Official Thread Elden Ring - Shadow Of The Erdtree Expansion 21st June

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It’s awards season once again, and Elden Ring has left God of War Ragnarok behind to claim the highest number of Game of the Year awards in the year 2022. Several awards have yet to be added, though given the large gulf in the number of awards given to both games, it’ll highly unlikely that God of War Ragnarok will even the odds, let alone pull ahead.
Going by the current tally, Elden Ring is the clear victor, with a total of 119 Game of the Year awards, out of which 110 are from media outlets and 9 are based on reader votes. God of War Ragnarok comes in at a distant 2nd place, with a total of 23 Game of the Year awards, out of which 21 are from media outlets and 2 are based on reader votes.

Elden Ring’s momentum hasn’t come close to slowing down, as the game is reportedly set to receive a whole slew of DLC content, of which the Colosseum is merely the first. Well-known enthusiast of From Software titles Lance McDonald took to Twitter to share that the Colosseum DLC update that Elden Ring recently received is the first of a series of planned content for the title. He added that the Colosseum DLC is called “DLC1” internally, and it was planned to be the first DLC since before the game’s release.

McDonald also mentioned that he’ll be able to talk more about what happened with this DLC behind the scenes, referring to his earlier comment about it being, in his opinion, the worst DLC that From Software has ever released. He added that, for now, Elden Ring is in active development, and fans should remain confident in From Software’s ability to deliver.
 
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Reactions: TeKPhaN
Only reason I'm asking is because I believe FF7 dlc with Yuffie was a standalone download. Though that is not open world like ER.
Been plenty of games that did stand alone DLC over the years, but From Software has never done that with these Souls games and I doubt that would change now.
 
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Reactions: DriedMangoes
From Soft are still terrible at graphics and performance.
I didn't have a single issues with performance on XSS.

The big issue isn't so much From Software ability, it is the engine. Very similar to Bethesda. Both use massively outdated engines from the 360/PS3 era.
 
Just sold my launch edition copy for a hair under what I paid at retail, maybe I should've held onto it and it might of been worth a bit more down the road?
 
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Reactions: DriedMangoes
Interesting. Wonder why there aren't any optimization compilers on next gen version?


According to FromSoftware game modder Lance McDonald, the executable that launches the PS5 version of Elden Ring is horrendously unoptimised. Unlike other versions of the game, including the PS4 version, Elden Ring on PS5 lacks simple optimisations.

When looking at FromSoftware’s new Armored Core VI’s PS5 performance, McDonald revealed that they recently reverse engineered the executable for Elden Ring. When doing so, they found out exactly why the game runs so poorly on PlayStation 5 systems.

I recently reverse engineered Elden Ring’s PS5 executable and the reason their game runs worse in their PS5 builds compared to PS4 is because their PS5 builds have no compiler optimisations whatsoever. It’s that simple.

As it turns out, Armored Core VI has the exact same issue on PlayStation 5. While the game is locked to 30fps 1800p on PS4 Pro, putting that version of the game into a PS5 gives you a solid 60fps instead. However, you will miss out on the ray-tracing feature, even if it’s not that great.

In his experience, McDonald believes that most people should play Armored Core VI’s PS4 version on PS5 instead of the console’s native port. If a solid framerate is most important to you, it’s clearly the way to go.