Official Thread Fable IV

This new fable better have superior stealth mechanics to the past games and let me be a deadly stealth assassin... Hopefully there are no guns and we're back to bows & cross bows and the bows are implemented more similarly to horizon than fable 1...
I hope they don't make bows like Horizon, tbh. HZD bows felt more like guns. There wasn't need to factor drop or lead, for the most part. I'd rather them do it like tomb raider or, better yet, Far Cry.
 
Just saying, I don't know if hardware limitations would limit some of the good/bad elements and the city of Alibion changing around you, if I'm remembering it correctly. Been so long since I played a Fable game.
 
I hope they don't make bows like Horizon, tbh. HZD bows felt more like guns. There wasn't need to factor drop or lead, for the most part. I'd rather them do it like tomb raider or, better yet, Far Cry.

You do have to factor in lead, though not drop. Given the accuracy required to hit small components at a distance, factoring in drop would make a lot of the shots too hard. It just wouldn't work with the combat.
 
You do have to factor in lead, though not drop. Given the accuracy required to hit small components at a distance, factoring in drop would make a lot of the shots too hard. It just wouldn't work with the combat.
I never thought the arrow physics where anywhere near realistic. It was nearly hired an, and though you would have to lead a little bit, it never felt deep or skillfull to me. It had a very arcady style, so it worked, and the nature of the combat fit, but I definitely prefer a more realistic physical nature to differentiate more from firearms. That's just me, and in Horizon's gameplay loop, it made sense.
 
I hope they don't make bows like Horizon, tbh. HZD bows felt more like guns. There wasn't need to factor drop or lead, for the most part. I'd rather them do it like tomb raider or, better yet, Far Cry.


I never thought the arrow physics where anywhere near realistic. It was nearly hired an, and though you would have to lead a little bit, it never felt deep or skillfull to me. It had a very arcady style, so it worked, and the nature of the combat fit, but I definitely prefer a more realistic physical nature to differentiate more from firearms. That's just me, and in Horizon's gameplay loop, it made sense.

Yes fair points, Tomb Raider really is a better example. Mostly what I was getting at was that I didn't want the bow & arrow to be a lock on type targeting as it was in Fable 1. Definitely Tomb Raider style would work really well. I played Horizon more recently (but still like 9 months ago) and was really only making that comparison in that the sense of the base level responsiveness & intuitive nature of using the bow felt good. It was fast and fluid, which I really liked, I didn't even consider it deeply enough to think about drop & target leading.
 
I never thought the arrow physics where anywhere near realistic. It was nearly hired an, and though you would have to lead a little bit, it never felt deep or skillfull to me. It had a very arcady style, so it worked, and the nature of the combat fit, but I definitely prefer a more realistic physical nature to differentiate more from firearms. That's just me, and in Horizon's gameplay loop, it made sense.

Yeah, Horizon is a game designed around fun and cool factor, not realism. I mean, it's a world of robot dinosaurs, lol. Fable is similar, though (fun > realism).

Still, they could add drop to the archery in Fable without much trouble, in a way that they couldn't with Horizon. In most games featuring archery (including Fable), the main challenge is lining up a headshot. That's pretty much a one-step process: aim at head, the end. Sometimes there's a helmet, so it's a two-step process: aim for helmet, now aim for head, the end. Adding a requirement to account for drop wouldn't be a burden there, and it might make things a little more challenging.

Horizon's archery combat is more complicated, though -- scan/analyze weaknesses, choose component target, select bow type, select arrow type, get the angle (a head is on top and visible, but machine components are often not), fire, take evasive action (a headshot will kill people dead, but firing shots at machines generally just pisses them off), knock off armor plating in order to get at vulnerable components, choose component target, select bow type, select arrow type, get the angle, fire ... repeat while dodging and running from a three-ton, jumping, fire-spewing robot crocodile.

Having to account for drop in the middle of all that would be needlessly complicated, and it would suck the fun out of it. On the other hand, adding drop to a normal archery set up (like in Fable) would be fine. Might not be a bad idea. Depends on what direction they want to go.

Reminds me... combat in Fable was extremely simplistic. Press Y to win, basically. I don't even think aiming was required in Fable 3. Hopefully Playground will make combat more interesting, without losing the accessibility that Fable is known for.
 
Fable could use an overhaul with it's gameplay, it's never had the smoothest gameplay and the bow and arrow never really felt very good, I'd much rather it feel like HZD than previous fable games if that's the only choice we have. The fable series is my favorite MS 1st party series by far, it never had the best gameplay but the charm and humor made up for almost all of the other deficiencies.
 
Fables combat would need an overhaul. What was acceptable back then is no longer acceptable after Soulsbourne, Witcher 3 and Horizon ZD. Combat makes or breaks the grind of open world style games. I just assume Microsoft knows this...but hopefully they don’t fall into the trap that I heard when they were defending Crackdown 3’s gameplay demos last year. That somehow progress and depth takes away from the initial spirit of the game. I’ve heard simplistic combat to be part of Fable’s identity...which is true but it’s also the weakest part of its identity. I absolutely would not buy Fable if it’s combat is super simple regardless of how pretty it gets.
 
Xbox One X, PG Games, open world, solid FH track record = Should be a solid game.

Drawback is....... it probably won't be released till I'd say at least fall 2020 if they are so early in development. Maybe even 2021.

However, maybe they've been secretly making this game and its farther along development as they lead you to believe.
 
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Xbox One X, PG Games, open world, solid FH track record = Should be a solid game.

Drawback is....... it probably won't be released till I'd say at least fall 2020 if they are so early in development. Maybe even 2021.

However, maybe they've been secretly making this game and its farther along development as they lead you to believe.

Microsoft isn't about 5 year dev times.
 
Four. Assassins Creed is made by 1,000+ person development teams. The first Assassins Creed took Ubisoft much longer than 12 months to get up and running.

And even with that giant team, it took them thousands of years to create the game to tell the story of Egypt.
 
I hope they return to a magic system more similar to the one in Fable 1, that one was the best of the bunch I thought, in both the spells at your disposal, and the method of control...

Also if I can't chop off heads and kick them is it really still a Fable game? :hehe:
 
What is Fable? What makes a Fable game? What's unique about that franchise? I honestly don't know as I've never played any of them.
 
What is Fable? What makes a Fable game? What's unique about that franchise? I honestly don't know as I've never played any of them.

Well, off the top of my head, here is what distinguishes it, to me:

- the humor (sort of adolescent and a little bawdy, in a tame way); it is often silly
- the art style, which is sort of a mix of cartoonish and magical
- the ease and accessibility of the game; it is meant to be an RPG that is playable by nearly anyone; it is an easy game
- the lighthearted tone; things rarely feel tense and serious, even when demons are attacking

I'm probably forgetting something, but that's what comes to mind.

Oh, and kicking chickens.

Fable+understood+the+need+of+having+a+chicken+kicking+competition+_64dc877961c796011a6a3dadff6611da.jpg
 
I hope this is true. I love the series and still own all three (they’re BC).

Really fun, light hearted, a nice charm, world that felt alive, games.
 
Good read. Though I don't know why Phil would close the Fable studio, and then two years later buy a studio to make Fable. They already had the heart and soul of Fable.
 
Fable is ultimately about heroes..it would be nice to have the franchise develop heroes this time around the protagonist that actually makes us feel like they are genuine heroes. Most were already established. I want to play the next Fable after the upcoming one and say: "That's (insert hero name) and he / she's a badass!"
 
Good read. Though I don't know why Phil would close the Fable studio, and then two years later buy a studio to make Fable. They already had the heart and soul of Fable.

Lack of faith in the team?
 
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Good read. Though I don't know why Phil would close the Fable studio, and then two years later buy a studio to make Fable. They already had the heart and soul of Fable.

Microsoft wouldn't put out the money then and now they will?
 
Reports said they tried to save legends before cancelling it as they couldn't remove the p2p system
 
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Lionhead was a mess. Not sure how much of that was MS meddling and how much of it was Molynuts incompetence. But it was a mess. Playground is more competent, in better shape, and a better purchase.
 
Lionhead was a mess. Not sure how much of that was MS meddling and how much of it was Molynuts incompetence. But it was a mess. Playground is more competent, in better shape, and a better purchase.

I kinda want kotaku or noclip do a deep dive on what happen with Lionhead.
 
I'm sure there is blame to go around. But judging by what's happened with the studio Molenuex formed after Lionhead, I think it's fair that a whole lot of it falls on him.
 
I'm sure there is blame to go around. But judging by what's happened with the studio Molenuex formed after Lionhead, I think it's fair that a whole lot of it falls on him.

Guys a twat and abused the higher positron he got at MS Europe.
Stealing Rares ideas and putting them into the fable games(poorly) and cancelling said rare titles.
 
Fable is by far my favorite MS IP that they actually stuck with (RIP Crimson Skies and Mech Assault) and I'd love a new one, as long as they can find a way to keep the humor and charm I'm all for it. It'd be great if they could open the world up more and make the gameplay more fun, I'm not saying the gameplay was bad before but it usually felt pretty stiff. I also hope they continue to allow us to be able to shape the character how we want vs what they did with Legends which was make it a generic fantasy class based game. That's one of the many things I loved about fable is you could use magic and be a warrior, too many fantasy games make you choose between them.
 
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