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The guy he is communicating with just got destroyed.



Ethomaz is the biggest clown. I used to post back and forth with him 10 plus years ago on VG Chartz forums. The dude has only gotten worse with the fanboy nonsense for Sony.
 
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He's ducking the questions about what the non RDNA 2 parts are.
Pictures show RDNA 1 and he knows it.

You should actually go read the entire thing on Twitter. He explains he is being snarky because the silicon refers to the entire SoC. So it includes non RDNA things on it.

The guys question wasn’t asked right, but he deserves it because that person is a f***ing joke.
 
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You should actually go read the entire thing on Twitter. He explains he is being snarky because the silicon refers to the entire SoC. So it includes non RDNA things on it.

The guys question wasn’t asked right, but he deserves it because that person is a f***ing joke.
Yeah it spilled over to gaf...
 
In the end, the real power is in the tools and exclusive in house talent. Both PlayStation and Xbox have prioritization on improving and having the best tools. Both have top notch in house talent. Will be the best generation. Neither console is gimped. If you have the time and money, having both will be ideal. Everyone have fun!
This is true. You can have all your baked in stuff that engines do for you. Have nice material shaders and lots of polys, but the talent makes the difference where it counts. Just look at the stuff Naughty Dog does, or... The God of War Guys (name escapes me). Prefab models are one thing. The talent makes them memorable.

I'm sure we will get lots of beautifully rendered, completely generic characters. Realistic Environments that fade into the background because we see them every day.

Hopefully soon, Real looking characters will be overlooked and we will start seeing more variety in art style. I'd kinda prefer hyper-real characters anyway. Like The old school Gears of War characters. The new games lost a lot of personality when they went with realistic looking character proportions for their Mains.
 
This is true. You can have all your baked in stuff that engines do for you. Have nice material shaders and lots of polys, but the talent makes the difference where it counts. Just look at the stuff Naughty Dog does, or... The God of War Guys (name escapes me). Prefab models are one thing. The talent makes them memorable.

I'm sure we will get lots of beautifully rendered, completely generic characters. Realistic Environments that fade into the background because we see them every day.

Hopefully soon, Real looking characters will be overlooked and we will start seeing more variety in art style. I'd kinda prefer hyper-real characters anyway. Like The old school Gears of War characters. The new games lost a lot of personality when they went with realistic looking character proportions for their Mains.
Yep. The artistic talent is going to be magnified. Much less time spent on tedious stuff that any mid level dev could do and more time spent on the areas that separate the images. My buddy was telling me that based on his experience with Metahuman for example, it eliminates the need for mid tier devs who do a lot of busy work however high level people will have more time to make these models special. I've also been following a bunch of UE guys on Twitter since my conversations with him and much of what he talked about seems to be coming to fruition. Look at this example from Scionti at the Initiative and see some of the other things he's been playing around with. When the nanite stuff hits, it's going to get extra crazy.

 
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Yep. The artistic talent is going to be magnified. Much less time spent on tedious stuff that any mid level dev could do and more time spent on the areas that separate the images. My buddy was telling me that based on his experience with Metahuman for example, it eliminates the need for mid tier devs who do a lot of busy work however high level people will have more time to make these models special. I've also been following a bunch of UE guys on Twitter since my conversations with him and much of what he talked about seems to be coming to fruition. Look at this example from Scionti at the Initiative and see some of the other things he's been playing around with. When the nanite stuff hits, it's going to get extra crazy.


What scares me a bit is people leaning too heavily on this stuff and eventually not actually developing skills. Why bother learning to rig or model? Get some companies not even needing to hire modelers or even actual artists. Just someone with a eye for tweaking.
 
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Jeez. VG Chartz has forums? Must be a cesspool.

This was the last few years of the 360/PS3 era.

And yes it always has been. Back the ethomaz would come up with every ridiculous conspiracy theory about hardware sales any month the PS lost.
 
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"A new teardown video investigates why joystick drift occurs in Dualsense and other controllers, and suggests that PS5’s analog sticks have an operating life of around 417 hours."

I can't believe that lol they would've done internal testing for thousands of hours surely.
 
Just like nintendo did with their drift, and the 360s that RRD?

Jim Carrey Reaction GIF
 
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Let me get this straight, people are using a Xbox research and design staff on twitter as a source to prove Xbox is RDNA 2.

Cerny who has been the hardware engineer for the past iterations of Playstation in the last decade puts out an hour long video diving into the tech of the PS5 and states on record it's a custom RDNA 2 based chip. The CEO of AMD also tweets out #RDNA2 from the PS5's earlier trailer and here we are with Xbox fans still posting about RDNA 1.x nonsense and not believing it's RDNA 2. Hilarious.
 
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Let me get this straight, people are using a Xbox research and design staff on twitter as a source to prove Xbox is RDNA 2.

Cerny who has been the hardware engineer for the past iterations of Playstation in the last decade puts out an hour long video diving into the tech of the PS5 and states on record it's a custom RDNA 2 based chip. The CEO of AMD also tweets out #RDNA2 from the PS5's earlier trailer and here we are with Xbox fanboys still posting about RDNA 1.x nonsense and not believing it's RDNA 2. Hilarious.
If one believes such nonsense.
 
This is true. You can have all your baked in stuff that engines do for you. Have nice material shaders and lots of polys, but the talent makes the difference where it counts. Just look at the stuff Naughty Dog does, or... The God of War Guys (name escapes me). Prefab models are one thing. The talent makes them memorable.

I'm sure we will get lots of beautifully rendered, completely generic characters. Realistic Environments that fade into the background because we see them every day.

Hopefully soon, Real looking characters will be overlooked and we will start seeing more variety in art style. I'd kinda prefer hyper-real characters anyway. Like The old school Gears of War characters. The new games lost a lot of personality when they went with realistic looking character proportions for their Mains.

I agree. PS4 was 1.84 teraflops and I'm sure most people didn't care when they were playing The Last of Us 2, Horizon Zero Dawn, FF 7 Remake, God of War, Ghosts of Tsushima, etc. on it because of how gorgeous they looked. Hardware and software's just half of the equation. Developer talent is the other half.
 
Let me get this straight, people are using a Xbox research and design staff on twitter as a source to prove Xbox is RDNA 2.

Cerny who has been the hardware engineer for the past iterations of Playstation in the last decade puts out an hour long video diving into the tech of the PS5 and states on record it's a custom RDNA 2 based chip. The CEO of AMD also tweets out #RDNA2 from the PS5's earlier trailer and here we are with Xbox fans still posting about RDNA 1.x nonsense and not believing it's RDNA 2. Hilarious.

“Custom” and RDNA2 “based” could mean anything. What we do know however it’s not full RDNA2. So what is it then? Based on pictures it’s RDNA1 with some RDNA2 features added on. Meanwhile you have posters like Tekphan pushing RDNA3 nonsense for months.
 
“Custom” and RDNA2 “based” could mean anything. What we do know however it’s not full RDNA2. So what is it then? Based on pictures it’s RDNA1 with some RDNA2 features added on. Meanwhile you have posters like Tekphan pushing RDNA3 nonsense for months.

It means exactly what it means. A CUSTOM, RDNA2-based architecture meaning its foundation is RDNA 2 and Sony customized it based on what they wanted out of it. I would expand further and guess that when they say full RDNA 2 they are talking about the feature set, rather than the technical layout because neither the XSX/S and PS5 SoC aligns 100% to the way RDNA1 and RDNA2 GPU's were built from AMD. So if Sony have their own versions for these RDNA 2 features, does it make the PS5 any less "full RDNA2"?

Check this video out by Locuza going through the multiple differences between RDNA 1, 2 and XSX.



"Some differences can be simply seen as a configuration details or adjustments for better backwards compatibility or even performance, since the RDNA2 frontend setup has less primitive units than previously.
Neither console aligns 100% to RDNA1 or RDNA2 GPUs from AMD.
Does that mean it's not "full RDNA2"?
This depends what someone sees as "full RDNA2", it's at least not identical to the way AMD builds their hardware and there are some differences but ultimately does that matter?"

Instead of focusing on semantics, maybe we should be focusing on the features and design choices that are in these consoles. Arguing about whether it's RDNA 1 or 2 is like we're talking about C3PO and someone be like "but is it full R2D2"? Both the XSX/S and PS5 are customized RDNA 2 with their architects picking and choosing what they want to put into their design.

In consoles the ideal approach is that architects take the available technologies and customize them, taking what they think is relevant for their vision to make their own product. Guessing what blocks can be classifed as RDNA1, RDNA2 and what feature list they check for are just for console wars but this is kind of pointless IMO because there is no global architectural vision into all this.

Again, look at AMD's official stance on this. Tells you all there is to it. They are the designers of RDNA 2. They won't be putting the PS5 logo on it if it's not RDNA 2.

1613865983902.png
 
It means exactly what it means. A CUSTOM, RDNA2-based architecture meaning its foundation is RDNA 2 and Sony customized it based on what they wanted out of it. I would expand further and guess that when they say full RDNA 2 they are talking about the feature set, rather than the technical layout because neither the XSX/S and PS5 SoC aligns 100% to the way RDNA1 and RDNA2 GPU's were built from AMD. So if Sony have their own versions for these RDNA 2 features, does it make the PS5 any less "full RDNA2"?

Check this video out by Locuza going through the multiple differences between RDNA 1, 2 and XSX.



"Some differences can be simply seen as a configuration details or adjustments for better backwards compatibility or even performance, since the RDNA2 frontend setup has less primitive units than previously.
Neither console aligns 100% to RDNA1 or RDNA2 GPUs from AMD.
Does that mean it's not "full RDNA2"?
This depends what someone sees as "full RDNA2", it's at least not identical to the way AMD builds their hardware and there are some differences but ultimately does that matter?"

Instead of focusing on semantics, maybe we should be focusing on the features and design choices that are in these consoles. Arguing about whether it's RDNA 1 or 2 is like we're talking about C3PO and someone be like "but is it full R2D2"? Both the XSX/S and PS5 are customized RDNA 2 with their architects picking and choosing what they want to put into their design.

In consoles the ideal approach is that architects take the available technologies and customize them, taking what they think is relevant for their vision to make their own product. Guessing what blocks can be classifed as RDNA1, RDNA2 and what feature list they check for are just for console wars but this is kind of pointless IMO because there is no global architectural vision into all this.

Again, look at AMD's official stance on this. Tells you all there is to it. They are the designers of RDNA 2. They won't be putting the PS5 logo on it if it's not RDNA 2.

View attachment 5042

party hard GIF
 
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With what I'm seeing... I will eventually own a Sony PS5 for exclusives, and the Xbox Series X for multiplatform games. Maybe wait for the PRO/XXX versions with how limited the systems are, and how weak their libraries will be for the first 2 or so years.

Most of the big games are years away anyways (so no hurry for me) but that is how I plan to do it with this new Gen = Own both for different reasons.

Good thing about waiting is... Instead of waiting for DEEP DOWN SCALEBOUND hyperware, I will know what they actually have to offer instead of hoping for what they may never get.
 
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What scares me a bit is people leaning too heavily on this stuff and eventually not actually developing skills. Why bother learning to rig or model? Get some companies not even needing to hire modelers or even actual artists. Just someone with a eye for tweaking.
I think it's a fair concern. Don't want to out the dev but I heard it from the prominent person in the industry that he wasn't using any of this stuff because he didn't want their games to look like everything else. His studios next game won't be using UE. That said, as a consumer I find there's a lot of Indie games that I greatly enjoy which don't have high quality visuals due to budget. I'd rather something high quality even if it's not "special" in those circumstances. Think of a game like State of Decay. Also was told by my buddy that UE5 will streamline things that are the tedious and time consuming. He claims it gives him more opportunity to differentiate his models and focus on the things that make them unique. In the end, I'm sure we'll see a lot of "samey" high end visuals this gen but I also expect the best of the best to still stand out.
 
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“Custom” and RDNA2 “based” could mean anything. What we do know however it’s not full RDNA2. So what is it then? Based on pictures it’s RDNA1 with some RDNA2 features added on. Meanwhile you have posters like Tekphan pushing RDNA3 nonsense for months.
This is what I keep saying. They are words that say nothing in terms of performance. Holding onto those words is playing semantics to win internet arguments. The details matter.
 
Nemez is one of the guys who was breaking down the picture of the PS5 die.

"The GPU uses mostly RDNA1 frontend (from what I can tell) and RDNA2 WGPs. Meaning performance-wise it will be closer to RDNA1 but it has RDNA2 features. This appears to be essentially the same approach the Xbox took."



"PS5 GPU isn't too much weaker than Xbox. Yes Xbox has 20% more TFLOPS, but they both have the same ROPs and rasterizers while the PS5 is clocked 22% higher = 22% more rasterizer/ROP throughput which in the end makes them... about the same performance in the real world. 5, Native PS5/Series X|S games require NVMe due to DirectStorage in the future, thats why you can't run them off a USB drive. In my opinion the PS5 feels a bit better thought out as a gaming machine, but only time will tell."

 
Nemez is one of the guys who was breaking down the picture of the PS5 die.

"The GPU uses mostly RDNA1 frontend (from what I can tell) and RDNA2 WGPs. Meaning performance-wise it will be closer to RDNA1 but it has RDNA2 features. This appears to be essentially the same approach the Xbox took."



"PS5 GPU isn't too much weaker than Xbox. Yes Xbox has 20% more TFLOPS, but they both have the same ROPs and rasterizers while the PS5 is clocked 22% higher = 22% more rasterizer/ROP throughput which in the end makes them... about the same performance in the real world. 5, Native PS5/Series X|S games require NVMe due to DirectStorage in the future, thats why you can't run them off a USB drive. In my opinion the PS5 feels a bit better thought out as a gaming machine, but only time will tell."


Yup PS5 is a tad bit more powerful overall and software will make this even more apparent.
 
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