Gamerscore

starlight777

Zork Rules
Sep 12, 2013
2,668
718
1,928
so... how many of you play for trophies or achievements?
although it is more likely achievements, as that did start first

so mine is about 144,600ish now.. not bad for 6 years, but I had
one whole year dedicated to playing one game only OBLIVION!
I could play that game in my sleep
and, it really is my favorite game, even beats Zork

my score on ps3 about 9, I think


then there is stallion83
who is going for 1 million, trying for that mark this year
he was at 900000 in July of this year..
not sure he has a life
.. he is in the Guinness book of records

so what's yours and your favorite games
 
I don't. I play for the game. The only thing I play for is when something needs a specific achievement, in-game, such as leveling up in CoD. Once in a while I'll look at achievements and see what I'm close to accomplishing and then try to finish the accomplishment.
 
I see achievements as a way to get more out of the game (specifically single player achievements) than I would in just a normal play through. A lot of the time to get achievements you have to do stuff that is kind of off the beaten path; things you probably wouldn't encounter otherwise. With that said, I usually like doing my own play through of the game first without worrying about achievements, and then if I like the game enough I'll go through it again and do some achievement hunting. On bigger games like Fallout or Skyrim, for example, since it's unlikely that I'll go through those games more than once, I keep achievements in my mind.
 
I generally find that focusing on getting achievements detracts from my enjoyment in just playing the game. I enjoy it when the bubble pops up, but I don't aim for it. I aim to succeed at the gameplay, and that's where the enjoyment comes from -- the achievement is just an unintended side-effect.

There are exceptions, though. Sometimes an achievement can seem like a fun, interesting goal in itself, and then I'll go out of my way to get it.
 
I used to at first. Now I just play to play.

CrackDown used to keep me up all night trying to find the last orb. COD on the hardest difficulty was intense at the time but I got the 1,000 gamerscore for it.
 
I do usually try to get most achievements in games that I really like (which is all I play tbh) It gives the game another challenge. But yeah I think it's distracting in some games as it can dictate how you might play or level etc.

I've only got like 22,000 points, as I really just play the hell out of my favourite games vs when I was younger I'd play way more games but not get as much out of them.
 
I do usually try to get most achievements in games that I really like (which is all I play tbh) It gives the game another challenge. But yeah I think it's distracting in some games as it can dictate how you might play or level etc.

I've only got like 22,000 points, as I really just play the hell out of my favourite games vs when I was younger I'd play way more games but not get as much out of them.
I'm at about 21,000. Although I don't even have gold anymore. Wah wahhh
 
After I've finished a game I'll look and see if there is any achievements I can go back and get easily but that's about it.
 
Mine is around 48,500...the multiplayer games(CoD,Battlefield 3) take a huge hit how fast my gamer score goes up.I feel like for about half the year I don't get any gamerscore...and then there is the fact I don't have the time that I used to because my children are so into sports.
 
I used to at first. Now I just play to play.

CrackDown used to keep me up all night trying to find the last orb. COD on the hardest difficulty was intense at the time but I got the 1,000 gamerscore for it.
To this day there's still one orb out there in my game. I'm convinced it's a glitch and it's really not there.
 
I've always hated achievements. I just play the damn game. MSFT created achievements as a marketing tool, i.e., release DLC that costs money and tell people that you get "X" amount of achievements with it, achievement addicts buy that stuff up quick.

I think it's funny that in the past when X360 first came out, I argued with this one guy about achievements and asked him...did you find all of the hidden packages in GTA Vice City? He said no, but had there been an achievement for it, he would have done it.

Kinda sad that people need an achievement to go for something in the game. At least finding all of the hidden packages in GTA Vice City gave you something worthwhile in the game, achievements/gamerscore do absolutely nothing.
 
I've always hated achievements. I just play the damn game. MSFT created achievements as a marketing tool, i.e., release DLC that costs money and tell people that you get "X" amount of achievements with it, achievement addicts buy that stuff up quick.

I think it's funny that in the past when X360 first came out, I argued with this one guy about achievements and asked him...did you find all of the hidden packages in GTA Vice City? He said no, but had there been an achievement for it, he would have done it.

Kinda sad that people need an achievement to go for something in the game. At least finding all of the hidden packages in GTA Vice City gave you something worthwhile in the game, achievements/gamerscore do absolutely nothing.

It gets even worse, I read comments over at WPCentral all the time of people saying they won't play a game because it doesn't have achievements :|
 
It gets even worse, I read comments over at WPCentral all the time of people saying they won't play a game because it doesn't have achievements :|

Pretty sad how people have bought into the system. Do you remember Major Nelson making a huge announcement about how MSFT was cracking down on people doing the game save transfers? In a nutshell, you could share your game saves with other people and the achievements tied to those game saves would automatically unlock for people. MSFT saw this as "cheating" and handed out severe bans to people doing it...

It got me thinking...why does it matter if someone artificially increases their gamers score? Then I came up with a theory, MSFT doesn't want you getting gamer score for free, they want you to pay for it. Some people will goto Redbox and rent easy games that will give them easy gamer score, but in the end, there's no such thing as free gamer score.

To this day I still don't get why MSFT cared so much about people sharing game saves and having achievements unlocked, only thing I can think of is they didn't want people "not" paying for it.

It's no different than the gamer pics thing, MSFT never allowed you to upload your own JPEG...instead it had to be either buying a picture or using their web cam to take one....again, spend money, get the ability to have a custom gamer pic....so dumb.


LOL...here's the news link: http://majornelson.com/2007/10/30/xbox-live-account-sharing-and-gamesave-tampering-dont-do-it/

I love how dramatic it's written...like gamer score is the essence of true gaming...lollll
October 30th 2007 2:32 pm PT
Xbox LIVE account sharing and Gamesave tampering (don’t do it)
I have mentioned this a couple of times on my podcasts, but I want to make sure those that don’t listen to the show get the message. Specifically, don’t share your account information. If you run into that person in Halo 3 who claims if they could have your LIVE ID name and password to recover your Xbox LIVE account to their Xbox and they’ll rank you up or find you all the hidden skulls in Halo 3, I urge you not to fall to temptation. While it may be appealing, in addition to violating the Xbox LIVE Terms of Use it can also result in you permanently losing your account. If that ‘friend’ of yours decides not return your account and buys a bunch of Arcade titles and movies on your account, there is nothing we can do except cancel the account since you willingly shared your information.


Cancelled.


As in you can never get it back.


In addition to losing your Gamertag, you’ll also lose your Gamerscore, saved games and any points you have on the account.


While I am on the subject of things you should not do, I strongly urge you not to tamper with your Gamerscore and Achievements. If you decide to employ some nefarious techniques to artificially increase your Gamerscore or obtain achievements by manipulating the Xbox software without playing the game, bad things will happen. What type of bad things? For one thing we may remove the entire Gamerscore for an account that contains manipulated gamerscore. Let me be more clear: If you use tampered gamesaves to boost your Achievements and Gamerscore, you may sign in to Xbox LIVE one day and discover that we have removed your Gamerscore. Once we do that, you will never be able to re-earn those achievements on that account. Even worse, you might have your account and/or console banned from Xbox Live.


As you can imagine, we know how to find out if you do this and we do take action. And we’ll continue to do so.


The best way to increase your Gamerscore or gain that Achievement is to earn it like a real gamer; play the game. Then you can rightly be proud of your Gamerscore as you earned it yourself and not have to worry about anything. I imagine that the majority of you earn your Gamerscore honorably, but I know there are some people out there are may not be as honest. In short: Don’t do it. It’s not worth it.
 
Pretty sad how people have bought into the system. Do you remember Major Nelson making a huge announcement about how MSFT was cracking down on people doing the game save transfers? In a nutshell, you could share your game saves with other people and the achievements tied to those game saves would automatically unlock for people. MSFT saw this as "cheating" and handed out severe bans to people doing it...

It got me thinking...why does it matter if someone artificially increases their gamers score? Then I came up with a theory, MSFT doesn't want you getting gamer score for free, they want you to pay for it. Some people will goto Redbox and rent easy games that will give them easy gamer score, but in the end, there's no such thing as free gamer score.

To this day I still don't get why MSFT cared so much about people sharing game saves and having achievements unlocked, only thing I can think of is they didn't want people "not" paying for it.

It's no different than the gamer pics thing, MSFT never allowed you to upload your own JPEG...instead it had to be either buying a picture or using their web cam to take one....again, spend money, get the ability to have a custom gamer pic....so dumb.

You might be right, but I also think it had to do that it was in essence cheating, and diminished the efforts of people who spent the time to earn the achievements instead of just unlocking them. I mean, if I spent hours and hours on a hard game to get 1000G and then my friend just did that 'cheat' and got it unlocked in seconds I would be a little pissed about it.
 
You might be right, but I also think it had to do that it was in essence cheating, and diminished the efforts of people who spent the time to earn the achievements instead of just unlocking them. I mean, if I spent hours and hours on a hard game to get 1000G and then my friend just did that 'cheat' and got it unlocked in seconds I would be a little pissed about it.

This is what I don't understand though...why would that matter? Gamer score does absolutely nothing. You earn nothing for it. There's no physical reward for gamer score.

I would understand if there was a contest and obtaining the highest gamer score reflected success and some kind of actual reward, but at the end of the day, if some schmo wants to cheat their way to the highest gamer score...it doesn't bother me.

It all drives back to the psychological effects gamer score has ingrained into people, no doubt MSFT made a huge successful business decision implementing it because it has changed gamer's behaviors toward games, and no doubt there is a demographic out there that will buy games, all of the games, just to increase their gamer score. In turn, it makes MSFT's wallets fatter and fatter.
 
This is what I don't understand though...why would that matter? Gamer score does absolutely nothing. You earn nothing for it. There's no physical reward for gamer score.

I would understand if there was a contest and obtaining the highest gamer score reflected success and some kind of actual reward, but at the end of the day, if some schmo wants to cheat their way to the highest gamer score...it doesn't bother me.

It all drives back to the psychological effects gamer score has ingrained into people, no doubt MSFT made a huge successful business decision implementing it because it has changed gamer's behaviors toward games, and no doubt there is a demographic out there that will buy games, all of the games, just to increase their gamer score. In turn, it makes MSFT's wallets fatter and fatter.
I am sure money is part of it, was just saying that due to those psychological effects, hardcore gamerscore type people would be at least a little upset lol, so yeah..have to keep those people happy for the money ;)
 
I am sure money is part of it, was just saying that due to those psychological effects, hardcore gamerscore type people would be at least a little upset lol, so yeah..have to keep those people happy for the money ;)

LOL...it's sad though isn't it? The only gamer score I care about is my personal one, it's called wealth ;), sadly it's far less than my actual gamer score on Xbox Live. lol
 
This is what I don't understand though...why would that matter? Gamer score does absolutely nothing. You earn nothing for it. There's no physical reward for gamer score.

I would understand if there was a contest and obtaining the highest gamer score reflected success and some kind of actual reward, but at the end of the day, if some schmo wants to cheat their way to the highest gamer score...it doesn't bother me.

It all drives back to the psychological effects gamer score has ingrained into people, no doubt MSFT made a huge successful business decision implementing it because it has changed gamer's behaviors toward games, and no doubt there is a demographic out there that will buy games, all of the games, just to increase their gamer score. In turn, it makes MSFT's wallets fatter and fatter.
Here is the thing tho....for every one time you can say a gamer didn't do something just because it didn't have a achievment there are 10 things a gamer did something just because it had a achievment for it.It gives the game maker a tool to get gamers to explore their games in ways maybe the gamer never thought of before. You can actually tell alot about a gamer(how they play) by thier gamerscore.
 
Here is the thing tho....for every one time you can say a gamer didn't do something just because it didn't have a achievment there are 10 things a gamer did something just because it had a achievment for it.It gives the game maker a tool to get gamers to explore their games in ways maybe the gamer never thought of before. You can actually tell alot about a gamer(how they play) by thier gamerscore.

So then were the 100 hidden packages in GTA Vice City a waste of time because there werent achievements back then?

Gamerscore is artificial. I'd much rather a developer design a game not based around achievements, it would be one less thing to distract them from design.
 
So then were the 100 hidden packages in GTA Vice City a waste of time because there werent achievements back then?

Gamerscore is artificial. I'd much rather a developer design a game not based around achievements, it would be one less thing to distract them from design.
Gamerscore is a cool way to let everybody know how you beat a game. I don't think it distracts any developer from anything. I would think that it adds to most games.
 
Gamerscore is a cool way to let everybody know how you beat a game. I don't think it distracts any developer from anything. I would think that it adds to most games.

I disagree. That's what MSFT wants gamers to think it does, but personally, I believe it adds nothing. The in-game achievements in Diablo 3 are nifty and cool, but I don't get actual xbox achievements for them, but they're cool.

Diablo 3 Console has More Achievements and Trophies than Blizzard were Allowed - AusGamers
In an interview with AusGamers, Diablo III game director Josh Mosqueira and senior level designer for the console version, Matt Burger, revealed that D3 on console actually has more Achievements and Trophies in the game than either Microsoft or Sony allow.

"We have a lot more Achievements in our game than we’re allowed to put Gamer Points on, or Trophies," revealed Burger. "So we have the ones we’ve attached Points and Trophies to, but all the other ones are still present on the console, you just don’t get a Trophy for them, but you can still chase all the Achievements that we have on PC."

If they're done right, they can be a cool thing to go back to and look at, much like career stats.

I can't believe MSFT puts a cap on achievements in games...I guess Blizz would have to release paid DLC if they want their gamers to earn more achievements, again, buying gamerscore lol. It's also sad that DLC such as map packs, expansion packs, etc, can't release without additional achievements, otherwise people would throw up their arms and say, where the hell is my hard earned money going toward??? Where's my extra achievements??
 
LOL...it's sad though isn't it? The only gamer score I care about is my personal one, it's called wealth ;), sadly it's far less than my actual gamer score on Xbox Live. lol
It is, I used to be one of those people, hell bent on getting as high a gamerscore as possible in the games I played, partly due to my competitive nature, but eventually I realized that I was no longer enjoying the games for the games, I was looking online at walkthroughs and guides to find collectibles and generally just ruining the gaming experience for me. So now when I get a game I've given up on getting the highest gamerscore and just accepting what I get by playing the game through.
 
This is what I don't understand though...why would that matter? Gamer score does absolutely nothing. You earn nothing for it. There's no physical reward for gamer score.

I would understand if there was a contest and obtaining the highest gamer score reflected success and some kind of actual reward...

Back then in '07 when MS was putting the ban-hammer down for cheevo boosting it seemed kinda authoritarian, now however I can see their point. They do have actual rewards for your gamer score, differing % off of marketplace prices depending on your GS. it's pretty paltry, I think 1/2/3% savings, but hey something is better for all those cheevo hunters.
 
In not a cheevo hunter, I just rolled over 45k. I'll go for a cheevo if its something fun, or extends the life of a game in a good way. Anything that requires grinding or endless amounts of time or luck are just plain stupid.
 
I did for a while until I just didn't have the time due to either a giant backlog or not gaming as much. It did help to get more out of the game but now I just don't have the time to spend trying to get X amount of kills with Y gun.
 
Maybe some of us just want that sense of pride and achievement that were are unable to have in our every day lives!!!!!!!!!!!!!!!!!!!1111 :txbmad: