While Elden Ring's horseback feature may be imperative to open-world exploration, Miyazaki addresses that it will not be imperative to combat.
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Miyazaki also reportedly stated that combat while mounted on the spectral steed would not be a necessary solution to any encounter, and that it only offers "another viable strategy among many." Indeed, Torrent provides players with a unique way to lunge in-and-out of combat with mounted strikes while quickly galloping around the area to avoid direct encounters on foot. Other enemies and mini-bosses have been seen to ride horseback in Elden Ring's Closed Network Test as well, which levels the playing field for such battles.
In a recent interview, FromSoftware president and Elden Ring creator Hidetaka Miyazaki explains why he won't play his own game.
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The latest set of reveals come way of Edge Magazine (in issue 367), which recently interviewed FromSoftware President Hidetaka Miyazaki regarding Elden Ring. More details are likely to be revealed in the coming days, but already, this interview has revealed why the game won’t feature rings (Talismans are more varied and Rings play an important story role), that Elden Ring won’t force players into horseback, and most interestingly, why Hidetaka Miyazaki himself won’t play Elden Ring.
This may come across as an initial surprise, as someone not playing a game they made seems like an odd premise. However, for Miyazaki, not playing his own games is “sort of [his] personal policy.” It’s not that he’s worried about Elden Ring or anything like that; in fact, he also describes it as “something that’s very close to [his] ideal game.” For Miyazaki, Elden Ring just doesn’t hold any surprises.
“You know, I probably won't end up playing Elden Ring because it's a game I've made myself…You wouldn't get any of the unknowns that the fresh player is going to experience. Like I said before, it wouldn't feel like playing. But if I did, then this would be close to the ideal game I'd want.” Given this personal policy, it does make sense. One part of any successful Soulslike game is that it nails the environmental storytelling that pieces it all together like a puzzle, and for Miyazaki, he already knows all the pieces.
Miyazaki also explains that he didn’t approach it like this, like he was trying to make his ideal game, but “just that the open world enriches this ideal experience [he’s] trying to achieve.” As such, it’ll be interesting to see how these open-field or open-world elements influence Elden Ring.