Official Thread For Honor

How'd this game turn out? It amazes me how people find time for games like For Honor with everything else there is to play. Maybe if it was released during a drought i'd get to play it.

The game is great. It got a very solid install base of over 100k at launch. I'd say it's probably coming on around 30k regular players now. In context that's bigger than the original Titanfall. The core game is great. It has some balance issues but what PvP game doesn't? It's biggest problem is the god awful match making and peer to peer. It's like something from 1995. It's f***ing terrible. There are also lots of complaints about the amount of in game vanity items you can buy. That one doesn't bother me but the match making can be frustrating alright.
 
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The game is great. It got a very solid install base of over 100k at launch. I'd say it's probably coming on around 30k regular players now. In context that's bigger than the original Titanfall. The core game is great. It has some balance issues but what PvP game doesn't? It's biggest problem is the god awful match making and peer to peer. It's like something from 1995. It's f***ing terrible. There are also lots of complaints about the amount of in game vanity items you can buy. That one doesn't bother me but the match making can be frustrating alright.
Yep. I echo this, mostly.

Game is great except for networking issues. Matchmaking is a little weird, but when I find the games they tend to be well matced for the most part.

The SP campaign is not great at all and is more like a glorified tutorial, unfortunately.
 
Game changes today

Steel from matches - 25% increase
Ordor steel - increased by 33%
Side order steel - 45% increase.

River Fort map coming back.

3 day champion status for all.

12 new Elite outfits(one per character)
 
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Game changes today

Steel from matches - 25% increase
Ordor steel - increased by 33%
Side order steel - 45% increase.

River Fort map coming back.

3 day champion status for all.

12 new Elite outfits(one per character)

All welcome changes. Might give this a whirl for some Orders tonight.
 
All welcome changes. Might give this a whirl for some Orders tonight.
I'm down.

I jest banged ouut some orders a few moments ago.

steel orders now give 400 instead of 300. Normal orders now give 150 steel instead of 100.
 
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I'm down.

I jest banged ouut some orders a few moments ago.

steel orders now give 400 instead of 300. Normal orders now give 150 steel instead of 100.

Cool. It'll be 8 or 9 before I'm on.
 
For Honor is (finally) getting dedicated servers
The bad news is that it's still going to take a while.

AEyDhH5U38ERxRkg5YQcnW-650-80.jpg

Ubisoft offered For Honor players a peek at the game's future today with the announcement of two new seasonal updates, set to arrive in August and November, that will add new heroes, maps, gear variations, and other additional features to the game. But even bigger than that is the promise of a new "dedicated server infrastructure" that's coming "further down the road."

Ranked tournaments, which Ubi began testing last month, are also on the way, as is a new four-on-four PvP mode and "more robust" training options. Balance changes will continue to be made, many of them intended to "improve elements of the fight system to make attacking more advantageous while putting more pressure on defence." Some of those changes are actually already in place on the For Honor PTE, which also began a new session today.

Ubisoft said it is working on making improvements to the existing online system that it hopes will improve overall stability. "We’ve done one patch today to improve stability," said game director Damien Kieken said. "We did some improvements also on the patch of last week, we introduced routers for duel tournaments that will ship during Season 3, to also manage the NAT differently. So it’s a constant work we’re still doing and we still do, until the dedicated servers are used in the live environment."

But it's the addition of dedicated servers that's the big news here. Kieken acknowledged in a blog post that For Honor has struggled with "online challenges" pretty much from the start.

"We saw that we had connectivity and stability problems, mostly on 4v4 modes, so it’s one of the things we’ve looked at and worked on a lot since the game launched. And during that process, we decided to do an analysis of the whole online infrastructure we have and compare it to other existing ones," he said. "And in the end, based on all the data we gathered … we decided to do the move and to migrate to a dedicated server technology."

Kieken said that dedicated servers "could help us more in the future for the things we want to do next," but will also have a more immediate impact for players. "With dedicated servers, you don’t have session host migration anymore, so there is no game pausing when somebody leaves the session. You won’t have to manage your NATs. You don’t have to check your NAT if you want to play with a friend or things like that," he said. "So it will also help greatly the overall experience of the player, from matchmaking to the game session itself, to playing with friends, and things like that."

It's almost enough to make you wonder why the game didn't have dedicated server support right from the start, but better late than never, I suppose. And it is going to be late: Kieken said that moving to dedicated servers is a big job, akin to "changing the engine of a car while it runs," and so at this point a timeframe for the change hasn't been set. Based on the "Road Since Launch" roadmap, however, it appears that they won't be added to the game until sometime after the rollout of season for in November.

SYqSNu8rqd8WWfKGQhR79d-650-80.jpg

http://www.pcgamer.com/amp/for-honor-is-finally-getting-dedicated-servers/



I still haven't tried the game. Looks too hard.
 
For Honor is (finally) getting dedicated servers
The bad news is that it's still going to take a while.

AEyDhH5U38ERxRkg5YQcnW-650-80.jpg

Ubisoft offered For Honor players a peek at the game's future today with the announcement of two new seasonal updates, set to arrive in August and November, that will add new heroes, maps, gear variations, and other additional features to the game. But even bigger than that is the promise of a new "dedicated server infrastructure" that's coming "further down the road."

Ranked tournaments, which Ubi began testing last month, are also on the way, as is a new four-on-four PvP mode and "more robust" training options. Balance changes will continue to be made, many of them intended to "improve elements of the fight system to make attacking more advantageous while putting more pressure on defence." Some of those changes are actually already in place on the For Honor PTE, which also began a new session today.

Ubisoft said it is working on making improvements to the existing online system that it hopes will improve overall stability. "We’ve done one patch today to improve stability," said game director Damien Kieken said. "We did some improvements also on the patch of last week, we introduced routers for duel tournaments that will ship during Season 3, to also manage the NAT differently. So it’s a constant work we’re still doing and we still do, until the dedicated servers are used in the live environment."

But it's the addition of dedicated servers that's the big news here. Kieken acknowledged in a blog post that For Honor has struggled with "online challenges" pretty much from the start.

"We saw that we had connectivity and stability problems, mostly on 4v4 modes, so it’s one of the things we’ve looked at and worked on a lot since the game launched. And during that process, we decided to do an analysis of the whole online infrastructure we have and compare it to other existing ones," he said. "And in the end, based on all the data we gathered … we decided to do the move and to migrate to a dedicated server technology."

Kieken said that dedicated servers "could help us more in the future for the things we want to do next," but will also have a more immediate impact for players. "With dedicated servers, you don’t have session host migration anymore, so there is no game pausing when somebody leaves the session. You won’t have to manage your NATs. You don’t have to check your NAT if you want to play with a friend or things like that," he said. "So it will also help greatly the overall experience of the player, from matchmaking to the game session itself, to playing with friends, and things like that."

It's almost enough to make you wonder why the game didn't have dedicated server support right from the start, but better late than never, I suppose. And it is going to be late: Kieken said that moving to dedicated servers is a big job, akin to "changing the engine of a car while it runs," and so at this point a timeframe for the change hasn't been set. Based on the "Road Since Launch" roadmap, however, it appears that they won't be added to the game until sometime after the rollout of season for in November.

SYqSNu8rqd8WWfKGQhR79d-650-80.jpg

http://www.pcgamer.com/amp/for-honor-is-finally-getting-dedicated-servers/



I still haven't tried the game. Looks too hard.

This is all a little late imo.

New modes should have been coming months ago and dedicated servers should have been in day 1. It's nice they are doing this stuff, finally, just a little too late imo.

Bellybama, the game really isn't all that hard. It is one of those games where learning the basics is pretty easy but mastering a character takes time. The basics are most important though.
 
For Honor is (finally) getting dedicated servers
The bad news is that it's still going to take a while.

AEyDhH5U38ERxRkg5YQcnW-650-80.jpg

Ubisoft offered For Honor players a peek at the game's future today with the announcement of two new seasonal updates, set to arrive in August and November, that will add new heroes, maps, gear variations, and other additional features to the game. But even bigger than that is the promise of a new "dedicated server infrastructure" that's coming "further down the road."

Ranked tournaments, which Ubi began testing last month, are also on the way, as is a new four-on-four PvP mode and "more robust" training options. Balance changes will continue to be made, many of them intended to "improve elements of the fight system to make attacking more advantageous while putting more pressure on defence." Some of those changes are actually already in place on the For Honor PTE, which also began a new session today.

Ubisoft said it is working on making improvements to the existing online system that it hopes will improve overall stability. "We’ve done one patch today to improve stability," said game director Damien Kieken said. "We did some improvements also on the patch of last week, we introduced routers for duel tournaments that will ship during Season 3, to also manage the NAT differently. So it’s a constant work we’re still doing and we still do, until the dedicated servers are used in the live environment."

But it's the addition of dedicated servers that's the big news here. Kieken acknowledged in a blog post that For Honor has struggled with "online challenges" pretty much from the start.

"We saw that we had connectivity and stability problems, mostly on 4v4 modes, so it’s one of the things we’ve looked at and worked on a lot since the game launched. And during that process, we decided to do an analysis of the whole online infrastructure we have and compare it to other existing ones," he said. "And in the end, based on all the data we gathered … we decided to do the move and to migrate to a dedicated server technology."

Kieken said that dedicated servers "could help us more in the future for the things we want to do next," but will also have a more immediate impact for players. "With dedicated servers, you don’t have session host migration anymore, so there is no game pausing when somebody leaves the session. You won’t have to manage your NATs. You don’t have to check your NAT if you want to play with a friend or things like that," he said. "So it will also help greatly the overall experience of the player, from matchmaking to the game session itself, to playing with friends, and things like that."

It's almost enough to make you wonder why the game didn't have dedicated server support right from the start, but better late than never, I suppose. And it is going to be late: Kieken said that moving to dedicated servers is a big job, akin to "changing the engine of a car while it runs," and so at this point a timeframe for the change hasn't been set. Based on the "Road Since Launch" roadmap, however, it appears that they won't be added to the game until sometime after the rollout of season for in November.

SYqSNu8rqd8WWfKGQhR79d-650-80.jpg

http://www.pcgamer.com/amp/for-honor-is-finally-getting-dedicated-servers/



I still haven't tried the game. Looks too hard.

The basics aren't that hard but learning the strengths and weaknesses of a character (to know how to play them and fight them), can take awhile.