Ghost of Tsushima

Is this gonna be a 2020 release? I haven't seen anything yet about it.

They wouldn't commit to 2019, which to me says 2020. Maybe early 2020, if we're lucky.

edit: mw is right, it could be a PS5 launch title.
 
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I wouldn't be surprised if it's a PS4 game that gets an enhancement patch for PS5.

The footage they are showing now says "captured on PS4 Pro" at least it does on their twitter page.
 
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The game has been in development for over 4 and a half years. It wouldn't surprise me if it comes out next year but Sony won't commit to release dates till its closer to being finished like they did with God Of War. PSX might be more indicative of how far along the game is.
 
The game has been in development for over 4 and a half years. It wouldn't surprise me if it comes out next year but Sony won't commit to release dates till its closer to being finished like they did with God Of War. PSX might be more indicative of how far along the game is.
Well the Sucker Punch is an experienced developer, so I feel like 2019 is likely. I wonder if they are using an ALL NEW engine or an existing engine completely updated. If it is existing, then 2019 could be a no brainer.
 
Info on the game stolen from ERA:

  • It’s an open-world samurai adventure.
  • The game is grounded and realistic.
  • The E3 2018 trailer is not part of the main story, it’s a side quest!
  • The game is a original work of fiction they are not rebuilding history stone by stone.
  • Main storyline will be Jin vs. the Mongols and it is much bigger than the games Sucker Punch have done in the past.
  • Leader of the Mongols is an “uncomfortably reasonable killer” trying to intimidate our hero.
  • The main character is called Jin Sakai. Jin does serve a shogun who has not been shown yet.
  • He’s had to go beyond his samurai training in order to fight back against the Mongols.
  • There a lot of stories in the game that you may not find them all.
  • There are many side characters in the game, most which have sidequests.
  • They will share details on the combat later. The theme of the combat is “mud, blood, and steel”. They want a feeling of intensity and danger in the combat.
  • Combat system can scale all the way up from a one-on-one combat with a worthy opponent all the way up to dealing with a horde of Mongols.
  • Possibility of other weapons but they’re only showing the katana right now.
  • Sucker Punch teases that Jin's combat style abandons some samurai techniques, swapping them for the "violent grace of a silent assassin".
  • There is a progression system. Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the Mongols.
  • The evolution on how he fights back is the key to what will keep you engage you will keep finding new ways to wage war.
  • They are looking at Kurosawa films and John Ford westerns to try to translate the cinematic nature of those moves into the game.
  • The swordplay is all mo-cap.
  • Dynamic time of day and weather.
  • Simulated clouds. All dynamic, not painted, never going to be seen twice.
  • Procedural skies and procedural sun break tech.
  • They photo scan the ground from Tsushima and out it it the game.
  • 30,000 leafs on the ground in the duel.
  • Half a million pampas flowers in that field.
  • Strong focus on minimalism for the graphics, you see the things that are more pronounce.
  • “Movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves.
  • Landscapes range from the swaying bamboo forests of the countryside, to the urban centers of ornate castles.
  • Everything you can see in the background you can go to such as a Pagoda and Mongol ships, you have the freedom to go where you want at your on pace.
  • They want to give players a lot of navigational options.
  • There will be a minimal game HUD but they’re not showing it just yet.
  • Looks like there’s a photo mode.
  • You can play the game with a Japanese voice track. Even with a cast of mostly native Japanese speakers, they still have a dialogue coach for the game for authentic ancient Japanese.
  • Jin’s nickname is “The Ghost of Tsushima”. Jin has become a “legend” in Japan called “The Ghost”.
  • Jin will change what is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino. This has both mechanical value and narrative value.
  • If you roll around a lot in the mud you will be completely cover. If it starts raining it washes away all the mud and blood.
  • You can ride a horse, is integral to the game. Horse’s name is Nobu.
  • The part where he stab the guy though the screen was not a scripted moment.
  • Expect that level of detail (E3 2018 trailer) in the whole game.
  • Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.
  • Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if you do not complete the quest line.
  • The game has two central towns (think Witcher 3), and many smaller outposts / villages.
  • There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy (poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.
  • 2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.
  • Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.
  • You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.
  • Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.
  • You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.

The game sounds ambitious so it might not be 2019.
 
^ make sure you actually click to view the entire thread :laugh:


Edit: damn it I took too long to reply... I meant in general to click on that pic

Edit 2: she deleted her account LUL
 
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I wonder if there will be mounted combat, that camera angle when riding the horse looked like it could be set up for that.
 
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And THAT is why I don't eat sushi... Well, that, and in solidarity with preggers women.

Fine, I just hate sushi! Just cook the stupid fish! The same as steak tartare. $45 for raw beef with uncooked egg and some salt? I call shenanigans! Shenanigans I say!

As for the game, I still find it crazy hard to believe it's running so smoothly on a PS4. It's so pretty. The artistic styling is just brill (except for the armour. I don't care how authentic it is, I'd rather play the game without armour than look like THAT).The way the leaves dance is awesome. Wasn't a fan of how he used the rope thing to jump onto the roof though. Something about it irked me. Not sure if it's the sound, or if he was letting down enough slack...

But those fields! So pretty! I could watch them all day.
 
In-engine means NOT actual real-time gameplay visuals. It’s one of those word play. I understand why developers do that ( because you don’t want to shows visuals you think will fall short of final polished product) , but they should be upfront about it instead of using misleading wordplay.

Now for the game itself. I think the game look promising, and a breath of fresh air from the usual medieval backdrop.
 
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In-engine means NOT actual real-time gameplay visuals. It’s one of those word play. I understand why developers do that ( because you don’t want to shows visuals you think will fall short of final polished product) , but they should be upfront about it instead of using misleading wordplay.

Now for the game itself. I think the game look promising, and a breath of fresh air from the usual medieval backdrop.

There were live gameplay presentations for the press, not sure if you were saying this video was "in engine" and not gameplay or something else? This was gameplay though.
 
There were live gameplay presentations for the press, not sure if you were saying this video was "in engine" and not gameplay or something else? This was gameplay though.
Gameplay presentation doesn't mean real-time. Unless you mean they have a demo. Then obviously it is realtime. Anyway, I only get the "in-engine" from one of the tweets. In engine simply means the output is rendered from a game engine. It can be much lower frame rate packed to be 30-60fps, or real-time, but run on much more powerful hardware, or real-time on actual software, however, there is no reason a developer that actually shows real-time visuals will use other words other than "real-time" or "in-game footage".

I am not condemning the developers, but I hate misleading words. Remember the wordplay MS purposely use to make people think Rise of the tomb Tomb Raider is exclusive to MS. From memory, I think it was along the line of, "Rise of tomb raider, coming exclusively to Xbox in the Holiday", misleading people to think it will not be released for PS4, when it really means timed exclusive. You think MS does not know to use the word "Timed-Exclusive", a term everyone knows, instead of the vague statement they released.
 
Gameplay presentation doesn't mean real-time. Unless you mean they have a demo. Then obviously it is realtime. Anyway, I only get the "in-engine" from one of the tweets. In engine simply means the output is rendered from a game engine. It can be much lower frame rate packed to be 30-60fps, or real-time, but run on much more powerful hardware, or real-time on actual software, however, there is no reason a developer that actually shows real-time visuals will use other words other than "real-time" or "in-game footage".

I am not condemning the developers, but I hate misleading words. Remember the wordplay MS purposely use to make people think Rise of the tomb Tomb Raider is exclusive to MS. From memory, I think it was along the line of, "Rise of tomb raider, coming exclusively to Xbox in the Holiday", misleading people to think it will not be released for PS4, when it really means timed exclusive. You think MS does not know to use the word "Timed-Exclusive", a term everyone knows, instead of the vague statement they released.

Oh yeah "in engine" is often used and I hate that as well, a game never looks as good as the "in engine" videos that are put out. That being said they did play this live for people so it's actual gameplay not just in engine.
 
Oh yeah "in engine" is often used and I hate that as well, a game never looks as good as the "in engine" videos that are put out. That being said they did play this live for people so it's actual gameplay not just in engine.
Then my info is wrong. My bad. Kudos to them.
 
Will be interesting to see if this and Last of Us 2 can live up to their E3 demos. If so, good lord that would be amazing. Especially this game, since I’ve been waiting for this setting to be used for a looong time!
 
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I just rewatched this. Looks awesome, but I still can't bring myself to believe the game will look like this on release. I couldn't see any LOD draw in at all, and the IQ is super pristine. It could could just be that it's a streaming vid, but even distant trees were animating and didn't look like lower quality assets. That coupled with such a solid framerate AND being open world? I don't disbelieve the animation or asset quality, but... Eh, I will need some convincing- even for a Pro....