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I'm pretty sure that is what the mesh shaders are for. I'm sure both companies are supplying remedies for the same problems.

People really want to believe that the compute gap doesn't exist.

Another thing to note on the audio tech Cerney was talking about- it's still in development and he said more than once that it would still be for several years.

Yep. 13 minutes into the DF reveal video they talk about this. Right after this, they talk about Velocity...and basically describe the same benefits the PS5 SSD is doing. They're both using their own buzzwords to accomplish similar things.

In the end, differences are compute power vs content loading.
 
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The Xbox One GPU run faster the PS4 GPU 853 MHz - 800MHz. What advantages did that give the Xbox One?
 
The Xbox One GPU run faster the PS4 GPU 853 MHz - 800MHz. What advantages did that give the Xbox One?

Xbox One had other bottlenecks like its memory however this gen a wider GPU is more capable than a faster one especially with RDNA2. Very specifically for ray tracing. Probably also physics and ML.
 
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I'm pretty sure that is what the mesh shaders are for. I'm sure both companies are supplying remedies for the same problems.

People really want to believe that the compute gap doesn't exist.

Another thing to note on the audio tech Cerney was talking about- it's still in development and he said more than once that it would still be for several years.

Wasn't saying that this was a Sony only thing just posting the info, I assume they both have similar features all around for the most part.
 
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I really don't want to get into fan-bait wars, but is it possible that the devs are just going by whatever is in the dev kits? I don't know why Sony would wait so long to only release some of the specs. That just makes little sense, since Xbox is pretty much out in the open. What reason would they possibly have to keep secrets now?

I don't know man. Sony's launch approach is sort of confusing this gen but I don't see any reason why some devs are still calling the PS5 as being the superior console if there are no facts attached to the basis.
 
That’s encouraging for the X...looks like their aggressive tactics are working to some degree:

 
Wasn't saying that this was a Sony only thing just posting the info, I assume they both have similar features all around for the most part.
My personal quandary in that instance was wondering if Sony is using a VRS feature because Cerney didn't mention it.

He was so detailed in his video that leaving things out raises questions. Like glossing over raytracing, which is a big feature. Maybe he did and I missed it, but that engineer tweet downplaying VRS doesn't make me think it does.
 
My personal quandary in that instance was wondering if Sony is using a VRS feature because Cerney didn't mention it.

He was so detailed in his video that leaving things out raises questions. Like glossing over raytracing, which is a big feature. Maybe he did and I missed it, but that engineer tweet downplaying VRS doesn't make me think it does.

Lack of discussion of both ray tracing and VRS leaves the door open for speculation on whether it's full RDNA2 or some hybrid. Yeah didn't make sense. In the end, the games will talk.
 
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I don't know man. Sony's launch approach is sort of confusing this gen but I don't see any reason why some devs are still calling the PS5 as being the superior console if there are no facts attached to the basis.

Who called it superior? I think words are being intentionally twisted. It's been called most innovative, most exciting console. That all relates to the IO speeds which means devs no longer have to chunk up their games to hide loading or use tons of system resources for decompression. That later part the Series X also does as well (saving CPU and memory resources). X is slower on the content loading but it's still fast. Sonys prioritization of IO speeds should help 1st party be less restrained in game and level design. For everything else, Series X has at least the same efficiencies...maybe more....with more compute power.
 
He should just teach a class. The lack of detail is what I’m talking about:

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My personal quandary in that instance was wondering if Sony is using a VRS feature because Cerney didn't mention it.

He was so detailed in his video that leaving things out raises questions. Like glossing over raytracing, which is a big feature. Maybe he did and I missed it, but that engineer tweet downplaying VRS doesn't make me think it does.

He talked about RT but it wasn't a focus, he did say that he saw a PS5 game using RT for reflections and it had only minimal cost. I think people are putting too much into "they didn't mention this one feature so they don't have it" it's the same thing that happened when they didn't say the PS5 had hardware accelerated RT in the first interview, people just said "oh he didn't say hardware so it must be software" and that wasn't the case. Both consoles are using RDNA 2, there MAY be features they decided not to focus on but people shouldn't assume just because it wasn't mentioned that it's not there.
 



Cerny already said that he expects the GPU to run at that top level or near it most of the time, said the same thing about the CPU, from what I've been reading it's rare that a game makes both the cpu and gpu run at full speed at the same time anyway so it's kind of a moot point. This quote is from someone who doesn't know what PS5 is doing because they aren't working on it so I wouldn't take it as fact.
 
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Who called it superior? I think words are being intentionally twisted. It's been called most innovative, most exciting console. That all relates to the IO speeds which means devs no longer have to chunk up their games to hide loading or use tons of system resources for decompression. That later part the Series X also does as well (saving CPU and memory resources). X is slower on the content loading but it's still fast. Sonys prioritization of IO speeds should help 1st party be less restrained in game and level design. For everything else, Series X has at least the same efficiencies...maybe more....with more compute power.


"I'm getting texts and DMs from developers being like, this is such a shame, the PS5 is so superior in all these other ways that they're not actually able to message right now, or can't talk about right now. I heard from at least three different people, since the Cerny thing, that the PS5 is actually the superior piece of hardware in a lot of different ways despite what we're seeing in these spec sheets."
 
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I love how once the specs come out everyone on youtube/social media is a specialist. Like everyone knows better than the professional hardware and software engineers employed by Microsoft, Sony and AMD. Boggles the mind.

I'm on Resetera alot....and oh boy the armchair developers are in full force.
 
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"I'm getting texts and DMs from developers being like, this is such a shame, the PS5 is so superior in all these other ways that they're not actually able to message right now, or can't talk about right now. I heard from at least three different people, since the Cerny thing, that the PS5 is actually the superior piece of hardware in a lot of different ways despite what we're seeing in these spec sheets."

Lot of different ways = IO speeds and every advantage we've mentioned that comes with those. Theres no kind of fuzzy math that gives it a computational advantage. Devs or Schrier either weren't aware of Series X efficiencies doing same things or Schrier, who admits in the next breath he doesnt understand this stuff, took things out of context. Every example that's been used since has had an equal Xbox efficiency just under a different marketing name.

Not superior overall.
 
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PS5's SSD is over 2X the XSX and can be used to cache the ram of the PS5 better and do it faster than XSX.
Also PS5 has faster available ram (16gb 448gbs)... how so? Well XSX ram is split and runs at different speeds(10gb 560gbs and 6gb 360gbs) which is a huge negative unlike the PS5 which all of it's ram runs the same speed.(Think PS3's 512)
So you can see the only way XSX can match it is if they use the much smaller but faster allocated ram which gives PS5 more ram.

We don't know much about the compression techniques of either company(well we haven't seen it in action)
The split allocated ram could very well be this gens Jaguar problem for XSX.

This is likely why most devs are saying PS5 is superior.

Also XSX CPU isn't always running with all the threads either unlike the PS5.


EDIT: What I think this means for games is.....

XSX could have more true 4K games deep in the gen.
PS5 games could be more detailed but maybe run at a lower res than XSX.
PS5 exclusives have the potential be significantly better looking ie a Pro vs X difference
PS5 3rd party games might be hampered due to the smaller XSX ram/slower SSD.*cough* PARITY
 
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PS5's SSD is over 2X the XSX and can be used to cache the ram of the PS5 better and do it faster than XSX.
Also PS5 has faster available ram (16gb 448gbs)... how so? Well XSX ram is split and runs at different speeds(10gb 560gbs and 6gb 360gbs) which is a huge negative unlike the PS5 which all of it's ram runs the same speed.(Think PS3's 512)
So you can see the only way XSX can match it is if they use the much smaller but faster allocated ram which gives PS5 more ram.

We don't know much about the compression techniques of either company(well we haven't seen it in action)
The split allocated ram could very well be this gens Jaguar problem for XSX.

This is likely why most devs are saying PS5 is superior.

Also XSX CPU isn't always running with all the threads either unlike the PS5.
XSX ram are faster
 
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