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Which could be a problem for the PS5 IF a title has more RT demands throughout.

More RT demands favors the hardware that has MORE CUs to handle and split the load not how fast they are.

Now I did say 'favors' because as history has shown numerical superiority doesn't preclude a victory rather it hints at a more likely outcome.
PS5 is winning the head to heads it also has been using RT better.
But the numerical advantage both have.
PS5 runs them at a higher number and XSX has more.
Wider vs Faster.
We still don't know what custom RDNA 3 Features PS5 is using.
 
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Speaking of dev tools ... DF just released their dirt 5 comparison. Chalk another one up for the PS5 advantage column.

XSX and PS5 basically identical in all 60Hz modes, slightly better AF on PS5. Start of races also has slightly higher resolution on PS5. Single digit framerate advantages in some areas on PS5.

120Hz mode PS5 > XSX image quality. Probably a bug DF guess. Xbox marketing not doing much.View attachment 4391

Slightly lower details on Series X version and tearing.

Series S 600p in 120Hz. Other modes nice in 1080p TV.


The spinning damage control DF is doing for XSX is ridiculous.
Some parts like the above picture are a generational difference.
They say slightly when the video paints a different picture lol
 
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The spinning damage control DF is doing for XSX is ridiculous.
Some parts like the above picture are a generational difference.
They say slightly when the video paints a different picture lol

I think they don't want to get on the bad side of MS. It'll be a long generation ahead for them if they do.

The tone is definitely different in this video, maybe MS talked to them.
 
I'm just going to assume the PS5 is superior until proven otherwise.

Either way it doesn't matter. Both are beasts. But the Series X performance is an issue right now.
 
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There will eventually be victories by both, some devs will do better in a particular game with a particular console than the other. People keep saying things like Sony had their dev kits out sooner, that may be true but MS had GDK's out there for a long time as well and even though their "finished" one came out in the summer that's pretty typical for a console launch so it's nothing new here.

I still believe their issue is having a dev environment that focuses on current xbox consoles as well as new gen and PC, how are you supposed to get the most out a set spec when you have the tools are more generalized? Honestly they've botched this launch in every possible way AGAIN lol. People can bring up game pass and BC all they want but they've gotten "the most powerful console" that currently is losing just about every head to head it's involved in, they had no new 1st party launch games and nothing even coming out this year or likely even early next year. They can blame covid but Halo was in development for a long time and had a huge team, Halo also shouldn't have been their only 1st party launch window game, they are mismanaged over there and something should be done about that.
 
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There will eventually be victories by both, some devs will do better in a particular game with a particular console than the other. People keep saying things like Sony had their dev kits out sooner, that may be true but MS had had GDK's out there for a long time as well and even though their "finished" one came out in the summer that's pretty typical for a console launch so it's nothing new here.

I still believe their issue is having a dev environment that focuses on current xbox consoles as well as new gen and PC, how are you supposed to get the most out a set spec when you have the tools are more generalized? Honestly they've botched this launch in every possible way AGAIN lol. People can bring up game pass and BC all they want but they've gotten "the most powerful console" that currently is losing just about every head to head it's involved in, they had no new 1st party launch games and nothing even coming out this year or likely even early next year. They can blame covid but Halo was in development for a long time and had a huge team, Halo also shouldn't have been their only 1st party launch window game, they are mismanaged over there and something should be done about that.

would it have been a better launch if games like Ori or Minecraft Dungeons were pushed back to launch titles?
 
would it have been a better launch if games like Ori or Minecraft Dungeons were pushed back to launch titles?

While I think Ori is beautiful, I don't know if it has the mass appeal of the general population to be considered a must have game. Minecraft is another fan favourite for a fun game but it's not really the looker that everyone looks to.

Since XSX has launched, they don't really have a title of their own to show off their new shiny box's graphics. It's mostly multiplatforms. Now count the fact that most of the newer multiplatforms are performing worse than the PS5 doesn't really shine the XSX in a good light as the most powerful console who boasts the most teraflops. From what I am seeing across forums, I believe people who bought into MS's marketing over the past year as the most powerful console and 12tf's power were expecting multiplatform games to be in Xbox's favour right from the beginning. Now that reality shows us that is not the case, a lot of people have been humbled. Now I do expect MS dev tools to improve as the gen goes on which should help and there will probably be instances where MS will have the advantage because it is a nice piece of machine.

For PS5, they first have Spiderman who is virtually every guy's childhood super hero and it looks amazing to boot followed by Demon's Souls Remake, which is another fan favourite with a ever growing cult following, showing off its gorgeous next-gen visuals for the 1-2 punch has put Sony in a good position to start the generation.

For me personally, the 60FPS has been a game changer in these games. I vastly prefer 60fps over the fidelity 30 fps mode on both Spiderman and Demon's Souls Remake so far.
 
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People have known about this dev tools issue for awhile. Thought Sony might have better performing games at launch back in the summer. I changed when "insiders" kept saying "wait for the DF head to heads".

This is from back in summer from Thurrott who's very much in tune with what's happening at Microsoft.

There's going to be an update this winter and then another in the spring. These issues are temporary. Again, this s*** will continue to bore me all gen. Outside of the screen tearing which needs to be fixed, it doesn't matter now and it won't matter whenever the pendulum swings the other way. Most gamers assumed the Xbox Series X was more powerful and still preferred the PS5. Most current day 1 Series X gamers stuck with Xbox when it had s*** hardware 2013 through 2017. All this is for system wars. So people can hand out L's to their Twitter and Youtube adversaries.

The exciting part about Series X hardware is the computational upside it was with a wide GPU and hardware accelerated efficiencies. It means Microsoft's 23 1st party studios can go balls out on ML, AI and physics. It means with these APUs stacked in azure, they can do some crazy neural net R&D and push out benefits that can be used at a local level. That stuff is more fun to talk about as a Xbox leaning gamer.

Even if the delta was double, it wouldn't matter. Development is hard enough. Devs aren't going to maximize bespoke hardware. They'll make games that will run on everything and optimize most on the platform that sells the most. That's why the Pro still wins some head to heads 3 years after the One X released. Head to heads have as much to do with developer and business priorities as they do power. Even when deltas exist, there are diminishing returns.

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While I think Ori is beautiful, I don't know if it has the mass appeal of the general population to be considered a must have game. Minecraft is another fan favourite for a fun game but it's not really the looker that everyone looks to.

Since XSX has launched, they don't really have a title of their own to show off their new shiny box's graphics. It's mostly multiplatforms. Now count the fact that most of the newer multiplatforms are performing worse than the PS5 doesn't really shine the XSX in a good light as the most powerful console who boasts the most teraflops. From what I am seeing across forums, I believe people who bought into MS's marketing over the past year as the most powerful console and 12tf's power were expecting multiplatform games to be in Xbox's favour right from the beginning. Now that reality shows us that is not the case, a lot of people have been humbled. Now I do expect MS dev tools to improve as the gen goes on which should help and there will probably be instances where MS will have the advantage because it is a nice piece of machine.

For PS5, they first have Spiderman who is virtually every guy's childhood super hero and it looks amazing to boot followed by Demon's Souls Remake, which is another fan favourite with a ever growing cult following, showing off its gorgeous next-gen visuals for the 1-2 punch has put Sony in a good position to start the generation.

For me personally, the 60FPS has been a game changer in these games. I vastly prefer 60fps over the fidelity 30 fps mode on both Spiderman and Demon's Souls Remake so far.
If there was unlimited supply, Sony would be out-selling Xbox 3 to 1 right now. They not only have mature tools, they have more mature hardware (dev kits were ready much earlier), more mature partnerships and most importantly, a more mature 1st party who's performed as well these past 4 years as any 1st party has performed over that span ever. They are also ready to deliver on exclusives as well as any launch console ever has in it's first 12 months.

Xbox is a division in transition. By the time they got the full commitment from Microsoft in 2018, they were too late to be ready for the launch of this gen...and that was before the pandemic made it worse. People who are buying into Xbox are buying into it's promise in the future. Not for where it stands today. Xbox has forward facing hardware, huge investment in R&D and tools, huge investment in new partnerships and studios. Most day 1 console buyers are enthusiasts who went in knowing it wasn't going to be a fast start. A slightly less impressive slow start than expected doesn't change much in the big picture.

As for the what you're reading across forums, most people who bought into MS/Xbox were already committing to Xbox knowing it was a waiting game. Game Pass, the studios...and yes the hardware however most enthusiasts know 3rd party isn't who will leverage it. The hardware potential with their 1st party hasn't changed.
 
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Sony knows how to build a games console and they have plenty of high level first party AAA developers to guide them on what they want out of hardware. Spider Man might be cross gen game but there enough next gen things going on like the particle effects that I think its pretty stunning.
 
As for the what you're reading across forums, most people who bought into MS/Xbox were already committing to Xbox knowing it was a waiting game. Game Pass, the studios...and yes the hardware however most enthusiasts know 3rd party isn't who will leverage it. The hardware potential with their 1st party hasn't changed.

Not sure what I need to be waiting for. Maybe I should spend less time enjoying next gen games and more time looking at zoomed in screenshots for games I don't play anyway? :laugh:
 
This pandemic isn't helping but one thing Ybarra is right about is Xbox still has a quality control problem. Whether its Ori and Gears 5 having week 1 bugs, Crackdowns multiplayer never working, the Windows Store, no oversight on the Halo demo, quick resume being disabled 2 days after the launch of the console or a GDK thats supposed to enable next gen features making games run worse....it all can be summed up into 1 word. Quality control. Maybe you can say oversight. Studios and teams can flourish having creative control however there needs to be some quality control in gaming. They have the studios, hardware, infrastructure, budget and services to hit a home run. It continues to be undermined by this one thing thats been an issue since Spencer has taken over. Its the one thing that hasn't gotten better in his tenure. If they fix that, they are in a scary good position. Right now its hard to tell if this is even a talking point internally.
 
Not sure what I need to be waiting for. Maybe I should spend less time enjoying next gen games and more time looking at zoomed in screenshots for games I don't play anyway? :laugh:
I mean...you're not wrong. I'm enjoying the hell out of my Xbox Series X as well. Its a better experience. The context was in regards to DriedMangos comparing it to PS5...which is fair. They launched within 2 days of each other. If people chose Xbox over PS5, it was either because they're just all in on Xbox or they're buying into its potential. Personally I'm both of those things.
 
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I mean...you're not wrong. I'm enjoying the hell out of my Xbox Series X as well. Its a better experience. The context was in regards to DriedMangos comparing it to PS5...which is fair. They launched within 2 days of each other. If people chose Xbox over PS5, it was either because they're just all in on Xbox or they're buying into its potential. Personally I'm both of those things.

I think it's also fair to say people bought the new XSX because they thought it was the more powerful console too. MS was heavily marketing in this department saying next gen experience only on Xbox, optimized for Xbox, most powerful console etc. Many thought they would be getting the better versions of multiplatforms from the get go. I don't know if in the future, once devs figure the GDK out, if they will consistently have advantage in future titles but one would expect so with having better specs on paper. Only time will tell.
 
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