Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

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All three consoles target 60fps. Other than loading times (which are much better than last-gen) and resolutions, all other graphical settings are the same as on last-gen.

PS5: Always full 4K, 2.65s to load a new game. Nearly always a locked 60fps except for some drops to the 50s during dragon battles.

Series X: Dynamic 4K, 4.22s to load a new game. Much like PS5 there are barely any framerate issues, barring small drops when facing dragons.

Series S: Dynamic 1440p, 4.77s to load a new game. Like on the other two consoles the bulk of play runs at a perfect 60fps, but again it can drop to the low 50s when pushed.
 
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All three consoles target 60fps. Other than loading times (which are much better than last-gen) and resolutions, all other graphical settings are the same as on last-gen.

PS5: Always full 4K, 2.65s to load a new game. Nearly always a locked 60fps except for some drops to the 50s during dragon battles.

Series X: Dynamic 4K, 4.22s to load a new game. Much like PS5 there are barely any framerate issues, barring small drops when facing dragons.

Series S: Dynamic 1440p, 4.77s to load a new game. Like on the other two consoles the bulk of play runs at a perfect 60fps, but again it can drop to the low 50s when pushed.

Seems like a mix of the faster SSD,I/O and faster clocked GPU is the reason.
 
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All three consoles target 60fps. Other than loading times (which are much better than last-gen) and resolutions, all other graphical settings are the same as on last-gen.

PS5: Always full 4K, 2.65s to load a new game. Nearly always a locked 60fps except for some drops to the 50s during dragon battles.

Series X: Dynamic 4K, 4.22s to load a new game. Much like PS5 there are barely any framerate issues, barring small drops when facing dragons.

Series S: Dynamic 1440p, 4.77s to load a new game. Like on the other two consoles the bulk of play runs at a perfect 60fps, but again it can drop to the low 50s when pushed.

Makes little sense at first considering 12 vs 8.3tf machine difference, but when you consider that it's basically BC and that Bethesda (for some unexplained reason) patched the PS4 pro to be native 4k and the one X not, it starts making sense.
 
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Makes little sense at first considering 12 vs 8.3tf machine difference, but when you consider that it's basically BC and that Bethesda (for some unexplained reason) patched the PS4 pro to be native 4k and the one X not, it starts making sense.
If one doesn't understand they assume 12.1 vs 10.3 is what decides the victor.
Comparisons of both paints a very different picture because their is more factors.

This is a pretty one sided victory for PS5 as its native 4K and XSX drops 66% of 4K.
 
If one doesn't understand they assume 12.1 vs 10.3 is what decides the victor.
Comparisons of both paints a very different picture because their is more factors.

This is a pretty one sided victory for PS5 as its native 4K and XSX drops 66% of 4K.

The fact that you now use resolution as an argument is laughable. We have hundreds of these threads for games and one console always outputs at a higher resolution than the other and it never matters. Now it’s a pretty one sided victory because it goes the other way.
 
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The fact that you now use resolution as an argument is laughable. We have hundreds of these threads for games and one console always outputs at a higher resolution than the other and it never matters. Now it’s a pretty one sided victory because it goes the other way.
I am using it when ONLY ONE version drops below the native 4K and it's up to a 66% drop vs Native which is a slaughter of difference.
 
If one doesn't understand they assume 12.1 vs 10.3 is what decides the victor.
Comparisons of both paints a very different picture because their is more factors.

This is a pretty one sided victory for PS5 as its native 4K and XSX drops 66% of 4K.
Yeah, I wonder why they just did a BC upgrade.
 
PS5 definitely wins and both are definitely just optimized versions of the PS4 Pro and One X updated versions. The Series X version still runs off the old Durango SDK, much like BC games, whereas newer games like AC: Valhalla, FH5, etc. run off the new Series X SDK (Scarlett) when you play it on the Series X.
 
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DriedMangoes is usually quick to mention when games are BC, affecting performance.
 
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Makes little sense at first considering 12 vs 8.3tf machine difference, but when you consider that it's basically BC and that Bethesda (for some unexplained reason) patched the PS4 pro to be native 4k and the one X not, it starts making sense.
The upgrade for the Pro happened about a year before the One X launched, they noticed that forcing it to be native 4K could impact performance in some spots so they went with dynamic for the One X. I'm sure both could have been native with rock solid framerates if Bethesda actually spent some time and money making sure of it but of course they did the bare minimum.
 
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