Official Thread Halo: Infinite - Season 5 - Firefight Returns

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That looks comparable to the other cutscenes. Love that they fixed the teeth there. Although I hope they keep his face/mouth movements. I liked those. Lots of character.
I might take the day off to play this.
 
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The downside of such a great re-reveal is the lack of campaign co-op at launch. I think that's a big miss for the flagship title from MSFT. Seriously, they couldn't get this game out the door to meet the launch of new consoles and this game lacks important features even after the long delay.
Forgot about this ... Insanely bad decision imo
 
The downside of such a great re-reveal is the lack of campaign co-op at launch. I think that's a big miss for the flagship title from MSFT. Seriously, they couldn't get this game out the door to meet the launch of new consoles and this game lacks important features even after the long delay.
Free multiplayer.
No coop and a $60 asking price is a bit baffling.
 
Free multiplayer.
No coop and a $60 asking price is a bit baffling.
It's a bummer, but it's coming. Those that want to wait can. I always play once through by myself first though, so I'm good. I do hope it doesn't take too long. It must be tougher to do than I imagine. It would be interesting to know what the issues are...

And it ain't 60 if you have gamepass, just saying...
 
Looks great, nice improvement over last year especially in lighting and details, loved the sound design too, looking forward to release, still bummed about no co-op at launch but is what it is.
 
It's a bummer, but it's coming. Those that want to wait can. I always play once through by myself first though, so I'm good. I do hope it doesn't take too long. It must be tougher to do than I imagine. It would be interesting to know what the issues are...

And it ain't 60 if you have gamepass, just saying...
While the past halo games have typically had large levels, they were still relatively easy to manage from a perspective of co-op. I have a feeling the issue that they’re running into is the more open world structure. It’s likely that the new structure is difficult to manage from a co-op perspective when players could potentially roam freely across the world. How would you manage that from a checkpoint structure?How would you manage it from a damn narrative and story progression standpoint? In past games, it was mostly linear so they could just pull co-op partners to the leading player, but it doesn’t appear that it would work that way this time around.

Sorry about errors, I’m using voice to text.
 
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