Would love to see Dreams as Sony’s version of Minecraft and get released to every platform, switch, Xbox, hell even stadia
Media Molecule's plans for Dreams extend to giving users full commercial ownership of their creations, and allowing the…
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GamesIndustry.biz spoke to Kareen Ettouney, the studio's co-founder and art director, at the View Conference in Turin, Italy. In a Q&A session after a talk on the power of Dreams' toolset, Ettouney articulated that Media Molecule wanted its players to be able to publish any games or art they make outside of the platform and the Sony ecosystem.
"The answer is yes," he said. "We want people to be able to go to the moon with their projects. We already have a commercial license, which means when you get Dreams you can apply to get the commercial license... And then everything you make in Dreams is yours to use commercially outside of Dreams.
"The very limited exporting features the moment are like exporting a video, but we have in the long-term [plans for] exporting a standalone game outside of Dreams entirely -- exporting to other devices and beyond.
"But step one is to show our intent -- so that from the very beginning we are doing this commercial concept, which means that everything you do in Dreams is yours. You can use it. People in the Dreams community have already been using it to make graphic design, album covers and stuff like that. Using it for their portfolios and showreels.
Ettouney added: "Totally, the answer is yes. We have plans, features and dreams [of our own], and we hope to make it go to the 11th degree, so that people can celebrate their creations completely."
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The last question put to Ettouney was also about the nature of Dreams as a PlayStation exclusive. Would Media Molecule and Sony ever make it available on PC or Mac, the platforms where so many creatives do their professional work?
"The answer to every question is 'yes', but Dreams needs to reach a lot of people first," Ettouney said, with obvious hesitation. "Our goal for Dreams is to last for 20 years, and keep expanding it and keep adding to it and keep improving it.
"But most of the PlayStation model is designed for a game to come out, it hits the market, and it makes most of its returns in the first week, y'know? If it's a big game, it survives for maybe two or three sequels.
"We need to reach [an audience] and then grow. But it's definitely in our dreams to do Pro versions that are expanded. It just depends on a lot of things working out for us."