IGN seemed to like the combat in their final preview.
www.ign.com
"The combat was the highlight for me, which I was not expecting. In previous Potter games, the quicksilver wizard clashes of the books are reduced to dull, rote third-person shooting galleries — Harry, Ron, and Hermione taking on an endless series of identical death eaters, who all seem to brandish magical facsimiles of shotguns and sniper rifles. Hogwarts Legacy changes the formula considerably. Despite the projectiles ricocheting back and forth across the arenas, the game functions more like a Ninja Gaiden-esque combo masher. Your character automatically locks onto wherever they're facing, and the hocus-pocus that comes cascading out of your wand can be chained together like a screen-filling, health bar-obliterating Marvel Vs. Capcom tsunami. Game director Alan Tew compares the system to a sort-of "long-range dueling.
"The combat was the highlight for me, which I was not expecting. In previous Potter games, the quicksilver wizard clashes of the books are reduced to dull, rote third-person shooting galleries — Harry, Ron, and Hermione taking on an endless series of identical death eaters, who all seem to brandish magical facsimiles of shotguns and sniper rifles. Hogwarts Legacy changes the formula considerably. Despite the projectiles ricocheting back and forth across the arenas, the game functions more like a Ninja Gaiden-esque combo masher. Your character automatically locks onto wherever they're facing, and the hocus-pocus that comes cascading out of your wand can be chained together like a screen-filling, he
The physics engine absolutely revels in your chaos — bodies fly across the map like they've become weightless and boneless at the mercy of your command.