Forza Horizon 4 - Delisting Incoming?

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When are they going to announce the second expansion?

They said something to the likes of “soon, in the coming weeks”. My guess maybe before e3, since they said to announce it via the stream. I can wait for e3 though.... sounded like there’s gonna be a third one this year too.
 
The second expansion of FH3 was announced in April and released on May 9th, 2017. FH4 hasn't even announced it's second expansion yet. What's the deal?
 
The second expansion of FH3 was announced in April and released on May 9th, 2017. FH4 hasn't even announced it's second expansion yet. What's the deal?
guessing E3 announcement with a quick release
 
Hmm. There won't be a Motorsport this year, so I'm hoping they compensate with a huge second expansion.
They are still doing big Motorsport updates though along with new content.
 
I played the opening minutes of the LEGO expansion at E3. So much fun! I spoke with a couple of the devs and learned some very interesting stuff:

1) LEGO would not allow varied sizes of builds. All bricks must be consistently sized - Forza was not allowed to code a disproportionately sized brick (like a large building made of tiny LEGO bricks).

2) All builds shown in the expansion were created virtual brick by virtual brick using the LDD LEGO rendering software.

3) Vehicles perform and handle the same as their real-world counterparts (with the exception of the mini). However, since Forza uses real physics, they had to break the rules of aerodynamics and allow the LEGO vehicles to drive aerodynamically.

4) The vehicles are based on real LEGO model kits. However, the real kits do not have wheels that steer, so they had to build that into the vehicles.

5) There is damage - parts will fly off the vehicles.

6) user-generated decals are allowed - they appear as stickers on the LEGO vehicles.

7) Forza is not designed to allow users to build their own tracks or design their own structures.

8. Vehicle colors can be changed to the typical LEGO brick colors (no wood or other exotic textures/paints).

9) Minifigures drive LEGO vehicles. They cannot be outfitted with custom clothes.

10) The cockpit views are hilarious. Just imagine sitting inside a LEGO kit.
 
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I played the opening minutes of the LEGO expansion at E3. So much fun! I spoke with a couple of the devs and learned some very interesting stuff:

1) LEGO would not allow varied sizes of builds. All bricks must be consistently sized - Forza was not allowed to code a disproportionately sized brick (like a large building made of tiny LEGO bricks).

2) All builds shown in the expansion were created virtual brick by virtual brick using the LDD LEGO rendering software.

3) Vehicles perform and handle the same as their real-world counterparts (with the exception of the mini). However, since Forza uses real physics, they had to break the rules of aerodynamics and allow the LEGO vehicles to drive aerodynamically.

4) The vehicles are based on real LEGO model kits. However, the real kits do not have wheels that steer, so they had to build that into the vehicles.

5) There is damage - parts will fly off the vehicles.

6) user-generated decals are allowed - they appear as stickers on the LEGO vehicles.

7) Forza is not designed to allow users to build their own tracks or design their own structures.

8. Vehicle colors can be changed to the typical LEGO brick colors (no wood or other exotic textures/paints).

9) Minifigures drive LEGO vehicles. They cannot be outfitted with custom clothes.

10) The cockpit views are hilarious. Just imagine sitting inside a LEGO kit.

Awesome, did you get in through fanfest or buy tickets?
 
I played the opening minutes of the LEGO expansion at E3. So much fun! I spoke with a couple of the devs and learned some very interesting stuff:

1) LEGO would not allow varied sizes of builds. All bricks must be consistently sized - Forza was not allowed to code a disproportionately sized brick (like a large building made of tiny LEGO bricks).

2) All builds shown in the expansion were created virtual brick by virtual brick using the LDD LEGO rendering software.

3) Vehicles perform and handle the same as their real-world counterparts (with the exception of the mini). However, since Forza uses real physics, they had to break the rules of aerodynamics and allow the LEGO vehicles to drive aerodynamically.

4) The vehicles are based on real LEGO model kits. However, the real kits do not have wheels that steer, so they had to build that into the vehicles.

5) There is damage - parts will fly off the vehicles.

6) user-generated decals are allowed - they appear as stickers on the LEGO vehicles.

7) Forza is not designed to allow users to build their own tracks or design their own structures.

8. Vehicle colors can be changed to the typical LEGO brick colors (no wood or other exotic textures/paints).

9) Minifigures drive LEGO vehicles. They cannot be outfitted with custom clothes.

10) The cockpit views are hilarious. Just imagine sitting inside a LEGO kit.
I love the plastic shaders they use. some kind of SSS going on there that looks just right...