EDGE backs up PS4 "50% faster" story

I didn't know you had rules for cutscenes...:txbrolleyes:
 
Oh, I see. You are stuck on that 50% stuff. I know it doesn't scale like that just based off the Digital Foundry test.

Yes, I'm "stuck" on the thread topic.

A 20% difference is like the XB1 version running at 900p with a framerate in the mid 20s versus the PS4 version running at 1080p solid 30fps. Like what the rumors were pointing to.

Ha! So you just make something up out of whole cloth that in your head aligns with these nonsense rumors and you want to use those same rumors to 'corroborate' your random made up figures that came from your ass?

MS could just do dynamic resolution scaling to lock the framerate at 900p.

Stop clinging to this 900p figure. It's for 1 game and isn't even finalized. Various PS4 games have missing pixels too. RYSE only proves my point about how unimportant a few pixels are to a game's visuals once you are up in the neighborhood of 1080p already. There are also some semantics that come to bear on the discussion about native res once you look at the display planes. For instance, is a game rendered at 900p for the main game assets adequately labeled as 900P even if the HUD is 1080p? If not, what is it's an fps and the front plane is 1080p and includes HUD + character's arms/guns? At some point ya gotta distinguish what is native and what is being scaled and it muddies the waters significantly.

Yes, I'm suggesting that devs won't waste that 400 gflops on audio. Not even half of that. Maybe 100 gflops.

Nobody EVER suggested they would use all 400Gflops on audio. What are you presuming they will use the remaining 300Gflops for? They won't dramatically rework their AI and physics just for one sku. That comes directly from a multiplatform dev who does the engine tech for RedLynx. So what then....graphics rendering? That would be a HUGE waste and Cerny/Sony agree wholeheartedly.

Most likely scenario is devs build for X1's CPU to max that out, then trim some AI/physics off for the PS4 codebase and stick the trimmings on the CU's alongside all the game audio. After doing that, you'll still only end up with something like the following:

a) 12 CU's (with 7% clock boost) + display planes + eSRAM + DME's

vs.

b) 14 CU's

...so something like 1.31Tflops + (a bit) vs 1.435Tflops for graphics rendering with all else being equal. The things that eat up tons of processing and make sense for those CU's are stuff like audio processing tasks, AA and AF, and particle physics mainly. If the PS4 version has slightly better AA or AF nobody will notice except pixel counters. Similar for 10% more particles. These are areas inherently limited in their visual payoff due to diminished returns as is.
 
It is the system that most of the masses are waiting for :)

'Most' would refer to a large majority, and I doubt the PS4 sales will be even 2:1 the X1 sales at launch, especially with downgraded production forecasts. I would say 'Some' but not Most, Sales for the month or so before year end will probably be pretty close.
 
'Most' would refer to a large majority, and I doubt the PS4 sales will be even 2:1 the X1 sales at launch, especially with downgraded production forecasts. I would say 'Some' but not Most, Sales for the month or so before year end will probably be pretty close.
From the end of Nov 2013 to The end of Dec 2014.....

It will be 2:1 or greater in the PS4's favor.
 
From the end of Nov 2013 to The end of Dec 2014.....

It will be 2:1 or greater in the PS4's favor.

in the first year? Probably not. I would say both companies production schedules will be just trying to keep up with demand until after the 2014 holiday season. If PS4 is in the lead next Dec then I would say it would be no more than 1.5:1, probably closer to 1.25:1. The PS4 will probably have a lead this generation from the start, but it won't be a landslide, especially in the first year.
 
From the end of Nov 2013 to The end of Dec 2014.....

It will be 2:1 or greater in the PS4's favor.

so your saying Sony will make 2:1 xboxs that are made? Because with Halo 5 coming out next year...xbox will sell every console they make whether you like it or not.
 
It will be interesting to see how price affects sales in NA.

Well MS does have more wiggle room with that as they are making money on every console sold and Sony is losing money on every console sold.
 
Well MS does have more wiggle room with that as they are making money on every console sold and Sony is losing money on every console sold.
They probably could have made money if they didn't take the Eye out to undercut MS's price point lol. Actually, before they revealed price I think I read something saying they were planning on making a small profit per unit.
 
so your saying Sony will make 2:1 xboxs that are made? Because with Halo 5 coming out next year...xbox will sell every console they make whether you like it or not.

nah, he has a long list of reasons 1 mgs title selling better than the entire halo franchise. Just ask him.

From the end of Nov 2013 to The end of Dec 2014.....

It will be 2:1 or greater in the PS4's favor.

just asking so Sony will be losing money @ what rate/console vs MS? I know I don't care but corporation fans need to know.
 
in the first year? Probably not. I would say both companies production schedules will be just trying to keep up with demand until after the 2014 holiday season. If PS4 is in the lead next Dec then I would say it would be no more than 1.5:1, probably closer to 1.25:1. The PS4 will probably have a lead this generation from the start, but it won't be a landslide, especially in the first year.

In America I can see this being true but I think Sony is about to Dominate Europe and Japan.
 
In America I can see this being true but I think Sony is about to Dominate Europe and Japan.
Japan definitely, although that won't even start until next year, in Europe I think Sony will still have the foothold, but I think MS will start off strong and then probably do less later on.

But worldwide I still don't think we will see higher than 1.5:1 in the first year, not until production rates exceed demand.
 
Well MS does have more wiggle room with that as they are making money on every console sold and Sony is losing money on every console sold.

Every industry analyst I've listen to said both X1 and PS4 are being sold for $40-$50 profit. So while Kinnect is an integral part of the package, no they don't have more wiggle room.

Can anybody supply a reference for the statements about the PS4 being sold at a loss ?
 
Every industry analyst I've listen to said both X1 and PS4 are being sold for $40-$50 profit. So while Kinnect is an integral part of the package, no they don't have more wiggle room.

Recent articles have been saying that the PS4 is set to lose about $50-$60 per unit, but that Sony expects that overall they will make a profit due to PS+ and other peripherals/accessories
 
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Japan definitely, although that won't even start until next year, in Europe I think Sony will still have the foothold, but I think MS will start off strong and then probably do less later on.

But worldwide I still don't think we will see higher than 1.5:1 in the first year, not until production rates exceed demand.

Software sales for both consoles will be interesting next gen too.