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Gameplay looks fun, but the dialogue and voice actors are annoying to me.
 
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Kind of meh on this game so far. I enjoyed Dishonored but never felt like playing 2, and this looks like a similar take on those.
 
This is like Returnal - ish.

If you die or can't kill all the bosses, the cycle loops itself?

The more you explore, the more you will learn about the story and levels as well.

Hopefully, there will be some Groundhog Day mods for PC.

Some Sonny & Cher every time you restart.

A little "Phil? Phil!" off in the distance.
 
I loved D1 and D2. I am just not sold on the whole rinse and repeat style of game play to progress the story or break the loop to advance to the next one. Thank God for Gamepass.
 
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I loved D1 and D2. I am just not sold on the whole rinse and repeat style of game play to progress the story or break the loop to advance to the next one. Thank God for Gamepass.
Yep. I liked Dishonored alot. I didn't feel like watching the whole State of Play gameplay. I don't know what that tells me. Maybe I'm a bit lukewarm on the whole game concept.
 
Previews coming in


Deathloop is a simple game.

At least, that's what I was thinking one hour into my five-hour preview of Arkane Studio's upcoming blockbuster. The premise seems easy enough: You're stuck in a time loop, and to break it you need to eliminate eight targets, called the "Visionaries," in one day. Like I said, simple, right?

It wasn't until I got to the door that leads me to my first victim that I realized maybe this game isn't so simple at all. I completely missed something in a previous loop that I now realized was essential to get through the door. That's when it hit me that this daring action game is also one big puzzle.


As you've heard a dozen times by now, Deathloop very much feels like fellow immersive sim Dishonored. But here's the thing—I didn't like Dishonored. I really wanted to, I loved the idea of it, but for whatever reason the game and I just never clicked. So I was mildly apprehensive when I landed in Blackreef with Colt, Deathloop's trapped-in-a-time-loop hero: because I've thoroughly enjoyed the trailers, the off-hands preview, everything about this game has been begging me to play it. Would I fall into the same trap I did with Arkane's earlier immersive sims?


In the letter that accompanied my preview version of Deathloop, the first thing game director Dinga Bakaba wrote was, “Deathloop is a strange game.” While I wouldn’t disagree with him – Deathloop is, delightfully, anything but your average first-person shooter – I’d also say, with compliments, that it is the most Arkane-y game yet. If you’re familiar with the studio’s work over the past decade, highlighted by Dishonored and Prey, then you’re going to feel very comfortable with Deathloop. That said, the pseudo-1960’s vibe and intentional mystery behind the island of Blackreef that you’re stuck in a time loop on makes Deathloop a wholly unique experience. I’ve played the first six or so hours of it, and I’m only just getting started.


Up to this point, though, Deathloop's made sense of its dazzling array of components, and held them together with an impeccable sense of style. There's a danger it might end up tying itself in knots, though at present it seems composed enough to help guide its players through the tangle. After those first few hours, as well, I can see why Arkane politely asked to look past the obvious comparisons, because while Deathloop might be built from familiar parts, it's quite unlike anything I've ever played.




Live, die, repeat. Every morning, Colt wakes up on a nondescript beach in Blackreef, no matter what happened the night prior, and is left to uncover the mystery of why this is happening, and how to stop it. I’ve now played through a few of these loops myself, and while I’m still discovering the answers to Colt’s questions, I feel I can safely answer one: just what is Deathloop?
 
I'm trying to go into this totally ignorant.
 
I would love to support this Day 1 but I'm so deep in the backlog and I just bought Tales of Arise, I can't justify putting another body on the pile.
 
From another forum where someone asked if the runs are timed...

Just to clear up this misconception, it’s not on a timer. There are four stages (as far as I can tell?) and you can load into any of them at four different times of day. But once you’re in a stage, time doesn’t pass. There is no clock. You could enter a stage in ‘morning’ and spend twenty hours in there and it would still be morning. The puzzle is doing all of the kills in ‘a day’ but ‘a day’ isn’t any kind of timer. It’s just cracking the puzzle so that you’re doing x amount in one stage set to ‘morning’, exiting that stage and then loading into a different stage set to ‘noon’ etc etc. once you’ve done a stage at a certain time setting (‘afternoon’ for example) you can’t go back to an earlier time without resetting the whole day. That’s the puzzle. But it’s more about the sequence rather than a timer.
 
I didn't watch. Trying to stay away from details of game because I might play in future (game pass?).

Anyway, he says "wait for sale". I'd watch as to why he says that, because it might be enough for you to purchase day 1.