Game music, Chiptunes, NesTunes, however you want to call them. Please post them here.


Some more European Composer goodness. Robocop 3 by Jeroen Tel on the NES. He also made versions for other systems. Do check them out if you have the time, it just shows so well how good these "home schooled" composers became by practising on their home computers :).

Also some more Konami Custom Sound Chip Goodness:


The only game using Konami's VRC7 sound capabilities. Which put the NES almost at Megadrive levels in quality. The Megadrive's FM chip had some other abilities that put it past it though, and some vestigial LFO that you could "abuse" ;).

Oh and pardon my quietness, I'm in crunch time and also reading up a bit on Direct X12.

Hmm.. the Box art of Lagrange Point gives me an idea. Thread about Nintendo Box Art from NES to Wii U (SEGA AND NEC allowed too ofcourse) coming up ;). Just let me gathera few good examples :).
 
Last edited:
  • Like
Reactions: DLC
Mark Allan Knight's Chubby Chubby Chip Chip, 28kb intro music for Melon Dezign for Commodore Amiga in 1992.


Mark Allan Knight's Chubby Chubby Chip Chip - Live orchestra version, 2013:
Equipment:
Commodore 64c + MSSIAH cartridge
Commodore Amiga A1200
Throbbing PC + Steinberg Cubase 7
MOTU Ultralite 3 audio insterface
ReFX QuadraSID
Native Instruments Guitar Rig 5 Pro
Bridge Tasman 5 string electro/acoustic violin
Arcus A4 violin bow
 
  • Like
Reactions: amigaengine
BTW some mentioned Test Drive 2, the best version for that soundtrack is on Amiga. Though not really 'chiptune' anymore, it just sounds so good that I need to post it. If some effects are little deeper I think this still holds on even now.

 
  • Like
Reactions: amigaengine
BTW some mentioned Test Drive 2, the best version for that soundtrack is on Amiga. Though not really 'chiptune' anymore, it just sounds so good that I need to post it. If some effects are little deeper I think this still holds on even now.




I wasted many hours playing TD 2, so many memories with these old games.
 
BTW some mentioned Test Drive 2, the best version for that soundtrack is on Amiga. Though not really 'chiptune' anymore, it just sounds so good that I need to post it. If some effects are little deeper I think this still holds on even now.


Still think the C64 version is better, it just is so impressive what they did on that machine. That said, I suppose it is from a time when Don Mattrick was still a cool guy at DSI. But if you wish for something impressive from the Amiga years:




From the good guys at Digital Extremes AKA (DICE)... before they became jerks and just a "Battlefield machine" for EA and the "Gamers" that like to be jerks on the Internet. From a time when they still would come up with Games like Codename Eagle, Rallysport Challenge, etc :). (I know those are later, but I do believe DICE got ruined the moment EA got their clutches into them and turned them into a BF machine. Those are the last few games I really believe where made in full freedom).
 
i remember playing this and nearly crapping my pants the first time i heard the guards yell HALT ! the lack of music makes this game stand out.



Me and friends would play this like we were real F-14 pilots, one flew the plane with a joystick while the other operated the keyboard for chaffs,flares etc



Bitmap brothers, nothing else need be said.



Gods, the Amiga was a powerhouse 16 bit machine


Ruff n tumble Amiga
 
one of my favorite Amiga platformers. Beautiful animation, artwork and the sound design is fantastic.



 
Good old Amiga-days.
In my opinion, frst time we had good enough mainstream-hardware to enable the music to make a mediocre game into a great game.. :)

Lost patrol:


Or great games into even greater games..
Castle Master:


And sometimes even make it hard to leave the main menu-screen when you ahd a fantastic game waiting for you in
Super Cars II:
 


From the good guys at Digital Extremes AKA (DICE)... before they became jerks and just a "Battlefield machine" for EA and the "Gamers" that like to be jerks on the Internet. From a time when they still would come up with Games like Codename Eagle, Rallysport Challenge, etc :). (I know those are later, but I do believe DICE got ruined the moment EA got their clutches into them and turned them into a BF machine. Those are the last few games I really believe where made in full freedom).


I really enjoyed Pinball Dreams and Pinball Fantasies aswell.. It were my first Playstation Mini-investment, mostly due to the great music.

Here is the tracker-version,of the main theme:

I enjoy watching how the songs were made aswell, if it's readyly available on youtube.. :p

I think you're simplyfying Dice history abit..
Dice made lot's of games after Pinball Dreams for several publishers, it were not until 2004/2005 they sold to EA. :)
I think all 4 founders wich were from the demogroup The Silents, all dissepeared during the takeover. But at that time they were huge, with multiple studios.

Staffan Langin and Olof Gustaffson, the latter wich made the music for Pinball Dreams, started a company called Epos Game Studios, and they've released one game in 2008 on PSN for PS3 called Crash Commando.
Olof Gustaffson also still active in the demoscene as Blaizer and make music for the Black Lotus. :) And you can find both new and old music here.
 
I really enjoyed Pinball Dreams and Pinball Fantasies aswell.. It were my first Playstation Mini-investment, mostly due to the great music.

Here is the tracker-version,of the main theme:

I enjoy watching how the songs were made aswell, if it's readyly available on youtube.. :p

I think you're simplyfying Dice history abit..
Dice made lot's of games after Pinball Dreams for several publishers, it were not until 2004/2005 they sold to EA. :)
I think all 4 founders wich were from the demogroup The Silents, all dissepeared during the takeover. But at that time they were huge, with multiple studios.

Staffan Langin and Olof Gustaffson, the latter wich made the music for Pinball Dreams, started a company called Epos Game Studios, and they've released one game in 2008 on PSN for PS3 called Crash Commando.
Olof Gustaffson also still active in the demoscene as Blaizer and make music for the Black Lotus. :) And you can find both new and old music here.

I know I simplified it, but I'm just a bit miffed about the whole thing. I just rather would have seen a Codename Eagle 2 by now than a Battlefield 4 ;). Also because it was just faster and more fun in Multiplayer, and the singleplayer hilarious :). Not to mention Rallisport Challenge.

And really they used to make some great music :). One of the reasons I like the Wii U, it still has that feel like ... it has this old music composing quality to it. The other consoles seem a bit filled with Hollywood Film music. I know that is a feeling, but when I for instance hear the music out of Wonderful 101's different stages, it's like the music from Megaman and other NES games based on each "element" :p. Like the water or the ice stages of old :).

Cannon Fodder 2:
(SNES)
(Amiga 500)

Man that machine was a powerhouse :).

Still Mega Turrican had better graphics than the A500 version of Turrican 3. The AGA version could have been better though, but they really dropped the ball there. Especially on the Paralax scrolling, the Megadrive kicked it's arse there, it even had rotation, scaling and transparancy effects ;).
Especially when you compare it to the Paralax scrollingof Lionheart, it just feels like the A500 version was rushed :).

Still Chirs Huelsbeck was a master as usual with all three platforms (SNES, Megadrive, A500):
(Really there where a lot of Lazy Megadrive composers that could learn a lot from this guy ;) ).
(SNES version ;) (Super Turrican ;), To put it in NEOGAF terms: DAT EURO CHIPTUNE SOUND! (You know those typical instrumentation, echo and stacato))
http://youtu.be/Zz1gP6Dc3Ko (A500 version)

Still for more examples of that typical sound:
http://youtu.be/RviWckPejHw (Apidya, even had Faux Anime Cutscenes)
http://youtu.be/lDw-0PFB1Lg (Jagiar XJ220)
 
Last edited:
  • Like
Reactions: amigaengine
Still Chirs Huelsbeck was a master as usual with all three platforms)

Not was.. He still is..... :p
Most of the oldschool artists are good today aswell, and do alot of commisioned music, like Chris Hulsbeck, made the music for game wich came last month. Abit offtopic, due to new sound, but figured you might want to know.. :p
 
Last edited:
I know I simplified it, but I'm just a bit miffed about the whole thing. I just rather would have seen a Codename Eagle 2 by now than a Battlefield 4 ;). Also because it was just faster and more fun in Multiplayer, and the singleplayer hilarious :). Not to mention Rallisport Challenge.

And really they used to make some great music :). One of the reasons I like the Wii U, it still has that feel like ... it has this old music composing quality to it. The other consoles seem a bit filled with Hollywood Film music. I know that is a feeling, but when I for instance hear the music out of Wonderful 101's different stages, it's like the music from Megaman and other NES games based on each "element" :p. Like the water or the ice stages of old :).

Cannon Fodder 2:
(SNES)
(Amiga 500)

Man that machine was a powerhouse :).

Still Mega Turrican had better graphics than the A500 version of Turrican 3. The AGA version could have been better though, but they really dropped the ball there. Especially on the Paralax scrolling, the Megadrive kicked it's arse there, it even had rotation, scaling and transparancy effects ;).
Especially when you compare it to the Paralax scrollingof Lionheart, it just feels like the A500 version was rushed :).

Still Chirs Huelsbeck was a master as usual with all three platforms (SNES, Megadrive, A500):
(Really there where a lot of Lazy Megadrive composers that could learn a lot from this guy ;) ).
(SNES version ;) (Super Turrican ;), To put it in NEOGAF terms: DAT EURO CHIPTUNE SOUND! (You know those typical instrumentation, echo and stacato))
(A500 version)

Still for more examples of that typical sound:
http://youtu.be/RviWckPejHw (Apidya, even had Faux Anime Cutscenes)
http://youtu.be/lDw-0PFB1Lg (Jagiar XJ220)



wow the Mega Drive version is much better than the SNES.

RIP Factor 5

pour-out-liquor.jpg
 
We must not forget the Neo-Geo. It rocked some impressive tunes and the sound chip was a beast.







Neo_Geo_Ad.jpg
 
wow the Mega Drive version is much better than the SNES.

RIP Factor 5

pour-out-liquor.jpg
RIP indeed, they and DICE of old really used a lot of Amiga and C64 techniques to make the Megadrive shine. Not to mention use the limited colour palete to their advantage. Look at the pixel art of the Turrican letters in the SNES and Megadrive letters. The one from the Megadrive doesn't only seem to be made of metal by using typical Demo scene techniques of making something look shiney, but also the internal looks like it reflects the explosion behind it.

It is very subtle, but it isn't there on the SNES. This is a technique that was also used on the C64 to make it appear as where there more than just 16 colours by using different grey pixels to set it off. BY following certain patterns, you can not only trick those old CRT monitors but also human eyes into thinking it isn't just a flat surface, but actually is a gradient ;). Of course the pixel counters of today will deny this, as they have super human eyes that can instantly see every pixel that is on the screen and will not be fooled by it;).
 
Not was.. He still is..... :p
Most of the oldschool artists are good today aswell, and do alot of commisioned music, like Chris Hulsbeck, made the music for game wich came last month. Abit offtopic, due to new sound, but figured you might want to know.. :p

Yeah it is a bit sad that the Follin brothers stopped after the last Lemmings title for Sony. I guess they wanted to get out of the toxicity that was the Internet before it became too bad. They had a very hippy/Mike OldField/Jean Michel Jarre/New age, feel to their music. I mean.. Ecco the Dolphin Defender of the future... still makes my hair stand on end. What fantastic music they could write :).