Game Mechanics You Dislike...

The Wolf King

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Sep 11, 2013
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We all have them. I'll start,

Games that have you lose in a cutscene - biggest piss take for me is still Mass Effect 3 with Kai Leng.

Escort Missions - hardly any game to have them has AI that can handle it causing plenty of fails the gamer isn't at fault for.
 
  • Agree
Reactions: u2popmofo
I am not trying to pick on GoW R, it's just an example. I don't like when you are fighting a boss, and kicking ass....but it doesn't matter how much ass kicking you do, there will be 2 guaranteed cutscenes with fighting in between. So in reality, getting the boss' health bar down early on is a sham.

I don't know if this is a game mechanic, but I would love to be able to set at a system level (console) my preference for my button mapping and inversion, and every game developed has to look at that OS setting when installed and updates their options to match.
 
I never liked Timed missions. If its a racing game then sure its understandable but with everything else it just makes me rush and I feel like its an artificial way to increase difficulty.

Speaking of artificial ways to increase difficulty, I'd like games to get away from Bullet Sponge enemies.
 
I never liked Timed missions. If its a racing game then sure its understandable but with everything else it just makes me rush and I feel like its an artificial way to increase difficulty.

Speaking of artificial ways to increase difficulty, I'd like games to get away from Bullet Sponge enemies.


Yes. Harder difficulty basically = enemies can take 4x the damage while you 8x less
 
-Anything where ammo is horribly limited on purpose. Goes along with the bullet sponge thing. If enemies are bullet sponges, well, then I need some f'n bullets.

-The lose all your guns/armor/stuff mission (an offshoot of the first one)

-Games that give you no indication of difficulty. You go into a fight and get wrecked. Turns out you need to get more stuff, but the game never tells you (or level is meaningless). Also just insane difficulty spikes in general.

-Any kind of dialog scene that should be a cutscene, but instead you have to slowly walk next to a character forever to get the dialog (RDR2)

-Any story where you have to find a bunch of stuff and read it to fully get the story.
 
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-Anything where ammo is horribly limited on purpose. Goes along with the bullet sponge thing. If enemies are bullet sponges, well, then I need some f'n bullets.

-The lose all your guns/armor/stuff mission (an offshoot of the first one)

-Games that give you no indication of difficulty. You go into a fight and get wrecked. Turns out you need to get more stuff, but the game never tells you (or level is meaningless). Also just insane difficulty spikes in general.

-Any kind of dialog scene that should be a cutscene, but instead you have to slowly walk next to a character forever to get the dialog (RDR2)

-Any story where you have to find a bunch of stuff and read it to fully get the story.
Yeah the lack of ammo sucks.
 
Rapid button presses in QTEs or in gameplay, so damn unnecessary and a controller breaker, i'm happy that devs usually offer an option to hold the button, here's hoping spiderman 2 does too.
 
  • Agree
Reactions: menace-uk-
I am not trying to pick on GoW R, it's just an example. I don't like when you are fighting a boss, and kicking ass....but it doesn't matter how much ass kicking you do, there will be 2 guaranteed cutscenes with fighting in between. So in reality, getting the boss' health bar down early on is a sham.

I don't know if this is a game mechanic, but I would love to be able to set at a system level (console) my preference for my button mapping and inversion, and every game developed has to look at that OS setting when installed and updates their options to match.
It isn't really a game mechanic. I haven't played GOW R yet, but usually this sort of thing is more about the narrative than an actual mechanic.
 
-Anything where ammo is horribly limited on purpose. Goes along with the bullet sponge thing. If enemies are bullet sponges, well, then I need some f'n bullets.

-The lose all your guns/armor/stuff mission (an offshoot of the first one)
Attrition is horrible. Especially in MP games.

Depends on the game. A battle royal is fine with this.
 
It isn't really a game mechanic. I haven't played GOW R yet, but usually this sort of thing is more about the narrative than an actual mechanic.
Understood. Well it’s something I’m not a fan of. But I don’t lose sleep over it.
 
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Reactions: menace-uk-
-Anything where ammo is horribly limited on purpose. Goes along with the bullet sponge thing. If enemies are bullet sponges, well, then I need some f'n bullets.

-The lose all your guns/armor/stuff mission (an offshoot of the first one)

-Games that give you no indication of difficulty. You go into a fight and get wrecked. Turns out you need to get more stuff, but the game never tells you (or level is meaningless). Also just insane difficulty spikes in general.

-Any kind of dialog scene that should be a cutscene, but instead you have to slowly walk next to a character forever to get the dialog (RDR2)

-Any story where you have to find a bunch of stuff and read it to fully get the story.
I'll add to this the opposite where games give you a stocked arsenal coincidentally just before a huge battle. Oh, six rocket launchers? Whatever for?
 
I have a big S list, here we go:

Game with one save file. You are screw if bugged or stuck on a terrible save

Checkpoint save system, especially those that place them far apart. Its ignoring when you want to call a day & you do not know when the next checlpoint will come.

Soul like enemies respawn when saving.

Overly draggy boss fights, esepecially those with mutliple phases.

Game where you have to cover lots of ground (& enemies) to refight a boss. Have a save point just before a boss fight is not hard

Games where you can easily run out of resource/ammo before a big fight. Its not hard, put big S ammo box/health loot before a big fight

Precision jumps with no checkpoints. Loading checkpoint & travel 10 mins to take another shot of precision jumping sequence is BS.

Unskippable cutscene. Most annoying when retry boss fights.
 
I'll add to this the opposite where games give you a stocked arsenal coincidentally just before a huge battle. Oh, six rocket launchers? Whatever for?
Yes, this too. I love when I can see ahead during a cutscene or over the horizon....health potions, excess weapons.....it's like....oh boy....whatever may happen????
 
I don't like where doors close behind you and you can't go back! Last of Us did this. Here I'm trying to scavenge and have a choice between going left or right. I go right and now I cannot go back and have to proceed forward and might have left valuable items.
 
  • Agree
Reactions: Pureshooter
I have a big S list, here we go:

Game with one save file. You are screw if bugged or stuck on a terrible save

Checkpoint save system, especially those that place them far apart. Its ignoring when you want to call a day & you do not know when the next checlpoint will come.

Soul like enemies respawn when saving.

Overly draggy boss fights, esepecially those with mutliple phases.

Game where you have to cover lots of ground (& enemies) to refight a boss. Have a save point just before a boss fight is not hard

Games where you can easily run out of resource/ammo before a big fight. Its not hard, put big S ammo box/health loot before a big fight

Precision jumps with no checkpoints. Loading checkpoint & travel 10 mins to take another shot of precision jumping sequence is BS.

Unskippable cutscene. Most annoying when retry boss fights.
Yes, agree that all of these suck.
 
I don't like where doors close behind you and you can't go back! Last of Us did this. Here I'm trying to scavenge and have a choice between going left or right. I go right and now I cannot go back and have to proceed forward and might have left valuable items.
Right. Sometimes a game will give you a "are you done with this area?" message to let you know there is no backtracking, but that sort of kills immersion.