Halo: Infinite

Rockatansky

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I love the Bungie Halo art style. It would look out of place compared to H4/5 though it would fit the narrative of the trilogy, Cortana taking control of the “modern” tech, Humans falling back to older tech to get by.
Whatever they gotta do to return to classic, never liked their take on Halo. Hopefully they got inspired by Reach, that was peak Halo in terms of art.
 

karmakid

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Whatever they gotta do to return to classic, never liked their take on Halo. Hopefully they got inspired by Reach, that was peak Halo in terms of art.

Kinda agree with ya on the art with reach, doubt it’ll be as dark (visually) but I hope they keep some of that dark/wtf-is-happening feel/atmosphere
 

Zcythe

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ith a name like Halo Infinite, my guess is this will be Halo with some kind of games as a service model. Did anything ever happen with Halo Online? This could be some sort of rework of that.
 

Rockatansky

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Kinda agree with ya on the art with reach, doubt it’ll be as dark (visually) but I hope they keep some of that dark/wtf-is-happening feel/atmosphere
Agreed about the atmosphere, definitely won't have that grim color palette Reach had.
 

Frozpot

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They provided post launch support...the game was out for a long time at that point
Are you certain that was all? I seem too remember them talking about how it was kinda like a transition project.
 

eVo7

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Are you certain that was all? I seem too remember them talking about how it was kinda like a transition project.
Halo Reach came out in 2010, the anniversary map pack came out in 2011 and was the first work that 343i did on Halo, thru collaboration with Certain Affinity, it wasn't until 2012 that the franchise was handed over to 343i.
 

karmakid

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https://www.gamespot.com/articles/halo-infinite-could-adopt-games-as-service-structu/1100-6465482/?ftag=GSS-05-10aab8e


Halo Infinite appears primed to get its big debut at E3 2019, but it may be a very different kind of game. Comments from Kiki Wolfkill, the head of Halo trans-media at 343, has added more reason to believe that the studio is imagining this as an ongoing game or live service.

"We have to be able to change content quickly," Wolfkill said at Fortune's Brainstorm Design conference. "We can't afford to wait three years every time we drop a new product and have it be a black box because the games kids are playing are changing every week."

The reference to a three-year development cycle as outdated, paired with the title of Halo Infinite itself, would seem to suggest that Microsoft and 343 are planning this entry as an ongoing game of some sort. That would also make sense alongside her reference of games that kids are playing currently. It sounds like a reference to games like Fortnite, which issues regular challenge updates and new equipment between its large seasonal updates.

Wolfkill also referenced "having a set of rules that people can engage with and buy into for years to come."
 

Frozpot

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https://www.gamespot.com/articles/halo-infinite-could-adopt-games-as-service-structu/1100-6465482/?ftag=GSS-05-10aab8e


Halo Infinite appears primed to get its big debut at E3 2019, but it may be a very different kind of game. Comments from Kiki Wolfkill, the head of Halo trans-media at 343, has added more reason to believe that the studio is imagining this as an ongoing game or live service.

"We have to be able to change content quickly," Wolfkill said at Fortune's Brainstorm Design conference. "We can't afford to wait three years every time we drop a new product and have it be a black box because the games kids are playing are changing every week."

The reference to a three-year development cycle as outdated, paired with the title of Halo Infinite itself, would seem to suggest that Microsoft and 343 are planning this entry as an ongoing game of some sort. That would also make sense alongside her reference of games that kids are playing currently. It sounds like a reference to games like Fortnite, which issues regular challenge updates and new equipment between its large seasonal updates.

Wolfkill also referenced "having a set of rules that people can engage with and buy into for years to come."
If they try to Destiny Halo, I am going to be very unhappy....
 

BDaddyK

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I’d take it the comments are referring more towards the MP aspect of the game. I’d be more than happy to have an ongoing model like RS:Siege or Fortnite. For as much shade Fortnite gets, its prolly the best supported (GaaS) game out there, regularly gets meaningful map updates and content updates.
 

Frozpot

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I’d take it the comments are referring more towards the MP aspect of the game. I’d be more than happy to have an ongoing model like RS:Siege or Fortnite. For as much shade Fortnite gets, its prolly the best supported (GaaS) game out there, regularly gets meaningful map updates and content updates.
I wouldn't mind if it's an extra mode. If they sacrifice story/narrative for some grimoire bulls*** and generic, randomized encounters they will kill the franchise for me.
 

lowdru2k

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I’d take it the comments are referring more towards the MP aspect of the game. I’d be more than happy to have an ongoing model like RS:Siege or Fortnite. For as much shade Fortnite gets, its prolly the best supported (GaaS) game out there, regularly gets meaningful map updates and content updates.
Somewhere, Sunset is smiling.
 

karmakid

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I wouldn't mind if it's an extra mode. If they sacrifice story/narrative for some grimoire bulls*** and generic, randomized encounters they will kill the franchise for me.
I have a feeling it’ll be an extra mode in multiplayer, warzone already has req packs and people seem fine with it and we got free maps with it too
 
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Frozpot

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Yeah it sounds like MP. They already said the story is a huge focus and they listened to the fans about the story in Halo 5. More MC and better story line.
Yeah, but that's a line Bungie fed us with Destiny. I just don't trust Developers/Publishers in this era of GaaS. They act like they are doing something new, but just ape each other. Anthem is a great example. Remember how that was supposed to have a good narrative? It ended up like Destiny.

Open/ "Dynamic" worlds don't usually have tight gameplay scenarios either. If they separate the MP from the SP, I still worry that they will just slot the story into the same world with the same random enemy drop-ins in designated areas instead of a nice fitted story scenario with deliberate beats. Fingers crossed.
 

Hedon

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Yeah, but that's a line Bungie fed us with Destiny. I just don't trust Developers/Publishers in this era of GaaS. They act like they are doing something new, but just ape each other. Anthem is a great example. Remember how that was supposed to have a good narrative? It ended up like Destiny.

Open/ "Dynamic" worlds don't usually have tight gameplay scenarios either. If they separate the MP from the SP, I still worry that they will just slot the story into the same world with the same random enemy drop-ins in designated areas instead of a nice fitted story scenario with deliberate beats. Fingers crossed.
Could be split like Crackdown 3. Great campaign and s*** multiplayer!!
 

Frozpot

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Could be split like Crackdown 3. Great campaign and s*** multiplayer!!
I'd be just fine with that. Tell the Continuing story with Chief and Cortana, and have a separate Gaas mode/story in addition. Gotta have real MP with good maps too, though... Just swap WarZone with the new open Gaas mode.
 
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