Picked up a copy, decided not to wait for a price drop. Played through the intro (saved the hostage, no remorse). Very cool way to start the game. I found the "examine" function with the right stick unnecessarily fussy. I liked the process, though, and the way that scene played out. I assume this was the demo (which I never played, figured I'd leave it for the real game).
This is the best menu I've ever seen. If there were an award for best menu, this would have to get it. I sat there for 5 minutes just watching. A few days ago, I read an article where the author was talking about how Detroit uses the main menu (Chloe) to get you to introspect about where the lines are between human and android. He talked about how, when a slight smile (smirk?) plays across her lips or when she looks off into the distance, you wonder what is going through her mind. I thought the author was getting carried away or was taking things too seriously, but no, the same thing happened to me after I watched her for a while. I did start to wonder what she was thinking when her expression changed or she looks off into the distance. And we have definitely entered the uncanny valley.
I just tried to search to find that article I mentioned, and I came across some semi-spoilers, so avoid searching re. Chloe.
I'm impressed so far. I'm sure it'll be ham-handed in some ways, but that's okay (btw, Cage is listed as writer and director; I thought someone else was the main writer here?). I'm glad that games like this are getting made. And after the very combat-heavy God of War, I'm ready for something a little more laid back.
Are you playing it straight or f*cking around?
Remember this?
I'm playing it straight. Dicking around in this game can kill off one of your characters early.
I hope the game picks up a little more than this. I mean I do enjoy it so far, but I am liking Heavy Rain better, at least this early on the game. I wanted to blow Todd's brains out after seeing the drawings and the way he was yelling at his daughter. Then he got all emotional, and then I started feeling differently. Too bad I couldn't have a gun and just shoot him in between the eyes anywayI've played through the first few chapters, and I'm enjoying it. I like the territory they're exploring here (consciousness/soul/AI). The writing is not exactly subtle, but it's good enough for a game, and it draws me in. I'm interested. I'm also feeling some investment in the characters. Btw, if you get a moment, watch that Kara E3 demo in the menu extras. I don't remember seeing that. I liked watching the original teaser, too.
It's been interesting to decide how I am going to play the characters. My first thought was Kara as empathic protector, Marcus as angry rebel, and Connor as Data-type rational analysis. I still might go that way, just for the contrast, but I'm wondering if I should play Marcus with more nuance than just angry rebel.
I'm glad they included the Flowcharts. They show me how many things I overlooked. It makes me want to explore every nook and cranny of the levels, to make sure I don't miss something. And it's a motive to replay the game. But I agree with Chloe's advice, it's better to play the game through once, without replaying chapters, and just let whatever happens happen.
True.
I haven't seen any opportunities to really screw around here. For instance, I tried to piss off Todd by walking in front of his TV, but the game wouldn't let me.
and it's nice that Sony keeps first party stuff pretty varied and not all in one category.
Damn, I got Connor killed. Woops. I'm going to go back and replay that chapter. I was intending to stick with my playthrough no matter what happened, but I don't want to lose a main character so early.
It's a very polarizing game, with people on both sides, very emotionally invested in whether it succeeds or fails. It's kind of odd. Some people just seem to really detest David Cage and want his game to fail. Other people are defensive about early sales results in the UK and can't even take a "let's wait and see the numbers" approach to Cage's statement about it being their "best launch ever" (which to me is an ambiguous statement, but don't tell these people that).
I like the game, but I'm not attached to whether it sells well or not. Cage's games always make a profit, and this one will probably be no different. That's good enough.
"Finished" the game.
So many paths/choices to go back through. Won't actually be done with this game for a while. Will probably go for the Platinum as well.
Will there be a time where the QTE events are "timed", as in, if I don't do them enough or in the proper order I fail or die? I haven't had any like that yet, but I am still unlocking the button actions.
Will there be a time where the QTE events are "timed", as in, if I don't do them enough or in the proper order I fail or die? I haven't had any like that yet, but I am still unlocking the button actions.
Yes, on casual. I did find out yesterday that if you don't respond fast enough when asked a question, it responds for you. Though I don't know what the default response it chose. It happened to me twice by accident because my wife was talking to me, and I looked away to talk to her, and then I was prompted with with my 4 choices, and by the time I tried to select it, I was S.O.L.!You mentioned planning to play on casual. If you're doing that, your characters can't die. You can probably still fail in attempting certain actions, though (not sure how that is handled).
Finally got the Platinum . It was worth it, because I love that game, but having to replay certain stretches of the game 5 or 6 times after playing through the game twice was not fun.
Unfortunately you can't hopscotch and stitch together different chapters to alter choices unless it's a continuous playthrough.
Example: if you get Connor killed in the first chapter, the hostage situation, he'll bring up his death to Hank in another chapter. You can go back to that chapter and not get Connor killed no problem. BUT if you skip back to the chapter where Connor said he died, without playing continously from the point where you undo his death, he is still going to mention his death.
So that aspect definitely sucks if you want to go back and make different decisions to see how things change without having to play through unnecessary parts.