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Is there a place for all the comprehensive faceoff results with detailed analytics?

Nope, because right now the few games out run mostly the same on both platforms and there'd be no value to it until more games come out. All you get now is cherry picked screens for the clickbait (zomg 120hz mode in a cutscene has a headlight that's off!!)

Nobody here posted the COD one from DF here because it ran 60 fps with ray tracing better on Series X, but 120 mode was better on PS5.
 
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Nope, because right now the few games out run mostly the same on both platforms and there'd be no value to it until more games come out. All you get now is cherry picked screens for the clickbait (zomg 120hz mode in a cutscene has a headlight that's off!!)

Nobody here posted the COD one from DF here because it ran 60 fps with ray tracing better on Series X, but 120 mode was better on PS5.






Are you talking about this part?

"Frame-rates are rock solid for most of the duration whether you run with RT or without (our advice: definitely use it) though we did find one area on PS5 that can drop to 45fps, while Series X remains rock solid. Curiously, restarting to the checkpoint can see PS5 leap back to 60fps sometimes too - so this is likely a minor bug that needs resolving. It's a moot point really though as this solitary drop in performance happens in a non-playable part of the game so it has no real importance to the way Cold War plays."
 
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So, when PS5 does something bad it is a bug, while with XSX it is a critical flaw?

Come on now... this isn't even moving goalposts, as the goalposts were never set fairly to begin with.
 
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The reason I brought up the new COD is that the ray tracing performance doesn't matter, because turning that on for a PS5 or an XSX will likely cause your console to hard crash and go into a full power down mode. There's reports of people having their consoles bricked.

This is all on the game and not on the hardware.
 
The reason I brought up the new COD is that the ray tracing performance doesn't matter, because turning that on for a PS5 or an XSX will likely cause your console to hard crash and go into a full power down mode. There's reports of people having their consoles bricked.

This is all on the game and not on the hardware.
I disabled Ray Tracing on both my PS5 (bug) and XSX (critical flaw) in COD. Now COD works.
 
Never a Brian in video games :(



That's close enough.
 
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I think it's pretty clear that the bunch of games released for these new consoles at this early point in their lives favors PS5 in most ways.
It's perplexing, the most knowledgeable and experienced experts (DF) are dumbfounded by it, but I guess time will tell if the higher, on paper, specs of the XSX will come to fruition for 3rd party games or not.
 
So, when PS5 does something bad it is a bug, while with XSX it is a critical flaw?

Come on now... this isn't even moving goalposts, as the goalposts were never set fairly to begin with.

Well depends. It's a non playable part of the game, and the drops aren't consistent as restarting the checkpoint the drop is sometimes not there, then I'd says it's pretty conclusive that it's a bug.

There's no set parameters, just merely discussing what the reality is presenting to us now. Yes, the XSX is more powerful on paper but something is up when most of the new multiplats are all running better on the PS5. It's just fact at this point.
 
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Nice looking game.


Interesting. So DF concludes that both versions virtually the same for PS5 and XSX but PS has slight advantage again. Hedon , looks like load times are pretty much the same too since DF didn't focus much here.

"Performance is also mostly identical: all versions use a mixed frame-rate - gameplay operates at 60fps while replays and interstitial scenes update at 30 frames per second. At these limits, the PlayStation 5 and Series S versions essentially operate flawlessly, while curiously Xbox Series X occasionally has single frame drops. It's all pretty cut and dried, except for one exception: the parametric camera option runs locked at 60fps on PlayStation 5, but does drop frames on Series consoles. Thankfully, this is easily avoided by using other camera angles (and the parametric viewpoint isn't actually that great for gameplay). It's really just an academic difference, but it is there, and PS5 does ultimately have the edge here."

EDIT added TLDR:


PS5 & Series X 4k native.
Series S 1080p native.
PS4 Pro native 4k with visual downgrades.
Same visual fidelity between PS5 and Series S|X.
Gameplay 60fps / Cutscenes 30fps.
PS5 flawless 60fps.
Series S flawless 60fps except for the parametric camera option where there is bigger dips.
Seires X has single frame drops plus bigger dips in parametric camera option.
 
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Well depends. It's a non playable part of the game, and the drops aren't consistent as restarting the checkpoint the drop is sometimes not there, then I'd says it's pretty conclusive that it's a bug.

There's no set parameters, just merely discussing what the reality is presenting to us now. Yes, the XSX is more powerful on paper but something is up when most of the new multiplats are all running better on the PS5. It's just fact at this point.

The AC:V stuff was almost entirely cutscenes too. There's one scene where you technically walk your player while getting some dialog, so it is technically "gameplay" but not really. They said flat out that the main game ran the same.

There's massive battles in that game that ran just fine on both consoles.

We're also talking about single frame drops here. That's the kind of thing most people wouldn't even be able to see wthout DF's tools.

People are forgetting back to X1/PS4 launch we had games running at 640p vs 900p and major differences.

The important thing from the NBA game is how much better the next gen looks even over a recent PS4 Pro. These games look amazing and are a huge upgrade.
 
The AC:V stuff was almost entirely cutscenes too. There's one scene where you technically walk your player while getting some dialog, so it is technically "gameplay" but not really. They said flat out that the main game ran the same.

There's massive battles in that game that ran just fine on both consoles.

We're also talking about single frame drops here. That's the kind of thing most people wouldn't even be able to see wthout DF's tools.

People are forgetting back to X1/PS4 launch we had games running at 640p vs 900p and major differences.

The important thing from the NBA game is how much better the next gen looks even over a recent PS4 Pro. These games look amazing and are a huge upgrade.

I don't think anyone's debating whether it's still a nice upgrade from last gen to next gen, because it definitely is for both consoles.

The difference here though is that there were performance dips not just in one nonplayable cutscene and they weren't fixed by restarting the checkpoint.

The AC:V before patch according to NXGamer, VGTech and DF, all concluded that the XS versions were running subpar compared to the PS5 which ran really nice relatively speaking (97% at 60fps from the VGtech test). The XSX had fps dips during cutscenes (like you saw down to 46, when PS5 was at 60), significant amount of screen tears, fps consistent dips in some towns which bogged down the performance and they've shown it in their videos side by side in like for like scenarios between the 2 consoles. After the patch came out, it was analyzed that Ubisoft made the dynamic resolution scaling more aggressive in the XS consoles lowering the dynamic 4K resolution sometimes to 1080p-1188p range (NXGamer lowest count was 1080p, DF lowest count was 1188p), helping performance and lessening screen tears. Though, as you and Hrudey have stated, seemed to have made the game worse as there's now broken quick travel and you notice the blurrier dynamic resolutions in your versions of the game.

They didn't seem to have done much with the PS5 version with the patch in terms of helping, resolution was still around 1368p-1440p except it made the game run worse than pre-patch for some odd reason. Dynamic resolution is the same but there were now more performance dips than before (92% at 60fps compared to 97% pre-patch which is a 5% decline in performance at 60fps according to VGTech test) and more screen tears than before. Though DF and NXgamer conclude that the performance was similar pre and post patch for PS5 so maybe VGtech encountered a bug and needed to restart his PS5 or something to see if that would have helped with the test.
 
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NBA2K looks insane on next gen

I play NBA2K with the Broadcast camera angle, the upgrades are not as apparent to me here in this angle except for the lighting which is much improved. But in instant replays and close ups during dunks or layups and fouls, models definitely look much better there.
 
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Stumbled upon this today. Pretty interesting considering this was a month before launch in October.

"We haven't actually had hands on with the PS5 yet, but just talking to developers... I think people will be surprised in a good way. [I have been] hearing some good things about that PS5."



A bit vague but it's hard not to read this like doing better than its numerical grunt. What comes to mind is Sony (correctly) saying that flops are just a paper calculation of CUs, it's ALUs * 2 * clock speed, but other things on the die scale with clock speed, caches, buffers, command processors, etc, plus API differences and so on.


aFruBzH.jpg
 
I don't think anyone's debating whether it's still a nice upgrade from last gen to next gen, because it definitely is for both consoles.

The difference here though is that there were performance dips not just in one nonplayable cutscene and they weren't fixed by restarting the checkpoint.

The AC:V before patch according to NXGamer, VGTech and DF,

That whole thing shows that one software patch to one game can make a huge impact on the performance of the game, which shows clearly that it is the software, and not the hardware. It also shows that these "problems" are really minor in the grand scheme of things. It also shows that future games will be even better.
 
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That whole thing shows that one software patch to one game can make a huge impact on the performance of the game, which shows clearly that it is the software, and not the hardware. It also shows that these "problems" are really minor in the grand scheme of things. It also shows that future games will be even better.

Ubisoft aren't particularly good at optimizing some of their games either.

You are right about the software part though. It's not just about the hardware.
 
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