Game Builder Garage

Frozpot

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Sep 13, 2013
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Looks like a good primer for node based programming. At this point I'd rather just go learn UE 4 tho.
 
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sharkboy1200

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Sep 11, 2013
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I've put about 25 hours or so into this game so far. Most of which has been trying other peoples games. The community has been nonstop impressing me. Lots of ways for people to get creative. Intended for gaming bits, don't expect to get Elder Scrolls/GTA level games considering they only allow you to push the program so far, but I've had a great time playing the creative works/demakes the GBG community. I'll recommend some games/codes another day, but point is it's fun and there's plenty of content to enjoy. Open door policy means quality will vary, and despite people finding ways to push their own visuals, you'll see the same assets and generic robot they give you to work with. Not so much a bad thing, but thought I'd point it out. My biggest gripe is that Nintendo has a limit on how many games I can download. Meaning that I have to pick and choose which game I should delete. It's about 65 games in total I think, and you don't think you're gonna go past that limit until you discover articles, youtube videos, and reddit posts. The best resource though is mygarage.games where you'll find a ton of codes. Oh, also, Nintendo doesn't have any search function or way to share with the community in-game beyond doing it externally. The closest you have is Nintendo allowing local switches to link up and share content. That's still a cool idea, but I've never understood games that allow for this kind of stuff, but not have it available to search and download within the game. It's making me work to find the content made by the community, when it should be made as easy as possible.
 
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