The original Dead Rising was a nightmare for this.Escort Missions - hardly any game to have them has AI that can handle it causing plenty of fails the gamer isn't at fault for.
Any game with an invisible wall or countdown to keep you from going outside the world boundaries. Fallout and Skyrim come to mind.
I never liked Timed missions. If its a racing game then sure its understandable but with everything else it just makes me rush and I feel like its an artificial way to increase difficulty.
Speaking of artificial ways to increase difficulty, I'd like games to get away from Bullet Sponge enemies.
Yeah the lack of ammo sucks.-Anything where ammo is horribly limited on purpose. Goes along with the bullet sponge thing. If enemies are bullet sponges, well, then I need some f'n bullets.
-The lose all your guns/armor/stuff mission (an offshoot of the first one)
-Games that give you no indication of difficulty. You go into a fight and get wrecked. Turns out you need to get more stuff, but the game never tells you (or level is meaningless). Also just insane difficulty spikes in general.
-Any kind of dialog scene that should be a cutscene, but instead you have to slowly walk next to a character forever to get the dialog (RDR2)
-Any story where you have to find a bunch of stuff and read it to fully get the story.
It isn't really a game mechanic. I haven't played GOW R yet, but usually this sort of thing is more about the narrative than an actual mechanic.I am not trying to pick on GoW R, it's just an example. I don't like when you are fighting a boss, and kicking ass....but it doesn't matter how much ass kicking you do, there will be 2 guaranteed cutscenes with fighting in between. So in reality, getting the boss' health bar down early on is a sham.
I don't know if this is a game mechanic, but I would love to be able to set at a system level (console) my preference for my button mapping and inversion, and every game developed has to look at that OS setting when installed and updates their options to match.
Attrition is horrible. Especially in MP games.-Anything where ammo is horribly limited on purpose. Goes along with the bullet sponge thing. If enemies are bullet sponges, well, then I need some f'n bullets.
-The lose all your guns/armor/stuff mission (an offshoot of the first one)
Understood. Well it’s something I’m not a fan of. But I don’t lose sleep over it.It isn't really a game mechanic. I haven't played GOW R yet, but usually this sort of thing is more about the narrative than an actual mechanic.
I certainly agree that it is annoying.Understood. Well it’s something I’m not a fan of. But I don’t lose sleep over it.
I'll add to this the opposite where games give you a stocked arsenal coincidentally just before a huge battle. Oh, six rocket launchers? Whatever for?-Anything where ammo is horribly limited on purpose. Goes along with the bullet sponge thing. If enemies are bullet sponges, well, then I need some f'n bullets.
-The lose all your guns/armor/stuff mission (an offshoot of the first one)
-Games that give you no indication of difficulty. You go into a fight and get wrecked. Turns out you need to get more stuff, but the game never tells you (or level is meaningless). Also just insane difficulty spikes in general.
-Any kind of dialog scene that should be a cutscene, but instead you have to slowly walk next to a character forever to get the dialog (RDR2)
-Any story where you have to find a bunch of stuff and read it to fully get the story.
Yes, this too. I love when I can see ahead during a cutscene or over the horizon....health potions, excess weapons.....it's like....oh boy....whatever may happen????I'll add to this the opposite where games give you a stocked arsenal coincidentally just before a huge battle. Oh, six rocket launchers? Whatever for?
Yes, agree that all of these suck.I have a big S list, here we go:
Game with one save file. You are screw if bugged or stuck on a terrible save
Checkpoint save system, especially those that place them far apart. Its ignoring when you want to call a day & you do not know when the next checlpoint will come.
Soul like enemies respawn when saving.
Overly draggy boss fights, esepecially those with mutliple phases.
Game where you have to cover lots of ground (& enemies) to refight a boss. Have a save point just before a boss fight is not hard
Games where you can easily run out of resource/ammo before a big fight. Its not hard, put big S ammo box/health loot before a big fight
Precision jumps with no checkpoints. Loading checkpoint & travel 10 mins to take another shot of precision jumping sequence is BS.
Unskippable cutscene. Most annoying when retry boss fights.
Right. Sometimes a game will give you a "are you done with this area?" message to let you know there is no backtracking, but that sort of kills immersion.I don't like where doors close behind you and you can't go back! Last of Us did this. Here I'm trying to scavenge and have a choice between going left or right. I go right and now I cannot go back and have to proceed forward and might have left valuable items.