Life is Strange

Really enjoyed the demo on the PS4...I will wait till next week and get the Season Pass,which by then will contain the first episode.
 
Can you zoom the camera out? Watching Giantbombs video and the camera was way too close to the character.
 
Can you zoom the camera out? Watching Giantbombs video and the camera was way too close to the character.
Yeah you can. Mouse scroll allows you to adjust the distance... I think.

Edit: Nvm. I was wrong. You can't. I'm thinking of another game.
 
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Can you zoom the camera out? Watching Giantbombs video and the camera was way too close to the character.

I'll double-check, but I don't think you can do it on console.

edit: nope, you can't.
 
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Damn, lots of dialog in this game.

People compare it to Telltale games or Heavy Rain, but I think there's more action in those games and less talking. In Life is Strange, the majority of time, it's talk and walk, walk and talk. It's probably the most dialog-heavy game I've played in my life.
 
Just finished Episode 1. I liked it. I think anyone interested in innovative storytelling in console gaming should check it out.

The game has a nice feel. I don't know how to describe it, really. The atmosphere is quiet, sort of inward or reflective. The music is soft and acoustic. The visuals have a storybook sort of look to them, warm, soft around the edges. I felt very relaxed when playing the game.

Like I mentioned above, the game puts a lot of emphasis on talking, both to others and yourself. There are a few "action" sequences (confrontations, supernatural events, etc.), but you spend most of your time clicking on environment objects and listening to Max's commentary, having conversations, and selecting various actions. Unlike most games, the tension here comes mostly from the relationships they are setting up.

When you use the rewind mechanic, you'll find that the outcomes of events are actually quite a bit different, at least in the short term. The devs promise that some of the actions will have reverberations in future episodes, but I can't judge that yet. The variation in short-term outcomes was a nice change from other games that supposedly feature choice, where the consequences aren't all that different (e.g., Bioware or Telltale games).

I like the way they develop the characters. Apart from the occasional part where they go overboard with the "teen speak," it's quite good. The characters are unique in the videogame landscape. I grew to like Max pretty quickly, and I feel like the other people in the story are pretty distinct (if a bit stereotyped) people. The relationship between Max and Chloe feels real to me, and it isn't idealized, but instead has problems. I like the fact that the developers are prioritizing characterization. That fits my tastes, although I know it won't fit others'. It is certainly rare in videogames, and it's done well here.

I like their storytelling style, too. It starts off slow, but it reaches a dramatic high-point by the end, which is a nice use of the episodic format. They cover a lot of ground, introducing us to a variety of characters, the general setting, and the main relationships.

I'd give it an A-. I think they did a fine job. I'm looking forward to seeing what's next.
 
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Played the trial, by the end of it I bought the season pack. Great stuff.

Quality game.
 
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I kinda want to replay it, but I don't want to mess with my progress that would change the next episode.
 
I kinda want to replay it, but I don't want to mess with my progress that would change the next episode.
You can have up to three saves so don't worry. When you go to start a new game this time, three saves spots will appear with the first slot being your first playthrough. And you can select whichever save slot you want from there.

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Still on the fence about this because I have $7.50 in my account so wondering if I should get first ep or the full season.
 
Buy the first episode, you cheap bastard.
 
Episode 2 out March 24th. Here's the trailer. It has some info about the episode; I guess you could call them spoilers. I'm looking forward to it.

 
I really wouldn't have minded if the episodes were a bit longer and priced at $10 a pop. I feel like the the story will end too quickly and that they won't be making as much money as they need to do projects like these.
 
I bought the season pass before trying it and have no regrets. Best adventure game I've played in some time. Telltale should take notes.
 
Here are a couple of videos I found informative.

The first is a sample of gameplay. It reminded me of Heavy Rain, at least superficially (wandering around a rather ordinary setting, able to click on objects for story background).



This video helped me to understand more about the studio and design philosophy. I like their emphasis on story and characters, and their willingness to do things differently. Funny that a lot of studios suggested they change the character's gender. I'm not really into indie movies, but I guess this game has a similar tone ("nostalgia," they say).


Hmm... This definitely look like an interesting title
 
Finished Part 2 this morning. Another good episode.

What an odd little game -- completely different than any game I've played before. It is certainly a serene, quiet game to experience. The moments of drama and tension are mostly built into the relationships and the dialog choices. There is very little traditional "action." You spend the majority of your time wandering around a college campus, talking to people, mostly women. Males tend to be cast in the jerk, authority figure, or boyfriend roles, although there are a couple exceptions.

The story is pretty good. It has kept me interested. I've been moved a couple of times. I won't spoil anything, but there are some tough choices near the end. I even went so far as to look up a walkthrough for that segment, because I didn't want to screw it up -- which I guess is a testament to the fact that I cared about the characters and their dilemma.

The developers used the word "nostalgia" to describe the tone, and that's a good word for some of what I feel, when I play the game. The game makes me think about what life was like for me, at that age. I think they captured some of that nicely.

The visuals can be beautiful at times -- not a hi-rez beauty, but a simpler version, based on the art style and the composition of the shots. The soundtrack lends a lot of support, too.

Overall, there's just a nice, gentle feel to the game that I really like. It is absolutely not for everyone -- I'd imagine that 95% of gamers would not like it, would find it too "talky," too focused on females or something. I like it, though.
 
Is there a trial/demo on the XB1?
The first episode is too short to have a demo made of it. But you just have pay $5 to experience the prologue and buy the rest of the game if the first episode was a good enough preview of the whole game's offerings to come.
 
It's kind of crazy, how much discussion there is at GAF over this game. People spend a lot of energy talking about their reactions to the individual characters, their interactions, and the choices you make. I can understand that, but some people get a little carried away with it.

One observation I had was that Max's last name is Caulfield, which is the same as Hayden Caulfield, the main character in Catcher in the Rye. Given this game's tendencies to make references to other works of art, I suspect her last name is an intentional reference to that other coming-of-age story.

I'd also say that, for French developers, they seem to be doing a pretty good job of capturing a feel of a small American town.
 
Hey, it's a life or death decision (for the plant, anyhow). Kidding aside, this game seems to be doing more with choice & consequence than Telltale games do.
 
Loving this game. Part 2 was even better than the first and my worries about them not doing a good job integrating the time mechanic with the story have been eased.
 
Hey, it's a life or death decision (for the plant, anyhow). Kidding aside, this game seems to be doing more with choice & consequence than Telltale games do.
I'm just sad I
failed to save Kate :( even if she was a Catholic school girl floozy.
 
I'm just sad I
failed to save Kate :( even if she was a Catholic school girl floozy.

Yeah, that was the part where I looked up a walkthrough, because I didn't want to blow it.

I think about half the people failed to save her. If I was one of them, I'd have to go back and play it again. I felt sorry for the girl.

I was bummed I wasn't able to save the bird in the first episode. For whatever reason, I just didn't think to

rewind

doh.
 
I'm just sad I
failed to save Kate :( even if she was a Catholic school girl floozy.
I felt proud of myself for saving her the very first time with ease. The game is riddled with information, including the information you need to save her. You just have to look for it. It's pretty simple once you find it the answer. I don't want to spoil it and say, but definitely try again and see if you can't save her.