Kinect Topic

For hardcore gaming no, but games that my daughter loves, just dance and other games like that, she loves them.

My kinect get used all the time.

Family calls, daughter playing, voice commands seamless.

That is why I love my kinect.

Its not for everyone but it sure work for my house.
 
They could have dumped that R&D and Cash into a more powerful GPU and faster RAM.

And ended up with a PS4, which feels antiquated and last gen compared to my home console which seamlessly turns on by voice, recognizes me when I walk in the room, instantly swirches to any application or game, and controls my whole living room like something out of Star Trek.
 
Nobody uses it for anything other than voice commands, damn expensive mic.

Something most try then forget, buttons are king.
 
And ended up with a PS4, which feels antiquated and last gen compared to my home console which seamlessly turns on by voice, recognizes me when I walk in the room, instantly swirches to any application or game, and controls my whole living room like something out of Star Trek.

*****when it actually works******

My Kinect often fails to recognize me despite multiple tries to recalibrate.

It's like something out of Idiocracy, not Star Trek.

As for voice commands, most of the time while on my Xbox One, I have a controller in my hand and find it a lot quicker and more efficient to navigate with the controller rather than repeat myself multiple times or get misunderstood especially whenever the air conditioning or hear is running (which is more times than not in Chicago), despite the fact that I have a loud and clear voice.

The Kinect should have never been included with the console at launch. It should have always been an accessory.

So yea, instead of a PS4, I have a less powerful console that cost $100 more at launch and has a half-a****, ugly, POS, antiquated dashboard that was built around an accessory that isn't included anymore and looks like something an Apple designer would crap out after eating a burrito contaminated with E.Coli.
 
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*****when it actually works******

My Kinect often fails to recognize me despite multiple tries to recalibrate.

As for voice commands, most of the time while on my Xbox One, I have a controller in my hand and find it a lot quicker and more efficient to navigate with the controller rather than repeat myself multiple times or get misunderstood especially whenever the air conditioning or hear is running (which is more times than not in Chicago), despite the fact that I have a loud and clear voice.

The Kinect should have never been included with the console at launch. It should have always been an accessory.

So yea, instead of a PS4, I have a less powerful console that cost $100 more at launch and has a half-a****, ugly, POS, antiquated dashboard that was built around an accessory that isn't included anymore and looks like something an Apple designer would crap out after eating a burrito contaminated with E.Coli.
you obviously had a defective kinct like that post. I test almost every kinect at my job and i can say for 98% of the time it works.
 
you obviously had a defective kinct like that post. I test almost every kinect at my job and i can say for 98% of the time it works.

I've listened to way too many podcasts and seen way too many other forum posts with similar issues. If we all have faulty Kinects, then the breakage rate on these is higher than the 360 RROD.

Under perfect conditions, the Kinect may work 90% of the time, but with people talking, heat/air conditioning running, the TV on, etc the thing fails to be reliable. I usually just end up going straight for the controller now rather than waste my breath or risk having the thing somehow mishear me as launch another App (it seems to mistake everything I say 'for Xbox go to music'- I'm wondering if there is some kind of underlying push here my MS). My fiancé, who thought the voice commands were cool at one point has given up trying to use them and called the thing stupid as well.

For facial recognition, I'm lucky if I get recognize 20% of the time. Maybe it's because I have the Kinect on a lower shelf (though it still seems to see me fine) because I don't want see the ugly thing and it's distracting red lights right below my television.
 
Nope.

Kinect works for sign-in well over 95% of the time. If you're not having that level of successor better, you're in the vast minority. For most people, it's over 98% successful at accurately signing people in.
 
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Nope.

Kinect works for sign-in we'll over 95% of the time. If you're not having that level of successor better, you're in the vast minority. For most people, it's over 98% successful at accurately signing people in.
Yeah, I don't know what the hell he's talking about.
 
Nope.

Kinect works for sign-in well over 95% of the time. If you're not having that level of successor better, you're in the vast minority. For most people, it's over 98% successful at accurately signing people in.

Where at? In test rooms where the Kinect is placed at the top of the shelf where there are no windows or mirrors or glass or paintings? What is most people? 51%?

A simple google search of Kinect sign in and recognition issues provides pages and pages of results with people replying with similar problems.

The podcasters on most of the podcasts that I listen to - giantbomb, ign, game informer, DLC, etc - all have had major problems with the sign in and recognition features and have given up.
 
Yeah, I don't know what the hell he's talking about.

I'm talking about a common problem experienced by myself and lots of others. I explained the issues in my above posts. I don't see what the hell you are trying to add to this thread by implying I'm lying/don't know what I'm talking about.

Why don't you do a simple Google search and see for yourself.
 
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Where at? In test rooms where the Kinect is placed at the top of the shelf where there are no windows or mirrors or glass or paintings? What is most people? 51%?

A simple google search of Kinect sign in and recognition issues provides pages and pages of results with people replying with similar problems.

The podcasters on most of the podcasts that I listen to - giantbomb, ign, game informer, DLC, etc - all have had major problems with the sign in and recognition features and have given up.

A Bing search for "how I died picking my nose" also turns up pages of weird things, doesn't change the fact that it's exceptionally rare to die from picking your nose. :txbrolleyes:

The data Microsoft receives from its real-world users is wonderfully consistent. Kinect sign-in works. I can also tell you that placement absolutely does matter, and lower is worse... but it doesn't change the stats significantly.
 
Where at? In test rooms where the Kinect is placed at the top of the shelf where there are no windows or mirrors or glass or paintings? What is most people? 51%?

A simple google search of Kinect sign in and recognition issues provides pages and pages of results with people replying with similar problems.

The podcasters on most of the podcasts that I listen to - giantbomb, ign, game informer, DLC, etc - all have had major problems with the sign in and recognition features and have given up.
So I go with google or where I work where I test them close to a hundred in a week? Also you want me to trust a site that cant give a real score on a game that comes out broken but yet it gives top scores?

Dont kid your self, if you dont like it i am fine but dont go saying statements like that because its faults. Can people have trouble setting up or dont know i can understand that, I set them up at my job for those who dont understand, but not broken or defect, its more like they dont know the commands.
 
My kinect works terrible in my living room. Just a matter of dynamics of the area I guess. In my back room, it works flawlessly. I don't use it that often, but it is really nice to have and I wouldn't want a One without it. Worth the extra cash for auto sign in and voice commands IMO.
 
A Bing search for "how I died picking my nose" also turns up pages of weird things, doesn't change the fact that it's exceptionally rare to die from picking your nose. :txbrolleyes:

The data Microsoft receives from its real-world users is wonderfully consistent. Kinect sign-in works. I can also tell you that placement absolutely does matter, and lower is worse... but it doesn't change the stats significantly.

Let's not pretend this is an isolated issue only experienced by me or a select few. A google search yields 100's, if not 1000's of results. When reading the reddit or forum responses to those issues, about half of the respondents I saw are also experiencing similar problems. In addition, most of the podcasters on the gaming podcasts I listen to have had problems with Kinect never signing them in and consistently misunderstanding them, and have since given up on it all together. And out of my 4 friends that own an Xbox One w/Kinect, 2 have put it away/sold it and the other 2 rarely, if ever, use it due to the accessory not working consistently enough. Most Xbox One reviews back from 2013 also pointed out inconsistencies with the Kinect as well. Obviously I don't have any hard numbers or statistics. But usually where there's smoke, there's fire.

As for the data. So when I had to say 'Xbox Pause' 5 times while watching Sons of Anarchy last night before it finally understood me, would Microsoft track that as a 20% success rate? Or what about when it misunderstands half the things I say for 'Xbox Go to Music' somehow? Or when I walked into my living room once again just not to play Witcher 3, and my Microsoft failed to recognize me, causing me to do a manual sign in? Doesn't seem like something that can really be tracked. How would MS know when it doesn't recognize or understand someone?

And I understand that placement matters, as does background noise, as do many other things, such as the presence of windows, mirrors, paintings, glass coffee tables, etc. They all combine to make the Kinect a very inconsistent and pretty crappy experience for me and many others. It would be nice for the Kinect to work, but I'm not going to set my Kinect at the top of my entertainment console, right below my TV, where it looks ugly and the red glow and white light get distracting. That's not worth it to me.

I'm sure the Kinect works fine in certain environments, but it doesn't work good enough in many others, including my own. Even if it did, it would still play a very minor role in my Xbox experience. I'm fine with it as it is now, as an optional accessory. But it was completely asinine of Microsoft to bundle it with every console at launch, to pretend like it would be different with the games this time around, and to originally claim that the Kinect was an integral part of the Xbox experience for which the One could not work without.

So I go with google or where I work where I test them close to a hundred in a week? Also you want me to trust a site that cant give a real score on a game that comes out broken but yet it gives top scores?

Dont kid your self, if you dont like it i am fine but dont go saying statements like that because its faults. Can people have trouble setting up or dont know i can understand that, I set them up at my job for those who dont understand, but not broken or defect, its more like they dont know the commands.

See above. And discrediting a several podcasters' experience with the Kinect because their website gave good reviews to a couple of games that have unforseen online issues is idiotic. Many times, the games are reviewed under very controlled conditions before they launch. Just like Microsoft seemed to have developed and tested the Kinect.

I'm pretty tech savvy, if I don't know how to set something up, then I don't see how your average household will be able to. Shouldn't have to pay another $100 for someone to set a $100 voice remote up.

And it doesn't get much simpler than 'Xbox Pause' or 'Xbox Volume Up/Down'. Either it works or it doesn't. And in many cases for me, it doesn't work anywhere nearly enough for it to be useful.
 
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Let's not pretend this is an isolated issue only experienced by me or a select few. A google search yields 100's, if not 1000's of results. When reading the reddit or forum responses to those issues, about half of the respondents I saw are also experiencing similar problems. In addition, most of the podcasters on the gaming podcasts I listen to have had problems with Kinect never signing them in and consistently misunderstanding them, and have since given up on it all together. And out of my 4 friends that own an Xbox One w/Kinect, 2 have put it away/sold it and the other 2 rarely, if ever, use it due to the accessory not working consistently enough. Most Xbox One reviews back from 2013 also pointed out inconsistencies with the Kinect as well. Obviously I don't have any hard numbers or statistics. But usually where there's smoke, there's fire.

As for the data. So when I had to say 'Xbox Pause' 5 times while watching Sons of Anarchy last night before it finally understood me, would Microsoft track that as a 20% success rate? Or what about when it misunderstands half the things I say for 'Xbox Go to Music' somehow? Or when I walked into my living room once again just not to play Witcher 3, and my Microsoft failed to recognize me, causing me to do a manual sign in? Doesn't seem like something that can really be tracked. How would MS know when it doesn't recognize or understand someone?

And I understand that placement matters, as does background noise, as do many other things, such as the presence of windows, mirrors, paintings, glass coffee tables, etc. They all combine to make the Kinect a very inconsistent and pretty crappy experience for me and many others. It would be nice for the Kinect to work, but I'm not going to set my Kinect at the top of my entertainment console, right below my TV, where it looks ugly and the red glow and white light get distracting. That's not worth it to me.

I'm sure the Kinect works fine in certain environments, but it doesn't work good enough in many others, including my own. Even if it did, it would still play a very minor role in my Xbox experience. I'm fine with it as it is now, as an optional accessory. But it was completely asinine of Microsoft to bundle it with every console at launch, to pretend like it would be different with the games this time around, and to originally claim that the Kinect was an integral part of the Xbox experience for which the One could not work without.



See above. And discrediting a several podcasters' experience with the Kinect because their website gave good reviews to a couple of games that have unforseen online issues is idiotic. Many times, the games are reviewed under very controlled conditions before they launch. Just like Microsoft seemed to have developed and tested the Kinect.

I'm pretty tech savvy, if I don't know how to set something up, then I don't see how your average household will be able to. Shouldn't have to pay another $100 for someone to set a $100 voice remote up.

And it doesn't get much simpler than 'Xbox Pause' or 'Xbox Volume Up/Down'. Either it works or it doesn't. And in many cases for me, it doesn't work anywhere nearly enough for it to be useful.
Pay me 100 and I will come set it up correctly for you. Lol. I kid... Mine works for me about 80 percent of the time. It can have its moments though.
 
Let's not pretend this is an isolated issue only experienced by me or a select few. A google search yields 100's, if not 1000's of results. When reading the reddit or forum responses to those issues, about half of the respondents I saw are also experiencing similar problems. In addition, most of the podcasters on the gaming podcasts I listen to have had problems with Kinect never signing them in and consistently misunderstanding them, and have since given up on it all together. And out of my 4 friends that own an Xbox One w/Kinect, 2 have put it away/sold it and the other 2 rarely, if ever, use it due to the accessory not working consistently enough. Most Xbox One reviews back from 2013 also pointed out inconsistencies with the Kinect as well. Obviously I don't have any hard numbers or statistics. But usually where there's smoke, there's fire.

As for the data. So when I had to say 'Xbox Pause' 5 times while watching Sons of Anarchy last night before it finally understood me, would Microsoft track that as a 20% success rate? Or what about when it misunderstands half the things I say for 'Xbox Go to Music' somehow? Or when I walked into my living room once again just not to play Witcher 3, and my Microsoft failed to recognize me, causing me to do a manual sign in? Doesn't seem like something that can really be tracked. How would MS know when it doesn't recognize or understand someone?

And I understand that placement matters, as does background noise, as do many other things, such as the presence of windows, mirrors, paintings, glass coffee tables, etc. They all combine to make the Kinect a very inconsistent and pretty crappy experience for me and many others. It would be nice for the Kinect to work, but I'm not going to set my Kinect at the top of my entertainment console, right below my TV, where it looks ugly and the red glow and white light get distracting. That's not worth it to me.

I'm sure the Kinect works fine in certain environments, but it doesn't work good enough in many others, including my own. Even if it did, it would still play a very minor role in my Xbox experience. I'm fine with it as it is now, as an optional accessory. But it was completely asinine of Microsoft to bundle it with every console at launch, to pretend like it would be different with the games this time around, and to originally claim that the Kinect was an integral part of the Xbox experience for which the One could not work without.



See above. And discrediting a several podcasters' experience with the Kinect because their website gave good reviews to a couple of games that have unforseen online issues is idiotic. Many times, the games are reviewed under very controlled conditions before they launch. Just like Microsoft seemed to have developed and tested the Kinect.

I'm pretty tech savvy, if I don't know how to set something up, then I don't see how your average household will be able to. Shouldn't have to pay another $100 for someone to set a $100 voice remote up.

And it doesn't get much simpler than 'Xbox Pause' or 'Xbox Volume Up/Down'. Either it works or it doesn't. And in many cases for me, it doesn't work anywhere nearly enough for it to be useful.
You are in the vast, vast minority.
 
Nope.

Kinect works for sign-in well over 95% of the time. If you're not having that level of successor better, you're in the vast minority. For most people, it's over 98% successful at accurately signing people in.

Non-kinect works for sign in 100% of the time :tounge:
 
Non-kinect works for sign in 100% of the time :tounge:

That's false. User-error accounts for a non-zero number of failed sign-ins.

Besides, the time savings for all the times it works beautifully more than make up for the few times it fails. Love Kinect.
 
That's false. User-error accounts for a non-zero number of failed sign-ins.

Besides, the time savings for all the times it works beautifully more than make up for the few times it fails. Love Kinect.

Never happened to me.

Time savings, really...
 
Agreed. If you don't take the time to learn to use it and follow the instructions, a huge percentage of malfunctions during use are due to user error.

I did. I read the instructions and tried recalibrating it several times. That's not the problem. I'm not an idiot. The problem is that the Kinect just doesn't work well in all living rooms or environments.

Learn to read my post before commenting.
 
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I think this thread has probably run its course. Everyone has had their say.
 
List of working commands... so far
  • "Hey, Cortana"
  • "Go, Home"
  • "Watch TV"
  • "Volume down/up"
  • "Volume down/up (numerical amount)"
  • (Weather based questions)
JOKES YEP!!
 
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that means no more Xbox do etc, now you say Cortana, preview members only 2016 for the rest
and she TALKS back to you

talking xbox !!