Detroit: Become Human

It's back on amazon, btw, just without the Prime discount.
 
Picked up a copy, decided not to wait for a price drop. Played through the intro (saved the hostage, no remorse). Very cool way to start the game. I found the "examine" function with the right stick unnecessarily fussy. I liked the process, though, and the way that scene played out. I assume this was the demo (which I never played, figured I'd leave it for the real game).

This is the best menu I've ever seen. If there were an award for best menu, this would have to get it. I sat there for 5 minutes just watching. A few days ago, I read an article where the author was talking about how Detroit uses the main menu (Chloe) to get you to introspect about where the lines are between human and android. He talked about how, when a slight smile (smirk?) plays across her lips or when she looks off into the distance, you wonder what is going through her mind. I thought the author was getting carried away or was taking things too seriously, but no, the same thing happened to me after I watched her for a while. I did start to wonder what she was thinking when her expression changed or she looks off into the distance. And we have definitely entered the uncanny valley.

I just tried to search to find that article I mentioned, and I came across some semi-spoilers, so avoid searching re. Chloe.

I'm impressed so far. I'm sure it'll be ham-handed in some ways, but that's okay (btw, Cage is listed as writer and director; I thought someone else was the main writer here?). I'm glad that games like this are getting made. And after the very combat-heavy God of War, I'm ready for something a little more laid back.
 
Picked up a copy, decided not to wait for a price drop. Played through the intro (saved the hostage, no remorse). Very cool way to start the game. I found the "examine" function with the right stick unnecessarily fussy. I liked the process, though, and the way that scene played out. I assume this was the demo (which I never played, figured I'd leave it for the real game).

This is the best menu I've ever seen. If there were an award for best menu, this would have to get it. I sat there for 5 minutes just watching. A few days ago, I read an article where the author was talking about how Detroit uses the main menu (Chloe) to get you to introspect about where the lines are between human and android. He talked about how, when a slight smile (smirk?) plays across her lips or when she looks off into the distance, you wonder what is going through her mind. I thought the author was getting carried away or was taking things too seriously, but no, the same thing happened to me after I watched her for a while. I did start to wonder what she was thinking when her expression changed or she looks off into the distance. And we have definitely entered the uncanny valley.

I just tried to search to find that article I mentioned, and I came across some semi-spoilers, so avoid searching re. Chloe.

I'm impressed so far. I'm sure it'll be ham-handed in some ways, but that's okay (btw, Cage is listed as writer and director; I thought someone else was the main writer here?). I'm glad that games like this are getting made. And after the very combat-heavy God of War, I'm ready for something a little more laid back.

Yeah even if this kind of game isn't for everyone there is an audience for it and it's nice that Sony keeps first party stuff pretty varied and not all in one category. Now if only we could get a GTA game that looks as good as this lol.
 
I've played through the first few chapters, and I'm enjoying it. I like the territory they're exploring here (consciousness/soul/AI). The writing is not exactly subtle, but it's good enough for a game, and it draws me in. I'm interested. I'm also feeling some investment in the characters. Btw, if you get a moment, watch that Kara E3 demo in the menu extras. I don't remember seeing that. I liked watching the original teaser, too.

It's been interesting to decide how I am going to play the characters. My first thought was Kara as empathic protector, Marcus as angry rebel, and Connor as Data-type rational analysis. I still might go that way, just for the contrast, but I'm wondering if I should play Marcus with more nuance than just angry rebel.

I'm glad they included the Flowcharts. They show me how many things I overlooked. It makes me want to explore every nook and cranny of the levels, to make sure I don't miss something. And it's a motive to replay the game. But I agree with Chloe's advice, it's better to play the game through once, without replaying chapters, and just let whatever happens happen.

I'm playing it straight. Dicking around in this game can kill off one of your characters early.

True.

I haven't seen any opportunities to really screw around here. For instance, I tried to piss off Todd by walking in front of his TV, but the game wouldn't let me.
 
Yeah I am about 2 hours into and it is a great game. The visuals and acting are seriously impressive.
 
Damn, I got Connor killed. Woops. I'm going to go back and replay that chapter. I was intending to stick with my playthrough no matter what happened, but I don't want to lose a main character so early.
 
I got Connor killed again before I eventually got it right, lol.

I'm enjoying this a lot more than Beyond and, so far, more than Heavy Rain, too. There are some heavy handed moments, but overall, the plot and characters are more interesting, and the writing is better. The visuals are outstanding. The choices are tough, sometimes, too -- I have to put the controller down and think about what I'm going to do.
 
I have to agree with Andy that menu is amazing I love how when I left for a bit and came back she welcomed me back I was like that, that is pretty cool he he.
 
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I've played through the first few chapters, and I'm enjoying it. I like the territory they're exploring here (consciousness/soul/AI). The writing is not exactly subtle, but it's good enough for a game, and it draws me in. I'm interested. I'm also feeling some investment in the characters. Btw, if you get a moment, watch that Kara E3 demo in the menu extras. I don't remember seeing that. I liked watching the original teaser, too.

It's been interesting to decide how I am going to play the characters. My first thought was Kara as empathic protector, Marcus as angry rebel, and Connor as Data-type rational analysis. I still might go that way, just for the contrast, but I'm wondering if I should play Marcus with more nuance than just angry rebel.

I'm glad they included the Flowcharts. They show me how many things I overlooked. It makes me want to explore every nook and cranny of the levels, to make sure I don't miss something. And it's a motive to replay the game. But I agree with Chloe's advice, it's better to play the game through once, without replaying chapters, and just let whatever happens happen.



True.

I haven't seen any opportunities to really screw around here. For instance, I tried to piss off Todd by walking in front of his TV, but the game wouldn't let me.
I hope the game picks up a little more than this. I mean I do enjoy it so far, but I am liking Heavy Rain better, at least this early on the game. I wanted to blow Todd's brains out after seeing the drawings and the way he was yelling at his daughter. Then he got all emotional, and then I started feeling differently. Too bad I couldn't have a gun and just shoot him in between the eyes anyway :)

Dishes are done....
 
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I'm still enjoying the story but I think they may have jumped the shark a bit with Markus and the stuff he can do. Also, when Conner finally and enviably loses it, its going to be glorious. He's been too calm for too long.
 
and it's nice that Sony keeps first party stuff pretty varied and not all in one category.

What are you talking about? This is their first truly original game this gen. Every PS4 exclusive is just the same over the top action set piece third person story driven drama!

Yeah though. Surprised it didn't score better for the amount of praise it's getting from fans. Guess reviewers saw this one as a chance to not be completely biased for once so made sure it didn't score in the 85-90 range. They're not fooling me though.

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It's a very polarizing game, with people on both sides, very emotionally invested in whether it succeeds or fails. It's kind of odd. Some people just seem to really detest David Cage and want his game to fail. Other people are defensive about early sales results in the UK and can't even take a "let's wait and see the numbers" approach to Cage's statement about it being their "best launch ever" (which to me is an ambiguous statement, but don't tell these people that).

I like the game, but I'm not attached to whether it sells well or not. Cage's games always make a profit, and this one will probably be no different. That's good enough.
 
"Finished" the game.

So many paths/choices to go back through. Won't actually be done with this game for a while. Will probably go for the Platinum as well.
 
Damn, I got Connor killed. Woops. I'm going to go back and replay that chapter. I was intending to stick with my playthrough no matter what happened, but I don't want to lose a main character so early.

Damn. If only he worked for a department that had the finances and resources to easily replace him with an exact copy with the downloaded memory of the previous destroyed Connor.
 
It's a very polarizing game, with people on both sides, very emotionally invested in whether it succeeds or fails. It's kind of odd. Some people just seem to really detest David Cage and want his game to fail. Other people are defensive about early sales results in the UK and can't even take a "let's wait and see the numbers" approach to Cage's statement about it being their "best launch ever" (which to me is an ambiguous statement, but don't tell these people that).

I like the game, but I'm not attached to whether it sells well or not. Cage's games always make a profit, and this one will probably be no different. That's good enough.

I'm not a fan of his games play style. But I think he's another visionary type that Sony seems to corner the market on.

Plus it's fun seeing what these consoles can do when more resources are put into the presentation.
 
"Finished" the game.

So many paths/choices to go back through. Won't actually be done with this game for a while. Will probably go for the Platinum as well.

Yeah, I think this one will stay on my shelf for a while, after I'm done. I'll want to go back through and try out different scenarios. I also want to do a run through where I'm just totally screwing everything up. I'll probably get everyone killed off in the first few hours.
 
Will there be a time where the QTE events are "timed", as in, if I don't do them enough or in the proper order I fail or die? I haven't had any like that yet, but I am still unlocking the button actions.
 
I finished the game last night. Yeah this is going to require a replay even though I'm satisfied with the ending I got. Probably the best Quantum Dream game yet, even though the story telling felt rushed and weak in some parts and the deus ex machina was strong toward the end.

Will there be a time where the QTE events are "timed", as in, if I don't do them enough or in the proper order I fail or die? I haven't had any like that yet, but I am still unlocking the button actions.

Oh yes there are plenty of those later.
 
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Will there be a time where the QTE events are "timed", as in, if I don't do them enough or in the proper order I fail or die? I haven't had any like that yet, but I am still unlocking the button actions.

You mentioned planning to play on casual. If you're doing that, your characters can't die. You can probably still fail in attempting certain actions, though (not sure how that is handled).
 
You mentioned planning to play on casual. If you're doing that, your characters can't die. You can probably still fail in attempting certain actions, though (not sure how that is handled).
Yes, on casual. I did find out yesterday that if you don't respond fast enough when asked a question, it responds for you. Though I don't know what the default response it chose. It happened to me twice by accident because my wife was talking to me, and I looked away to talk to her, and then I was prompted with with my 4 choices, and by the time I tried to select it, I was S.O.L.!

Live and learn :)

BTW, I am DAMN good at painting :)
 
I was surprised at how easily I got Conner killed, but it turns out, there's something different about Connor's death. I'll spoiler tag this, just in case.

"Unlike the other protagonists you have to keep alive in Detroit: Become Human, Connor can actually die and return multiple times throughout the campaign. This does ultimately have a small impact on his relationship with partner Hank, which is worth keeping in mind if you want to ensure Hank and Connor are friends until the end in Detroit: Become Human. Nevertheless, you’re going to need to allow Connor to die and return a total of at least eight times to unlock the ‘I’ll Be Back’ Trophy."

http://www.pushsquare.com/news/2018...onnor_can_die_and_return_at_every_opportunity

So it sounds like, unlike with other characters, Connor's death isn't permanent. He can die and then rise multiple times.

A playthrough where you get him killed 8 times sounds fun, lol.

Enjoying the game a lot. Beautiful graphics. Just played through two chapters that were quite good, one sad/tense and the other funny. I'm pretty confident this will be my favorite QD game. I think it's very well done, especially compared to Beyond.
 
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Detroit Become Human is one of the best games of this gen. It is thrilling and gripping. It is visually incredible, fantastic voice acting and so many choices which affect the construct of the story. It makes you feel a plethora of emotions. I really love all of the characters too. Connor and Kara were my favourite but then the further you get into Markus's story the stronger he becomes as a character and he has some great moments.
 
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I'm maybe half or two-thirds through, and I'm really enjoying it. It's a 9/10 for me at this point. It's a pleasure to play one of these "interactive adventure" games that is really well done. I've got very few complaints. Voice acting is top-notch. Visuals are stunning. I connect with all of the characters (Markus is a little tougher, but part of that is I'm not sure how to play him). Plot is interesting, pacing is good. Each of the sub-stories has its own tone and feels very different.

There are a lot of interesting moments, both in terms of dialog and plot. There are so many different choices, it would take a very dedicated player going through the game many times to see it all. The constant shifts in perspective keep the game interesting and engaging. I'm having plenty of emotional reactions to the game.

I'm even having emotional reactions to the menu, lol. I'm amazed at how readable Chloe's face is. I've never seen a videogame character whose emotional state is so well communicated. I don't want to spoil anything, so I'll tag this part:

Chloe asked me if we were friends, and I said yes. She smiled, but shortly after that, she started to look very worried, confused, lost, and afraid. That was very different than how she'd looked the whole game, earlier (attentive, occasionally distracted). Something had happened which really disturbed, distressed, and confused her. Was it something in the game? Had the "deviancy" spread to her?

I sat there for about 5 minutes, watching her face. I was both impressed with how clearly it communicated subtle feelings and also feeling genuine concern for her. I sat there asking her, "What's wrong, Chloe?" "Are you okay?" "What's going on?" I was actually worried about her. Weird.
 
Detroit: Become Human Is Quantic Dream's 'Most Successful' Game So Far
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Detroit: Become Human got a generally strong reception from critics, but the feedback from fans has been overwhelmingly positive thus far. And it sounds like Quantic Dream’s sci-fi opus has been a hit commercially as well, as bigwig Guillaume de Fondaumière has tweeted that the title is the French studio's “most successful release so far […] by all accounts”.

"Exactly what metric the executive is using is unclear, but the game topped the UK sales charts – despite failing to outperform Heavy Rain’s launch total. Of course, a lot has changed since 2010 – it wasn’t even possible to purchase Heavy Rain digitally until its PlayStation 4 re-release a few years ago."

http://www.pushsquare.com/news/2018...is_quantic_dreams_most_successful_game_so_far





I got flak at Resetera for pointing out that "most successful by all accounts" is a false statement, since it is not most successful in terms of critical reception (Heavy Rain did better), and, since it's a false statement, we can't trust it to tell us that it outsold Heavy Rain. He might be using some other metric, such as copies shipped. It's very polarized, with lots of people wanting to believe it did really well, and lots of people wanting to believe it flopped. It's hard to argue for a little critical thinking and skepticism, without getting the knee-jerk defensive responses.

Anyhow, it's sounding good. Someone else at QD (Cage?) also tweeted that it's their "best launch ever." Although, again, I have to be a little skeptical about that, since it's not clear if he's referring to sales, shipped, or what.

Eventually we'll get actual sales numbers. Hope it does well. It deserves it. I think it got treated unfairly in the press because of Cage.
 
Finally got the Platinum . It was worth it, because I love that game, but having to replay certain stretches of the game 5 or 6 times after playing through the game twice was not fun.

Unfortunately you can't hopscotch and stitch together different chapters to alter choices unless it's a continuous playthrough.

Example: if you get Connor killed in the first chapter, the hostage situation, he'll bring up his death to Hank in another chapter. You can go back to that chapter and not get Connor killed no problem. BUT if you skip back to the chapter where Connor said he died, without playing continously from the point where you undo his death, he is still going to mention his death.

So that aspect definitely sucks if you want to go back and make different decisions to see how things change without having to play through unnecessary parts.
 
Finally got the Platinum . It was worth it, because I love that game, but having to replay certain stretches of the game 5 or 6 times after playing through the game twice was not fun.

Unfortunately you can't hopscotch and stitch together different chapters to alter choices unless it's a continuous playthrough.

Example: if you get Connor killed in the first chapter, the hostage situation, he'll bring up his death to Hank in another chapter. You can go back to that chapter and not get Connor killed no problem. BUT if you skip back to the chapter where Connor said he died, without playing continously from the point where you undo his death, he is still going to mention his death.

So that aspect definitely sucks if you want to go back and make different decisions to see how things change without having to play through unnecessary parts.

That sounds like a lot of trouble. I won't go for the platinum, then, just try out some different paths and choices. I'd like to see if I can get Connor repeatedly killed off. And I'd like to see how things unfold if I go full violence with Markus. Right now I'm playing him like Markus Luther King.