Official Thread Halo: Infinite - Season 5 - Firefight Returns

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And that's the way it should be done. Period.
 
https://gamingbolt.com/halo-infinite-developer-refutes-recent-battle-royale-speculation


“We will not talk about the launch content of Halo Infinite until we’re ready,” O’Connor wrote. “I haven’t watched the video so if I am misinterpreting the headline as ‘Halo Infinite is launching with/as a Halo Battle Royale mode’ that is still not the case. You can probably make your own Battle Royale mode in Forge even right now though. It’s a mode not a genre.”

“The launch modes for MP are not 100% defined and are subject to change till quite late in the process – but Battle Rifle will still be there,” he added. “So you can have BR. But are we interested in big social modes with loads of organic shenanigans? Yes. Specifically A blimp full of survivors heading to an Island after a (metaphorical) lecture from Beat Takeshi? No.

“We are NOT doing this as of now – and no plans to — but Battle Royale could be made for any of the Halo games in MCC or 5 with some content and scripting additions, because it is a mode. It would have limits based on each engine. I’m pointing that out to be clear that it’s one of the ways we think about gameplay possibilities rather than a single direction for a title.”

Outside of battle royale, we know that 343 Industries have huge ambitions for Infinite, and are planning to design it as a spiritual reboot of the series. The developer has been quite open about admitting to the mistakes in its past- mistakes that it seems intent on fixing.
 
https://gamingbolt.com/halo-infinite-developer-refutes-recent-battle-royale-speculation


“We will not talk about the launch content of Halo Infinite until we’re ready,” O’Connor wrote. “I haven’t watched the video so if I am misinterpreting the headline as ‘Halo Infinite is launching with/as a Halo Battle Royale mode’ that is still not the case. You can probably make your own Battle Royale mode in Forge even right now though. It’s a mode not a genre.”

“The launch modes for MP are not 100% defined and are subject to change till quite late in the process – but Battle Rifle will still be there,” he added. “So you can have BR. But are we interested in big social modes with loads of organic shenanigans? Yes. Specifically A blimp full of survivors heading to an Island after a (metaphorical) lecture from Beat Takeshi? No.

“We are NOT doing this as of now – and no plans to — but Battle Royale could be made for any of the Halo games in MCC or 5 with some content and scripting additions, because it is a mode. It would have limits based on each engine. I’m pointing that out to be clear that it’s one of the ways we think about gameplay possibilities rather than a single direction for a title.”

Outside of battle royale, we know that 343 Industries have huge ambitions for Infinite, and are planning to design it as a spiritual reboot of the series. The developer has been quite open about admitting to the mistakes in its past- mistakes that it seems intent on fixing.
Translation;
"Oops, battle royal isn't just a fad, we have to incorporate it into halo... but f***... I've said it'll never happen... maybe... maybe if it was just a mode...? Yeah... it's just a mode!
 
Translation;
"Oops, battle royal isn't just a fad, we have to incorporate it into halo... but f***... I've said it'll never happen... maybe... maybe if it was just a mode...? Yeah... it's just a mode!
More like "we arent doing it, but if you really want one, you could make one in Forge ".
 
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https://gamingbolt.com/halo-infinite-is-the-next-generation-of-halo-343-industries


Speaking to GamesIndustry.biz, Wolfkill said, “Part of why there’s been that span of time between Halo 5 and Infinite is the retooling of the infrastructure to give us the flexibility to do whatever we wanted with that game. But it’s also about setting off the next generation of Halo. We want people to be able to come into Halo Infinite who may not have played any other Halo game before.”

Wolfkill’s role and overall goal with the transmedia properties is, “How do we start to engage new audiences and bring people into the universe so that when Infinite comes out, maybe people who haven’t played before are interested in playing.”
 
Indefinitely borrowing this from another, words from Frank O’Conor and link delving deeper into detail

https://www.halowaypoint.com/en-us/news/discover-hope


It will run on Xbox One. Will it look precisely like that? We'll do everything we can to optimize to each platform - and the new engine was rearchitected from the ground up specifically to eke performance from the base specs better than we currently can, but also to scale up without the artificial ceilings that the old tech had intrinsically - so of course it's going to look better on Scarlett and some crazy Ryzen PC, but our intention, from the metal up is to treat the existing Xbox One as a first class citizen in a way we couldn't even in Halo 5.

Last E3 we sort of metaphorically showed earlier engine and game elements through a telescope from the distance - and this year, deliberately intimate and though a magnifying glass. Our game is very much something that happens outside the frosty glass of that Pelican in a large and expansive way - but we also want to tell modern stories where people become important parts of the stakes and where detail can be explored and examined as well as lived in.

Our associate creative director, who's building the narrative tools worked previously on the Batman Arkham games and part of his philosophy is letting players move seamlessly from character drama to epic scale action so that the contrasts in scale add to your experience - and the design of armors and more taking inspiration from the legacy games is just a part of the approach for Infinite, we're also committed to reliving the sensation of the moment from Halo CE, where you emerge from the crashed Bumblebee escape pod - but really you're emerging from the claustrophobic tunnels and hallways of the Pillar of Autumn and traditional shooters, into the sunlight of this wide open new space and all its potential and new ways to attack and explore it - which at the time was new for a console FPS and really the promise of the game all the way back to Steve Jobs' announcement back at Macworld 1999.

We want to get players into the mindset where instead of saying, "Did you see the part where Chief did X...?" and back to those beter conversations that start with, "Did YOU get to X scenario yet? And how did YOU beat it?" I always think Halo is best when some of the most exciting stories are the ones that the player has created within the opportunities and universe afforded by the plot and the furniture of its sci-fi sandbox. That's also one of the reasons the MC as a character has so many different subjective interpretations. To some players he's just a suit you wear and to others he's Ulysses or John-117. The way they set about playing the game hardens those conceptions, which is fine. True of MP to a certain extent too, especially in bigger sandbox modes.
 
I wouldn't even be surprised if the trailer was on One X. Just look at the real-time cutscenes for Halo 5.



And that's an old engine.

Still, the shadows are looking really intricate in the Infinite trailer...
 
We want to get players into the mindset where instead of saying, "Did you see the part where Chief did X...?" and back to those beter conversations that start with, "Did YOU get to X scenario yet? And how did YOU beat it?" I always think Halo is best when some of the most exciting stories are the ones that the player has created within the opportunities and universe afforded by the plot and the furniture of its sci-fi sandbox. That's also one of the reasons the MC as a character has so many different subjective interpretations. To some players he's just a suit you wear and to others he's Ulysses or John-117. The way they set about playing the game hardens those conceptions, which is fine. True of MP to a certain extent too, especially in bigger sandbox modes.

This part doesn't necessarily make me happy at all. How many times have we heard the "create your own story" line? It never coalesces as nearly as memorable as a scripted scenario. MP can be where you put yourself in the armor. SP is for characters and stories, damn it!
 


I hope the pilot takes the place of Cortana, our eyes in the sky if you will, and gives us a more human/grounded feel/take. He could fill us in on details of what happened before and maybe act as a conscious to chief and maybe remind him of what he’s fighting for on a personal level.
 
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