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DriedMangoes

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Sep 12, 2013
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I just started this and the game is stunning. Unfortunately gameplay is not of the same quality. I don't know why they made it so Aloy can only climb certain areas and then completely remove her climbing ability during certain times of the game. This seems to happen most often for the puzzles which remove Aloy's ability to climb in favor of making the player find a box to get to a higher area where she'd normally be able to climb up to.

As for combat, its a mess. The enemies having tracking which wouldn't be that bad if it wasn't for the enemies also having this weird ability to slide over to the player. If you combine the tracking and sliding you get combat that doesn't feel fun since the enemies don't follow any kind of rules that make sense for the player to read.

I'm really surprised at how this game turned out. I'll give it some more time but it doesn't look like this is the sequel I was hoping for, feels more like an expansion. It doesn't help that Elden Ring was my last game where gameplay destroys this and many other open world titles.

Elden Ring is hard to beat. Even for HFW.

I played HFW first then Elden Ring and I had the desire to fully plat the latter but not the first.

Graphics wise though, HFW is top tier.
 

BUSTERMAN

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Sep 13, 2013
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Elden Ring is hard to beat. Even for HFW.

I played HFW first then Elden Ring and I had the desire to fully plat the latter but not the first.

Graphics wise though, HFW is top tier.
I'm just really surprised at the state of overall gameplay for this title. We have had open world games that let you climb anywhere for years and yet for this game its really restricted. And combat is so bad its no wonder why a few developers went on to complain about Elden Ring, that game exposed games like this and their weak design for gameplay. It sure looks like most resources went into making this game look good but perhaps they should have dialed that down in favor of nailing gameplay.
 
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DriedMangoes

Be kind because you don't know
Sep 12, 2013
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I'm just really surprised at the state of overall gameplay for this title. We have had open world games that let you climb anywhere for years and yet for this game its really restricted. And combat is so bad its no wonder why a few developers went on to complain about Elden Ring, that game exposed games like this and their weak design for gameplay. It sure looks like most resources went into making this game look good but perhaps they should have dialed that down in favor of nailing gameplay.

It just felt more of the same from the first one for me in terms of gameplay, which wasn't really a bad thing but more improvement would have been nice. I didn't feel too restricted in my movements though 🤔
 

DriedMangoes

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Sep 12, 2013
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When Horizon Forbidden West launched, we recommended playing with the 30fps quality mode - because the 60fps mode's 3200x1800 checkerboard solution didn't quite work. However, Guerrilla Games' latest patch is a game-changer. It's still 1800p checkerboard, but the developers have massively revamped the anti-aliasing solution, removing the shimmer and vastly improving image quality. So which way should you play the game now - 30fps 4K or 60fps checkerboard? John Linneman gives us his thoughts!

Also from Eurogamer,

Horizon Forbidden West's upgraded performance mode is now the best way to play
 

JinCA

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Sep 11, 2013
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Now if only they'd make Aloy more interesting, get a better story than the one the game shipped with and add some kind of enemy lock on for melee combat we'll be in business lol. Beautiful game but the first one was so much more enjoyable. I'd replay the first one some day, I have no desire to play Forbidden West again other than to maybe see some places I didn't visit yet. That being said if they gave us some story DLC where we got to play as another character I'd be right back in it.
 

DriedMangoes

Be kind because you don't know
Sep 12, 2013
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This is why HFW is THE bar to beat for open world action RPG's now. What GG has accomplished is amazing with the level of visual fidelity they've able to put on screen even with lots of fighting action.
 
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Frozpot

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Sep 13, 2013
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The Geometry density in this game is definitely way up there. Online knock I have in the visuals is the fa es are still pretty wonky and stiff, and Aloy's hair needs more friction- it works well for gameplay, but it's distracting in the cutscenes.

Otherwise it's pretty stupendous how much stuff the fit onscreen. I'm in the first area past the prologue (headed to the embassy meeting to the forbidden west) and I already like Aloy better in this one than the first.

My only issue is I'm also replaying Ghost of Tsushima, and I really love that game. I'm digging having 60 fps and higher resolution for that game
 

JinCA

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Sep 11, 2013
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Make some Kotallo story DLC and then start with a new IP :p that or either get new writers for Aloy and give her some personality or kill her off lol.
 

karmakid

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Make some Kotallo story DLC and then start with a new IP :p that or either get new writers for Aloy and give her some personality or kill her off lol.
What if she dies in the next one? Maybe in the first third of the game, then swap it out with one more relatable? Maybe one you can create, using parts from the machines, a hybrid human/machine like a chimera cyborg :p
 

JinCA

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What if she dies in the next one? Maybe in the first third of the game, then swap it out with one more relatable? Maybe one you can create, using parts from the machines, a hybrid human/machine like a chimera cyborg :p
To be honest I'd rather they just went to a new IP, they could probably do a great open world fantasy action RPG. Hopefully they'll make that more fun, I don't think anything in this game was particularly fun. The melee wasn't improved at all, the flying mounts were slow and had no attacks unless you pick up something to drop and honestly the weapons they added don't seem to be as strong as the bow is most of the time so they are fairly useless as well. They did a great job with the side quests and making the side characters more unique and interesting/likeable but Aloy is just a bore.
 

karmakid

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To be honest I'd rather they just went to a new IP, they could probably do a great open world fantasy action RPG. Hopefully they'll make that more fun, I don't think anything in this game was particularly fun.
that’s like telling a racing dev to make a sci-fi mechanic shooter, or a fantasy action rpg…..wait was fable open world or more like specific zones?
 

JinCA

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that’s like telling a racing dev to make a sci-fi mechanic shooter, or a fantasy action rpg…..wait was fable open world or more like specific zones?
Not even close to the same thing lol. Racing games don't have combat mechanics, player animations, story lines I could go on and on. A fantasy action RPG would just be an evolution of what this studio is already doing.

As far as fable it wasn't really open world, it was basically narrow roads that lead to hubs that opened up, it wasn't open like GTA or Skyrim would be considered open world but it wasn't a truly linear game either. Let me take that back, the first one was fairly linear for the most part but the hub areas got bigger as the series went on.
 
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Pureshooter

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Not even close to the same thing lol. Racing games don't have combat mechanics, player animations, story lines I could go on and on. A fantasy action RPG would just be an evolution of what this studio is already doing.

As far as fable it wasn't really open world, it was basically narrow roads that lead to hubs that opened up, it wasn't open like GTA or Skyrim would be considered open world but it wasn't a truly linear game either. Let me take that back, the first one was fairly linear the hub areas got bigger as the game went on.
Fable II and Fable III were more open. You were confined to areas via loading screens, but there was more exploration.
 
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JinCA

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Fable II and Fable III were more open. You were confined to areas via loading screens, but there was more exploration.
Yeah they started letting you jump off of the road in specific spots to dig etc, the hub areas got quite a bit bigger as it went on. I wonder what Playground is going to do? if they'll go truly open world and maybe add mounts of some kind or keep it someone confined in parts and open in others.
 
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karmakid

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Not even close to the same thing lol. Racing games don't have combat mechanics, player animations, story lines I could go on and on. A fantasy action RPG would just be an evolution of what this studio is already doing.

As far as fable it wasn't really open world, it was basically narrow roads that lead to hubs that opened up, it wasn't open like GTA or Skyrim would be considered open world but it wasn't a truly linear game either. Let me take that back, the first one was fairly linear for the most part but the hub areas got bigger as the series went on.
Mario kart?
 
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