GOW PC shows up on Steam - Pre-load for Steam will begin Wednesday, Jan 12th @ 8 AM PT 2022

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In a recent episode of his podcast, content creator Rand Al Thor chatted with Xbox Insider Jez Corden. Late into the podcast, he joked about Jez having insider information, implying Jez was trying to say something through a cough: "God of War on PC in August?" Recent tweets responding to the reveal of Horizon Zero Dawn on PC by the pair seem to back up this 'joke,' stating "That won't be the last PlayStation exclusive hitting PC either! Awesome to see."
 
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I just hope the port is better than the HZD one. With newly acquired Nixxes that shouldn't be an issue but we will see.
 
I just hope the port is better than the HZD one. With newly acquired Nixxes that shouldn't be an issue but we will see.

HZD is fine now, was a total clusterf*** at the beginning. Also, Days Gone was a good port straight out of the gate.
 
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HZD is fine now, was a total clusterf*** at the beginning. Also, Days Gone was a good port straight out of the gate.

HZD was rough out the gate I agree. It turned around eventually but it shouldn't have been released like that at all, not at full price.

I was hoping that GOW would be different but it seems Sony is outsourcing it to Jetpack Interactive. If they're not using Nixxes or PH3, I'm going to assume the port is going to be mediocre to average.
 


Alex review:
Decent UI and good options
No stutter due to shader compilation, thanks to DX11
No FOV option
Native support for Dual Sense
Nvidia Reflex at 60 fps has 11ms less than the PS5
PC loads 4 seconds faster than the PS5, regardless of CPU
PC has no artifacts due to checkerboarding, resulting in a cleaner image
PC has shadows with higher resolution and cast more shadows in the scene
Increased geometry reduces pop-in when objects change LOD
Much improved Ambient Occlusion adds many shadows and even some bounce light
Slight improvement for volumetric fog
SSR is improved but depends on the scene, because not all scenes use it
Textures load higher resolution at distance on PC
Shadows are very heavy. Original setting is 50% heavier than Ultra
GTX 1060 can do almost double the FPS of a PS4, at Original settings. Gets very close to 60 fps.
RX 580 is a bit slower than the GTX 1060. Has worse frame times.
RTC 2060S is 10% faster than RX 5700. Probably because of DX11.
Loading areas taxes the CPU and causes huge performance dips
 


Alex review:
Decent UI and good options
No stutter due to shader compilation, thanks to DX11
No FOV option
Native support for Dual Sense
Nvidia Reflex at 60 fps has 11ms less than the PS5
PC loads 4 seconds faster than the PS5, regardless of CPU
PC has no artifacts due to checkerboarding, resulting in a cleaner image
PC has shadows with higher resolution and cast more shadows in the scene
Increased geometry reduces pop-in when objects change LOD
Much improved Ambient Occlusion adds many shadows and even some bounce light
Slight improvement for volumetric fog
SSR is improved but depends on the scene, because not all scenes use it
Textures load higher resolution at distance on PC
Shadows are very heavy. Original setting is 50% heavier than Ultra
GTX 1060 can do almost double the FPS of a PS4, at Original settings. Gets very close to 60 fps.
RX 580 is a bit slower than the GTX 1060. Has worse frame times.
RTC 2060S is 10% faster than RX 5700. Probably because of DX11.
Loading areas taxes the CPU and causes huge performance dips


And it loads faster than PS5 with a slower Gen 3 drive, I wonder what Val would say about that?! 😂😂😂
 
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And it loads faster than PS5 with a slower Gen 3 drive, I wonder what Val would say about that?! 😂😂😂

Well, it is a last gen port. So it makes sense for PC to load faster given PC has more brute power to work with compared to the PS5.
 
It wasn't made to take advantage of SSD period but for some reason it loads faster on slower PC SSDs
Link saying it wasn't made to take advantage of faster loading on PC?

Resident Evil 8 utilizes the best in class I/O speed of the PS5 and of course beats the PC.