EDGE backs up PS4 "50% faster" story

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You where still wrong...just saying:p

I'm happy to be wrong. For my £349 I get more than I should. Thanks for pointing that out, I love a deal where (see how I used the word 'where' ;)) I get more than I should for my money.
 
I'm happy to be wrong. For my £349 I get more than I should. Thanks for pointing that out, I love a deal where (see how I used the word 'where' ;)) I get more than I should for my money.
I tend to type fast and my brain gets f***ed up.....where...thats one of them freaky words like ROO----ADDSS.
 
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MS could just do dynamic resolution scaling to lock the framerate at 900p.

I am always impressed by your ability to say words in ways that completely contradict their meaning, and this might be the finest example I have ever read. I'm not sure whether I'm more impressed that you're thinking dynamic resolution will be used to lock the resolution at 900p or if you think 900p is the framerate.
 
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I'm happy to be wrong. For my £349 I get more than I should. Thanks for pointing that out, I love a deal where (see how I used the word 'where' ;)) I get more than I should for my money.

Wow. You're really going to go down the route of correcting grammar on an Internet forum?

You know it comes across as a last ditch insult for someone who has lost or is loosing an argument, right?

Just saying.
 
You aren't addressing what I've said at all. You are just taking random forum posts by bkilian and acting as if they stand in for some sort of counterpoint you're unable to provide when these forum posts don't speak against my argument at all.
Here is what you seem to imagine I've argued: "SHAPE is so great devs will use it to its fullest and therefore will cancel out the 4 CU's PS4 has for GPGPU tasks. YAY Xbox!"
Here is what I actually am arguing: "Devs will build towards CPU parity with SHAPE in mind and as such will design their audio to run on the 4 CU's PS4 has for GPGPU tasks. Audio won't take up all of those CU's, but it will need to dedicate 1 or 2 to it in high end AAA games which do things like complex reverb and elaborate filtering (CoD, BF4, etc). Reason devs will prioritize CPU load parity is thsoe tasks (AI, physics) are vital to gameplay balancing and bug testing (aka notable adjustments to them costs lots of overhead $$$).

Which I'll keep telling you that isn't correct because it's not the lowest common denominator. Vast majority of PC owners don't have dedicated soundcards so their CPUs do the mixing and filtering (basically the norm for the last...forever). The same with PS4, Xbox one is the outlier in the audio department not the other two platforms. So they're going to build their engines around PC/PS4's audio abilities first. SHAPE will be seen as a bonus feature that will get used in place of CPU on XBO. It makes absolutely no sense to go balls to the walls with audio on one platform and then scratch heads trying to figure out how they're going to handle it on the other two platforms. And if by complex reverb you mean convolution reverb, you might want to research a bit and realize that SHAPE can't do that by itself and it'd need to utilize CPU resources as well. And they're not going to need to dedicate 1 or 2, since it takes around 2 CUs to match SHAPE under 100% utilization, and I highly doubt many multiplatform games will ever use that much. On that subject I defer to the knowledge of Bkilian over you by a quite a bit.

Hence, I expect real world usage comparisons will come down to something like 14 vs 12 CU's+7% clock advantage+display planes+DME's+eSRAM for graphics rendering, SHAPE vs 1 or 2 CU's for audio, maybe 1CU vs 150MHz clock advantage for AI/physics. In other words, the two will be exceedingly close in what is put on screen, how it sounds, and how it reacts. Evidence to support general conclusion: (i) various devs outright asserting they are equal or on par; (ii) Exclusives look on par with one another in tech across the board; (iii) Multiplatform games like MGSV look the same on both."

I personally haven't seen any multiplatform game running on both systems. Not that it would even matter I'm not dumb enough to judge the ability of either console on launch titles that are meant to run on a myriad of systems. But I am willing to bet that none of them are doing audio on CUs. I'm willing to bet BF4 isn, AC4, nor are any of PS4's exclusive titles. As for 14Cu vs 12Cu, you'll keep saying that and it'll keep not being true. As a great example, I know there is one title in development for both consoles in which they're not using pixel shaders for their lighting but rather compute shaders because they actually found it faster. So now we're looking at 18Cu vs 12Cu.

You are operating under the assumption that devs will be porting from PS4 to X1. History shows that devs tend to do the opposite (PS3 was lead platform for most titles mid-late cycle because it's easier to code to particulars than to port to them). Devs are highly unlikely to code their audio to the PS4's CPU only and then port to X1 where they suddenly have massive headroom that in your scenario they just ignore and do nothing with. Devs will take advantage of both console's designs and there is an obvious, natural, and straightforward way to do that, even if you refuse to admit it.

I'm not assuming anything, nor did I say they were going to port from PS4. Nor did I say they wouldn't do anything with the extra cycles they've freed up. In fact I very much said they would use those freed CPU cycles to do more/help do other tasks assigned to the CPU derp. When developers are building a multiplatform engine, they look at all the platforms and try to find common ground between them and build a base profile around said common ground. So they're going to look at PS4, XBO, PC and see what can be leverage and what can't. They'll look at PC and PS4 and know that both machines lack a true dedicated audio processor. So they'll do a less complex/resource intensive version of their audio on CPU; then in regards to the XBO version they'll move it to SHAPE and use those CPU resources on something else however large/small said resources are. And no unlike you've asserted it will not result in "gimped" AI/physics at all. You wouldn't even notice the difference, and some physics would be moved over to GPGPU anyway since every platform (XBO, PS4, PC) should be able to handle such.

So you can sit here and assert and speculate, but the people agreeing with me are much more knowledgeable than you and actually know what they're talking about. So how about you stop spreading FUD. Personally I'm done with this pointless back and forth, we have people within the industry and others who've worked on the consoles and even one who's helped design SHAPE all saying the same thing.
 
So was Deep Down initial trailer.......


Deep isn't finished... GOW 3 is.
So not sure what your saying?

Software sales for both consoles will be interesting next gen too.
In a few years time...
It could get ugly.

nah, he has a long list of reasons 1 mgs title selling better than the entire halo franchise. Just ask him.


Reason is simple.. Sony is a much bigger brand in gaming then MS(the new Sega)

Who makes more per unit is moving the goal post. Not going do it.



just asking so Sony will be losing money @ what rate/console vs MS? I know I don't care but corporation fans need to know.
 
Makes sense, I'm sure he gives a fair and unbiased opinion like EDGE magazine or The SonyGaf.

Edge Magazine is unbiased. It's an independent gaming magazine. You however are the one who is heavily biased, hence your dislike of anything that doesn't show your preferred brand the respect you think they should.

Are you seriously trying to tell me the refugees from a Xbox fanboy site are straight thinking and impartial, but highly respect gaming media are the biased ones ? Whatever.
 
Edge Magazine is unbiased. It's an independent gaming magazine. You however are the one who is heavily biased, hence your dislike of anything that doesn't show your preferred brand the respect you think they should.

Are you seriously trying to tell me the refugees from a Xbox fanboy site are straight thinking and impartial, but highly respect gaming media are the biased ones ? Whatever.
No magazine can post a cover like they did and then come back and say they are not biased....period. It's like saying Foxnews doesn't lean Republican or NBC doesn't lean democrat.

Your right about this site and it's xbox leaning but can you blame them?It started as a xbox site.
 
Edge Magazine is unbiased. It's an independent gaming magazine. You however are the one who is heavily biased, hence your dislike of anything that doesn't show your preferred brand the respect you think they should.

Are you seriously trying to tell me the refugees from a Xbox fanboy site are straight thinking and impartial, but highly respect gaming media are the biased ones ? Whatever.

yup... unbiased


Maybe at one point in their life they were... but here lately, especially trailing end of the current gen, it is obvious where they make their bed in the console war.

gaming-edgemagazine-ps3.jpg



Edge_cover.jpg


E253cover.jpg
 
Yeah I remember that article too, but Pachter isn't always right. I think Sony would have been making profit had they not taken the Eye out last minute to undercut MS. Either way it probably doesn't matter, subscription sales will provide a good revenue stream to recoup losses

I'm pretty sure Sony set the price of the PS4 months before the price was actually revealed.
 
hence your dislike of anything that doesn't show your preferred brand the respect you think they should. .

WTF? When have I ever said XB1 was better or slammed PS4? Mine will be side by side FYI. I do enjoy slamming on trolls though.

Are you seriously trying to tell me the refugees from a Xbox fanboy site are straight thinking and impartial, but highly respect gaming media are the biased ones ? Whatever.
F#$% brother if edge is highly respected to you I don't know if our relationship can move further...
 
I'm pretty sure Sony set the price of the PS4 months before the price was actually revealed.
Could you please give me a link to this because there are rumors that they added the extra ram late. How would they have had their price set. I could as easily say the camera was suppose to be in box and the price was actually $499 and it could be believable.
 
Could you please give me a link to this because there are rumors that they added the extra ram late. How would they have had their price set. I could as easily say the camera was suppose to be in box and the price was actually $499 and it could be believable.

It's a major consumer product which iterates every 6 years or so. I think the millions of dollars that went into R and D had a target consumer price in mind.

It's just common sense really. I also think Pachter said this on one of his episodes of...good God, Pach Attack.
 
Deep isn't finished... GOW 3 is.
So not sure what your saying?


In a few years time...
It could get ugly.

you messed up your quote of me. I like how you call MS "the new Sega" like Sony will "dreamcast" XB1 like they were supposed to do to 360. As far as trying to ask you something your responses are always slanted and because of this wrong. So I'll ask you then.... :grin:

Who do you think did better this gen MS or Sony?
Who sold more games?
Who made more off DLC?
What console do multiplats sell better on the entire generation?

My point is if you ever want to be honest with yourself MS has deeper pockets and has a proven track record vs Sony unlike Sega did.
 
It's a major consumer product which iterates every 6 years or so. I think the millions of dollars that went into R and D had a target consumer price in mind.

It's just common sense really. I also think Pachter said this on one of his episodes of...good God, Pach Attack.

Nothing about this launch has been about common sense.I find it hard to believe the price was the same with the camera or without it or with only 4 gigs of ram compared to 8.
 
No the audio block itself is mainly for Kinect, within the audio block is SHAPE that is for gaming which offloads CPU tasks. As I said for multiplatform games they'll do "good enough" audio that runs on PS4's CPU and then for the XBO they can move it to SHAPE and use more expensive complex algorithms if they're so inclined. This has been echoed by developers/programmers on Beyond3D who actually know what they're talking about. So either we argue that ERP, Shifty, Bkilian and others are fanboys who are also spreading FUD, or maybe just maybe they're right and Astro is...wrong as shocking as that may be.

I'm personally going to believe that they know a little bit more about this than astro.

Ah! thanx for the clarification Ketto :)

It will be interesting to see if developers make use of SHAPE in games then, and it would be no shock to me Ketto ;)