There's a free game on Steam called Walking Simulator that's all about taking the s*** out of Death Stranding, but it's low key enjoyable and doesn't take up much space with 2GBs and apparently two more maps on the way.
Early impressions of Hideo Kojima's first post-Metal Gear game.
As for graphics options, you can set a maximum frame rate up to 240, change the shadow resolution, enable or disable ambient occlusion, choose from FXAA or TAA anti-aliasing, and turn sharpness, depth of field, and motion blur effects on or off. Admittedly, not the widest set of graphics options I've ever seen in a PC game, but it still offers a decent level of customisation. And if your PC is similar to mine specs-wise, you can just crank everything up to max anyway. There's no real-time ray tracing in Death Stranding, sadly, but it does have support for NVIDIA's DLSS 2.0, a new AI upscaling tech that lets you play in high resolutions with higher frame rates—and it actually works.
While my frame rate was fine in-game, I was getting a few dips in cutscenes, many of which involve lingering close-ups of impossibly detailed character models, and all kinds of fancy post-processing effects. But with DLSS, set to the 'quality' preset, everything was smoothed out—and with no perceptible loss of visual fidelity. I'm not gonna pretend I know exactly how deep learning super sampling works, but this video by NVIDIA does a decent job of explaining the basics. It's impressive stuff, but you will need a GPU from the RTX range to take advantage of it in Death Stranding and other supported games.