Driveclub: PS4's next gen racer

Are you talking about DLC? Of course you have to pay for DLC. The game comes with about 200 cars, all of which you can earn in game and use, and not spend a dime of real money. If you want the optional DLC cars (which are over and above what comes with the retail game), then of course you will use real money and in game credits.

I think he is talking about the F2P option. Not the full retail version.
 
Driveclub is the Most-Played PS4 Driving Title with Estimated 10.5 Million Players

Some good news for fans of the PlayStation 4’s first exclusive driving game. According to player trophy information, 2014’s Driveclub has the largest number of players in the genre, at a staggering 10.5 million.

The numbers come, once again, from the Gamstat trophy tracking page. We reported on the site recently thanks to its updated, 6.6-million strong GT Sport player base figure. That was enough to put Polyphony’s sim racer comfortably in the top 100 of PS4 games, but it was beat out by a few others in the racing genre.

At the top of the pile was Evolution Studios’ Driveclub. As with the Sport figure, this does come with some caveats: for starters, every figure on the Gamstat site is an estimate. The numbers are based off the My PS4 Life feature, and while Gamstat has revised them as more data becomes available, it’s still not a perfect match. Sony’s data also comes from some time in November 2018.

Helping push Driveclub further up the ranks is its PlayStation Plus Edition. This cut-down version of the game was free to all Plus subscribers between June 25 and October 6 back in 2015. It isn’t clear how much this version contributes to the total.

There’s also Driveclub VR, though that does get its own separate trophy list, and thus isn’t part of the 10.5 million figure.

Don’t get your hopes up for a sequel, however — at least not a direct one. While Driveclub had a rough launch, it matured into an enjoyable romp 16 months later, but that wasn’t enough to stop Sony from shuttering Evo Studios in early 2016. Codemasters picked up some of the team, resulting in the non-racing-game racing game Onrush last June. Poor sales resulted in layoffs, though Driveclub game directer Paul “Rushy” Rustchynsky landed at Slightly Mad Studios.

With a long-rumored “Hollywood Blockbuster franchise” game in the works at SMS, not to mention the entire Mad Box console, it’s possible the spirit of Driveclub will live on in the near future.
 
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There is something about this game that makes very boring to me. It just feels off to me. None of the joy I get when playing the Forza Horizon series or a simcade...
 
The game was fun for an arcade racer, but the rubberband AI could be really BS.
 
10 million players is f***ing crazy. Those developers that got canned must be absolutely fuming that they have a devoted audience they'll never be able to address.
 
I remember getting this and it requiring tons of updates that I couldn't download. It did look impressive at the time, but it seemed really boring.

I absolutely hate games that smear the entire screen with water droplets and other unnecessary nonsense.
 
I really hate the rain on the TV screen effect now days. Was cool at first but very unnecessary now.
 
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Reactions: Kvally
Yep. Time for it to go or all games have the option to switch it off.