play don’t need it.

Back in the 360 days I remember playing through maybe half of DS1 never got around to the sequels. I even have all of them digitally through GwG. Would like to play this remake one day. I’m sure it will eventually come to EA Play correct?

Slap any word if they’re remaking DS2? I’ve always heard that game was even better.
 
I have spent 50-70 hours using it across multiple games, Ghost of Tushima DC, Spider-Man Miles Morales, Returnal, Demon Souls, FIFA 23. Its just meh. Today I was playing Hi-fi Rush on Xbox, didn't notice it was missing at all.

I am a racing fan, and it did strike me as something that would work well in them, much like rumble triggers on Xbox did last gen. I'm just waiting for a decent price drop on GT7.
Well, at least you gave it a shot. Like I said, I didn't like it at first but have since become a fan. I particularly like it in shooters. I'm looking forward to experiencing how Haptics are applied in Dead Space. I think it could add some fun elements to the spooky survival horror shooter.

My download is complete and updated. Now the difficult wait to begin playing and working from home makes its even harder.
 
Yet to play anything on PS5 where Dualsense was actually more immersive. The whole haptic feedback stuff often seems weird and ultimately a gimmick for PR purposes.

I've found turning off the triggers and turning the vibration to low or medium depending on the game is the sweet spot for me.