Halo: MCC

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    Votes: 5 62.5%
  • ☆☆☆☆

    Votes: 2 25.0%
  • ☆☆☆

    Votes: 1 12.5%
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    8
Actually never played Reach. Tempted to reinstall MCC and do another playthrough to hit it, but may just wait until Infinite is closer to git hype.
 
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Actually never played Reach. Tempted to reinstall MCC and do another playthrough to hit it, but may just wait until Infinite is closer to git hype.
Reach is great. It's also the first game 343 worked on with Bungie. Also the first time they used MoCap on the human characters in cutscenes. I remember being so happy about that because human animation was always subpar .
 
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Reach is great. It's also the first game 343 worked on with Bungie. Also the first time they used MoCap on the human characters in cutscenes. I remember being so happy about that because human animation was always subpar .
A few buddies and I played through the campaign on Heroic this week. Game was great except for the mission where you fly around all the skyscrapers, that mission SUCKED
 
A few buddies and I played through the campaign on Heroic this week. Game was great except for the mission where you fly around all the skyscrapers, that mission SUCKED
Aww, I love that mission. Was the "bullfrogs" that you were jumping around with?

Oh, you mean with the Hornets? Yeah I dont care for that one either.
 
This was from the MCC development blog on Waypoint, updated on Feb 5th:

If all goes well, later this month or early next month is when we plan to roll out our next public flight. Some of the items we are hoping (things can change) to have make it into this flight are as follows:
  • FOV slider support for all Xbox One consoles
  • FOV slider will no longer be locked when Xbox Series S|X devices are set to 120hz
  • Additional ways to customize controls
  • Additional Keybindings
  • Mouse & Keyboard Support for consoles
  • View Model Adjustments
  • And maybe a new place and way to play
🧐
 
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Reactions: Swede
This was from the MCC development blog on Waypoint, updated on Feb 5th:

If all goes well, later this month or early next month is when we plan to roll out our next public flight. Some of the items we are hoping (things can change) to have make it into this flight are as follows:
  • FOV slider support for all Xbox One consoles
  • FOV slider will no longer be locked when Xbox Series S|X devices are set to 120hz
  • Additional ways to customize controls
  • Additional Keybindings
  • Mouse & Keyboard Support for consoles
  • View Model Adjustments
  • And maybe a new place and way to play
🧐
Battle Royale incoming
 
Battle Royale incoming
Interesting. I know it's coming for Halo Infinite, though. Seems like a waste to add something that intensive instead of just leaving it for the FTP online successor coming out in a few months, IMO.
 
Interesting. I know it's coming for Halo Infinite, though. Seems like a waste to add something that intensive instead of just leaving it for the FTP online successor coming out in a few months, IMO.
Maybe, but I'm really surprised they haven't added it to MCC earlier...I mean, it's not much to it, just a few tweeks to the playlist and it's basically BR.
 
Maybe, but I'm really surprised they haven't added it to MCC earlier...I mean, it's not much to it, just a few tweeks to the playlist and it's basically BR.
Depends how they implement it... I agree that it's surprising we didn't get something like 2 years ago on MCC. As it is now, I think they will go big on Infinite FTP, and have most premium skins free for the Gamepass or paid versions.
 
It has been theorized on several websites (including Kotaku) that perhaps "a new way to play" might mean VR?

I've already had some tinfoil hat theories that Xbox might be headed that direction. I just want to add that after remembering a guy [Nibre] who was making his own very promising MCC VR mod last year, I set out to see what happened to him... So after releasing a video of his progress in ReclaimerVR in Dec of '19, he even teased a new info dump in May; well, he went completely MIA right after that. I'm not saying it's aliens...but it's aliens! Speaking of, he also previously successfully modded Alien: Isolation into VR.

These are his last 3 Tweets:





Is it possible that MF went silent because he went official? Was his last Tweet about meeting with 343i/MS? Who knows? Maybe he's even there, and not even tied to "a new way to play" comment. What's weird is just how much progress the guy made on his own before disappearing. He was heavily involved in the Halo community, even apart from the VR project.
 
I need to go back and play through all of them in order leading up to Halo Infinite.
I've recently played through Halo 4 and playing 5 now, as I never played those campaigns at all, and it's interesting to see them in their best form. Neither taking place on a ring world of their namesake always bothered me, but I can now see how they were going for something different, which I kind of have to respect. Halo 4 graphics were just top notch on Series X, but honestly, I'm going to end it with playing 3 over again, right before Infinite. I think that one is now my favorite Halo. It looked phenomenal on One X, and I teased myself with some Series X gameplay using the new MCC FOV slider. On a big screen, the FOV at 90⁰-100⁰+ not only plays better, but looks so much more next-gen, especially at 60fps. What they have done with improving the campaigns on MCC is just pure wizardry! Halo 5 OTOH, could already use a little love in some of the same areas.
 
...I should add that after playing through Halo 4, and onto 5, that I didn't realize just how much of a homecoming Infinite was setting up to be.
 
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I played em all in the 4/120 modes and....These games don't hold up well in gameplay or visuals.

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