Halo4 info...maybe something, maybe bs

AdultInTheRoom

i picked the wrong week to quit sniffing glue
Sep 11, 2013
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stolen from reddit:

Actual Xbox 360 Halo 4 was running on a phone, tablet, and Windows 8 PC.

Using Azure cloud they were able to already get lag down to 45ms in current testing, will be reduced.

Demo was even said to be running on iOS and Android.

That's all I currently know, I'll update if I get more info.

http://imgur.com/3SZpIo0
 
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Why is this a big deal? The 360 is 8 year old tech.
 
Why is this a big deal? The 360 is 8 year old tech.

From what I understand, they would need a slew of PowerPC servers added to the Azure infrastructure, or efficiently emulate it through software..probably not that easy given latency and input lag issues for streaming
 
From what I understand, they would need a slew of PowerPC servers added to the Azure infrastructure, or efficiently emulate it through software..probably not that easy given latency and input lag issues for streaming
Doesn't every phone have tech that exceeds 360 easily by now? The link said it was on a phone what res would that be @?
 
Why is this a big deal? The 360 is 8 year old tech.

The point was to show that they can use the cloud to stream a game. The device it was being streamed to could have been anything, but they chose a windows phone. It could have been Surface Tablet if they chose it to be.
 
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As you guys know, this isn't something that's new... OnLive has done this. Gaikai has demonstrated this...

The big deal is how fast it is, and the quality it's being produced with... Let's just say even if Gaikai and OnLive have done it before, there's perceptible and obvious latency which impacts your gaming experience... if it could be done well enough so that core gamers can't tell the difference, then the quality of what your streaming (in this case Halo 4) isn't what's important... it's the quality of the replicated experience... and if the quality of the replicated experience is such that core gamers cannot tell the difference between the game being run locally and the game being run in the cloud... then all of a sudden, local hardware matters MUCH less... and the hardware in the cloud makes it possible to achieve visuals which far exceed anything done today, on PC or console.

Also, Halo 4 wasn't chosen because of its graphical prowess... it was chosen because of the importance of the gameplay being flawless, crisp, fast, and imperceptibly as good as the locally played title... :)
 
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As you guys know, this isn't something that's new... OnLive has done this. Gaikai has demonstrated this...

The big deal is how fast it is, and the quality it's being produced with... Let's just say even if Gaikai and OnLive have done it before, there's perceptible and obvious latency which impacts your gaming experience... if it could be done well enough so that core gamers can't tell the difference, then the quality of what your streaming (in this case Halo 4) isn't what's important... it's the quality of the replicated experience... and if the quality of the replicated experience is such that core gamers cannot tell the difference between the game being run locally and the game being run in the cloud... then all of a sudden, local hardware matter MUCH less... and the hardware in the cloud makes it possible to achieve visuals which far exceed anything done today, on PC or console.

Also, Halo 4 wasn't chosen because of its graphical prowess... it was chosen because of the importance of the gameplay being flawless, crisp, fast, and imperceptibly as good as the locally played title... :)

OH SNAP! I gotcha mate! So this is a HUGE deal then. If this kind of gaming can be streamed through the Cloud without there being any difference in quality, then this essentially means...well, the Cloud is a big deal for the X1 in the future. We'll just leave it at that....

Wait wait wait. I thought the Cloud was just a buzz word! What're you trying to pull Flynn? I see what your doing here mate, and for most of us, this crap ain't gonna work!! Haven't you heard the Ps4 (with it's 50% more power no less...) creates worm holes in space? Not to mention PIXAR will create their next film ENTIRELY on the Ps4?!


WE'RE ON TO YA PAL!! WE'RE ON TO YA!!...
 
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We knew this already.

Meanwhile....

IF they are making this kind of progress already, we may see the Cloud more realized on the X1 then we initially thought. I love progress...

I don't think it will be ready for a while, probably not before Gaikai goes up for PS4 players..although I would find it funny if MS was like hey..here's this thing we didn't tell you about..that is ready before these other people.

Yes, I am a d**k lol
 
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This is probably a sign of things to come indeed. I think the Xbox brand is expanding big time, it's on windows phone, windows pc and all Microsoft has to do now is make their full game portfolio or at least most of it available to the rest of their other platforms including their harware partners. Hence making the Xbox experience even more widely available and not locked to the console only. IMO this is were is headed and I'm ok with it.
 
Important to note, a game like Killzone 2 had controller latency of 130+ to nearly 200ms latency with the fastest setup possible.

While other experiences have very low latency (PS3's XMB with the Dual shock only had 66ms, I believe), there are actually *many* games which already have latency of well over 100ms (run locally)... so with Xbox One's reduction in controller latency (when compared to last gen's controller, and the competitions from what I hear), and the incredible work that's going on to get super-low latency from streaming these games - it'll be quite easy for MS to get experiences which control far better than Killzone 2, and even approach the absolute *best* latency scenarios from last gen, while streaming it all from cloud services. Pretty impressive...
 
http://www.reddit.com/r/xboxone/comments/1n7466/s***_just_got_real_in_the_cloud/
 
Mary Jo had actually talked about this something like 18 months ago. MS was testing it back then with Halo 4 for their cloud streaming research projects. The most interesting part of this to me is that it would seem MS might be taking the concept of adding GPU's into their cloud backend for Xbox seriously. Sooner the better. I'd be surprised if by the end of 2014 we don't see both consoles with current and next gen games available for streaming.
 
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Very interesting indeed... all the hardware arguments could be irrelevant soon. Imagine Xbox and Playstation as a service akin to steam useable by everyone - good times ahead!
 
Man, if it's so easy to code for all three why don't they release Halo 4 for PC?

Halo 4 hasn't been recompiled to run natively on those devices, the devices are just running connect clients which connect to the cloud service running the game... And it's a hacked build with no achievements, no live config file, etc. Just getting the bare bones running on cloud VM's wasn't trivial, and getting a ported game from "running" to "shippable" requires a great deal more sweat equity.