Official Thread Halo: Infinite - Season 5 - Firefight Returns

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Even if everything was done except optimization and bugs. The build times, doing commits, merges, pulling down builds over VPN can add significant time to projects that are big. Then working over remote with a large team on a project like this would be more difficult especially for the more junior devs or others who aren't used to it. Covid is probably not the major source of the delay, I suspect its a combination and they want to re-work somethings based on feedback. The length of the delay will be more telling and I suspect there may be more delays as we get into the fall season or we could see games even buggier than normal.
 
That is sad unless you don't like any MP.

giphy.webp
 
It’s interesting how much people seem to downplay the impact Covid has had. Our court systems don’t even operate the same, let alone follow what used to be a full schedule before Covid happened. The web based hearings are often a train wreck, and we’ve even had some resulting in mistrials. Our staffings and conference calls have often been twice as long as they used to be.

While, I think there have been more issues with Halo Infinite then this, Covid has made an impact for sure.

Civil cases we have been filing over the last month are getting trial dates in 2022. s*** is f***ed.
 
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LOL wow


Hopefully with the 2 teams MS sent to help andthe delay we will get a next gen looking Halo.
I believe we will.

Who knows maybe it will “look next gen” by then. Unfortunately, that’s not really what I’m concerned about.
 
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I don't why the argument over COVID. It most probably has an impact, but highly unlikely the main reason. Delay to deliver a better game is a good thing, compared to releasing an unpolish, underwhelming game in November.

I am a developer in a major corporation as well. Meetings are less personally but I have done online meetings like forever as I work with developers/customers/partners all over the world, & its not that much worst than physical meeting unless you need to show something physical.

If there are speed issues with large files. Go to company, download, go home. We have often get physical parts & components, We just go to the company to pick them up, bring home, or examine in the company, then go back. We made a checklist of who returned to office, to make sure the capacity is within control.
 
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Well we know they at least already had some kind of internal issues, noted by the departure of the last producer, so things were probably rough as is, covid likely exacerbated things.

Tim Longo dipped, then Mary Olson took over... then she left. lol
 
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Good that they delayed it. Release it when it’s ready even if it takes till next fall. Clearly they’re have development problems, but this being in development for 5 years and trying to hit a new console launch does not look good for 343 and MS. They f***ed this up big time.
 
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The COVID discussion is dependent on what you thought of the demo they showed. If you thought it was very unimpressive than COVID is irrelevant as the issues would have been in place before it happened. If you just think it needs some polish than yeah COVID delaying it a few months would be make sense.

Nobody will care that it got delayed or took a long time if they deliver but nobody is going to give them the benefit of the doubt like they are Naughty Dog because they haven't earned it and because what they showed didn't blow anyone away.
 
Yes, because whether or not they listen to vocal community members can be distilled down to that one singular issue. 😒

Also, sprint has been in Halo from the beginning, it’s just been locked away to the cutscenes before they finally added it to gameplay, which Bungie did first in Reach.

On a side note, are people asking that sprint be removed from Destiny or any other modern FPS for that matter?
Dude, you know the second they give up sprint there will be immediate complaints on how it feels old. Seriously, I feel it every time I play an older Halo game...
 
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Does 343 have a track record of great games?
Halo 4 and Halo 5 are games that scored in the 80s (as did Spider-Man). The campaign in those games are subjective, but no question scored on average less than Halo 1, 2, 3 and Reach. But still a commendable score. However, the one thing that was impressive with Halo 4, and especially, Halo 5 were the graphics and performance.


The game was called "stunning" by Digital Foundry. And they concluded with:

"The bottom line is that Halo 5 on Xbox One X is an excellent upgrade. There is a sense that the original artwork crafted for the game was never fully visible on an original Xbox One and with Halo 5 only existing in a limited form on PC, there's a good argument that we never got to play the entire game in the way it was meant to be played. The bottom line is that with Xbox One X, now you can. If you missed out on Halo and can accept that this is a vision unique to 343 Industries, rather than a Bungie-style offering, it's absolutely worth a look."

Also remember, Halo MCC was not a 343i project.

So 343 has 2 games. Halo 5 is great IMO.
 
Halo 4 and Halo 5 are games that scored in the 80s (as did Spider-Man). The campaign in those games are subjective, but no question scored on average less than Halo 1, 2, 3 and Reach. But still a commendable score. However, the one thing that was impressive with Halo 4, and especially, Halo 5 were the graphics and performance.


The game was called "stunning" by Digital Foundry. And they concluded with:

"The bottom line is that Halo 5 on Xbox One X is an excellent upgrade. There is a sense that the original artwork crafted for the game was never fully visible on an original Xbox One and with Halo 5 only existing in a limited form on PC, there's a good argument that we never got to play the entire game in the way it was meant to be played. The bottom line is that with Xbox One X, now you can. If you missed out on Halo and can accept that this is a vision unique to 343 Industries, rather than a Bungie-style offering, it's absolutely worth a look."

Also remember, Halo MCC was not a 343i project.

So 343 has 2 games. Halo 5 is great IMO.

Yeah they did look good.

Other studios working on it also doesn't make it a non 343 project but the problem with MCC is it being released before it was ready. If they weren't given the time with a delay and they weren't given the resources to fix it after it was out then I can't really fully blame them.
 
Even if everything was done except optimization and bugs. The build times, doing commits, merges, pulling down builds over VPN can add significant time to projects that are big. Then working over remote with a large team on a project like this would be more difficult especially for the more junior devs or others who aren't used to it. Covid is probably not the major source of the delay, I suspect its a combination and they want to re-work somethings based on feedback. The length of the delay will be more telling and I suspect there may be more delays as we get into the fall season or we could see games even buggier than normal.
Imagine being an art director where you are used to just walking up and looking over an artists shoulder and they need to revise something.You do it right there and save hours of work. From Constant collaboration to scheduled meetings maybe once a day? You just worked all day on something you can't use. And that's just coming from just an artists' perspective. It can DEFINITELY affect production. Now think of game iteration. couple that with the ease of distraction of working from home? Ehhh.
 
Even if everything was done except optimization and bugs. The build times, doing commits, merges, pulling down builds over VPN can add significant time to projects that are big. Then working over remote with a large team on a project like this would be more difficult especially for the more junior devs or others who aren't used to it. Covid is probably not the major source of the delay, I suspect its a combination and they want to re-work somethings based on feedback. The length of the delay will be more telling and I suspect there may be more delays as we get into the fall season or we could see games even buggier than normal.

Being stuck working on a 100 down/10 up connection over a slow vpn is a nightmare. If a game comes out with a massive patch, my 100mb connection will handle it no problem, but throw in 2 way communication over a vpn and it slows way down. I have to plan all my tasks around making sure any copies run overnight.

A lot of people don't understand that many of us have exactly one option for high speed internet.
 
Yeah they did look good.

Other studios working on it also doesn't make it a non 343 project but the problem with MCC is it being released before it was ready. If they weren't given the time with a delay and they weren't given the resources to fix it after it was out then I can't really fully blame them.
I agree that 343 (or Microsoft in general) is responsible for the dismal release of MCC.