Life is Strange

I felt proud of myself for saving her the very first time with ease. The game is riddled with information, including the information you need to save her. You just have to look for it. It's pretty simple once you find it the answer. I don't want to spoil it and say, but definitely try again and see if you can't save her.

I thought it was a significant challenge. You had to remember some specific details from earlier in the episode -- details that I hadn't paid enough attention to (didn't know I needed to! That'll teach me).
 
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Yeah, that was the part where I looked up a walkthrough, because I didn't want to blow it.

I think about half the people failed to save her. If I was one of them, I'd have to go back and play it again. I felt sorry for the girl.

I was bummed I wasn't able to save the bird in the first episode. For whatever reason, I just didn't think to

rewind

doh.

I actually managed to do that one.

I felt proud of myself for saving her the very first time with ease. The game is riddled with information, including the information you need to save her. You just have to look for it. It's pretty simple once you find it the answer. I don't want to spoil it and say, but definitely try again and see if you can't save her.

I guess. I assumed it had to do with
not taking her call at the diner
but regardless I won't go back and do it over. I like to accept the consequences for my actions in these types of games, regardless of how it turns out. I find it much more impactful that way and I'm glad they
put in a critical moment where you couldn't rewind, kinda letting us know we won't always get a do-over.
And who knows, in the end it could be that the outcome I had, even though not seemingly favorable, turns out to have positive implications down the line. I will live with my actions.
 
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I wonder how many factors determine the outcome of that moment. I believe that there are several choices earlier in the episode that factor in, such as

whether you stand up for her with David and whether you take her call.
Then there are the multiple dialog choices, which seem to differ among players. For instance,

some people had to pick the right Bible verse. That choice didn't appear for me.

I'm curious what sort of ramifications the outcome will have on the rest of the story. The outcome in Episode 2 was that you either see

a graveside ceremony or her recovering in the hospital

But beyond that, what will they do with it? Will it just be a minor bit of dialog here and there, or will it play out more elaborately than that? I'm curious to see.
 
I wanted to kill that guy with the lottery ticket. Damn this game.
 
I really like the statistics at the end of each episode. I was pleasantly surprised by how many took Warren up on the movie date. The guy only jumped in and rescued you from that dangerous creep, Nathan Prescott. I'm glad most agreed it was only proper thanks.
 
I really like the statistics at the end of each episode. I was pleasantly surprised by how many took Warren up on the movie date. The guy only jumped in and rescued you from that dangerous creep, Nathan Prescott. I'm glad most agreed it was only proper thanks.

Warren seems to get a lot of grief from GAF members -- a lot of talk about how creepy he is, or how they want to keep him in the "friendzone," lol. I think he's okay. He may be dorky, but who isn't at that age, and he takes some punches for you, so he gets credit.
 
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Warren seems to get a lot of grief from GAF members -- a lot of talk about how creepy he is, or how they want to keep him in the "friendzone," lol. I think he's okay. He may be dorky, but who isn't at that age, and he takes some punches for you, so he gets credit.
Haha. Just in my opinion, I think these gamers are just not comfortable with being crushed on by a dude, even tho it's somewhat expected when you play as a female protagonist. The corny dialogue aside, I think he has been very sweet to her.
 
Haha. Just in my opinion, I think these gamers are just not comfortable with being crushed on by a dude, even tho it's somewhat expected when you play as a female protagonist. The corny dialogue aside, I think he has been very sweet to her.

I think so, too. Merely playing the role of an 18 year old girl makes some guys nervous about their manhood, so imagine if they had a boyfriend in the game. That would really send their insecurities up. But they should relax. I doubt we're in for a raunchy sex scene. And Max needs a friend besides Cloe, who is kind of unstable. I'm happy to have Warren around. I've always liked nerds anyhow (why else would I be here?).

Did you see the screenshot one guy at GAF captured, of Warren lurking around her window? I don't think that helped his case.

myMZYWD.jpg
 
I think so, too. Merely playing the role of an 18 year old girl makes some guys nervous about their manhood, so imagine if they had a boyfriend in the game. That would really send their insecurities up. But they should relax. I doubt we're in for a raunchy sex scene. And Max needs a friend besides Cloe, who is kind of unstable. I'm happy to have Warren around. I've always liked nerds anyhow (why else would I be here?).

Did you see the screenshot one guy at GAF captured, of Warren lurking around her window? I don't think that helped his case.

myMZYWD.jpg

That screenshot was from the beginning of Episode 2 where Warren was expecting a call from someone in the girl's dorm he had plans to meet up with. When you go downstairs and approach Warren, he mentions waiting for a call, but he quickly adverts from that convo and proceeds to ask you how things went from the other day. It's suspicious this call he was waiting for and why he changed subjects so quickly, but why he was there was related to someone else of whom he did not mention.
 
That screenshot was from the beginning of Episode 2 where Warren was expecting a call from someone in the girl's dorm he had plans to meet up with. When you go downstairs and approach Warren, he mentions waiting for a call, but he quickly adverts from that convo and proceeds to ask you how things went from the other day. It's suspicious this call he was waiting for and why he changed subjects so quickly, but why he was there was related to someone else of whom he did not mention.

Oh, okay. People made it sound like he was a stalker or voyeur or something.
 
Oh, okay. People made it sound like he was a stalker or voyeur or something.
It was definitely not like that. He was just antsy waiting for some gal who I guess left him hanging. Whoever posted the screenshot just had a political agenda. Didn't want Warren running for student council or some deal.
 
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A nice piece on the game. Next episode is expected to release around May 20th. Not great timing, because The Witcher is 5/19, but I'll take a break to play it.

"The episodic format also afforded Dontnod the freedom to tell a story at their preferred pace: slow."

"Indeed, one of the most delightful things about Life Is Strange is its indulgence in repose – in the moments of reflection and meditation most games skip over entirely. “Here the player can sit by a fountain and just listen to music and look around,” Koch says. “We knew that the episodic format would let us give something more to the player who wants to take their time.”
[...]

“After episode one was released,” Barbet remembers, “we saw people beginning to really love this game. They’ve given us the strength to continue.” And as the fans await the next episode, sharing their hope of what’s to come online, Koch says the team is paying attention: “We spend a lot of time reading forums and listening to players. We saw that some characters were loved more than we expected, so we decided in a later episode to give that character a larger role. It’s really cool to be able to react to what your community likes about your game as you’re making it.”

“Players,” Guilbert concludes, “are looking for something new. They’re tired of playing the same kind of games all the time. What we want to bring them is something different, something slower, more poetic, more nostalgic – something which isn’t so present on the market.”

"The gamble is paying off. At a gaming expo recently, Guilbert ran into some of the publishers who passed on Life Is Strange – the publishers who couldn’t abide a game about a girl. “They congratulated us on our success and said they hope it changes the industry.”

http://www.theguardian.com/technology/2015/apr/26/life-is-strange-episodic-video-game-dontnod
 
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I think it is kind of disrespectful that these publishers come out and say "we hope you change the industry" when these publishers are the ones impeding the change with their Nazi control over content. It would be different if it was a AAA title, but when you won't even take a risk as the publisher for an indie game, they just look like a bunch of greedy conservatives threatened by change.
 
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I think it is kind of disrespectful that these publishers come out and say "we hope you change the industry" when these publishers are the ones impeding the change with their Nazi control over content. It would be different if it was a AAA title, but when you won't even take a risk as the publisher for an indie game, they just look like a bunch of greedy conservatives threatened by change.
It has nothing to do with change for these publishers, unless you mean the change in peoples pockets. They care about the bottom line, and not much else. It's the consumers that will drive the change by spending money on these alternative games.
 
It has nothing to do with change for these publishers, unless you mean the change in peoples pockets. They care about the bottom line, and not much else. It's the consumers that will drive the change by spending money on these alternative games.,
Consumers can't buy alternative games if publishers ban and embargo these games into nonexistence.
 
Just finished Episode 3. Very interesting. I won't say any more, because I don't want to spoil anything.
A few random comments...

I wish they'd dial back the teen-speak and "witty" wordplay. It's a little annoying, but I just accept it.

I like the relaxed tone of the game. It has its own mood, sort of quiet and artsy. I like the game's audio and visual design, too -- the music and some of the camera work combines to good effect.

The episodic format seems to work nicely. Each episode has a slow start, some puzzle solving and conversations, and then there is an arc that builds to a cliffhanger. I'm glad I'm playing them one by one, rather than all in a series. I don't mind the wait. I kind of like stretching the experience out.
 
Episode 3 spoilers. Don't read without playing the whole episode.

This episode had a real twist. I really wanted to just let Chloe's father die just because I knew that the butterfly effect guarantees nothing will go right after such an event change.

The time-traveling puzzles are still fairly simple but nice. I like the whole idea of being a detective for a bit. It means more thinking and more dialogue, and I think there needs to be more of it. The dialogue was actually really nice this time around. It was never too bad in any episode really that I think, just made clique to fit the moods. But I'm used to reading manga so I'm used to looking past imperfections for the sake of understanding the intended interpretation of the story.

They seem to be alluding to Chloe being gay. Not that it's gay to kiss a close friend, but they really gave a quite a few hints in Episode 2. Like the snippet said at the diner and her feminist comments. Either way, I really like their relationship. It's nice when you can have a close friend like that.
 
Played through the first part of Episode 4. I sure like the relaxed, friendly tone of this game.

Chloe's condition was worse than I imagined, when I first saw her at the end of Episode 3. Her deterioration made it clear we were going to return to the original timeline.

Chloe presents you with a choice of whether to kill her or not. I refused. I wonder what would've happened, had I accepted? In any case, it's back to the original timeline now, which is a relief.

Oh, and I wonder if the "hella" joke was something the writers put in, based on all the people griping about how much she says it.
 
Finished Episode 4 this morning. Very good.

It's a good adventure game, one of the best I've played. In terms of storytelling, it doesn't qualify as great literature, but it's a lot better than most videogames. They build believable characters who aren't two-dimensional, give them dialog that sounds true most of the time (though occasionally a little schmaltzy), and they have good voice acting to back it up. Lip synch is a problem, but you ignore it after a while. The pace is slow, so it'll bore people who need lots of excitement, but I find it easy to settle into. Puzzles require a little thinking but don't slow the story down.

Drama comes in the form of dialog choices, rewinds, and characters wrestling with emotional situations, rather than Telltale-like QTEs. They do a better job than Telltale of integrating past choices. Choices I made in the first episode are still impacting events in episode 4, for instance, and I played through a substantial section featuring one character that, because of other choices, will not exist at all for half the people who play the game.

One story-related gripe:

It bugged me that Max wouldn't call the police and just stuck by Chloe, even though she knew she intended to kill Nathan, meaning she would be accessory to murder, throwing her life away ... an uncharacteristically dumb choice by Max, but I suspended disbelief ... I knew they were doing it for the sake of the story. Wouldn't be very entertaining if they just turned everything over to the cops.

Looking forward to the last episode. It's been one of my favorite games this year, a nice surprise. If you're interested in the game, I'd recommend you play it as an episodic title, rather than wait for the whole series. I think you lose a lot of tension if you just move quickly from one episode to the next.
 
Finished Episode 4 this morning. Very good.

It's a good adventure game, one of the best I've played. In terms of storytelling, it doesn't qualify as great literature, but it's a lot better than most videogames. They build believable characters who aren't two-dimensional, give them dialog that sounds true most of the time (though occasionally a little schmaltzy), and they have good voice acting to back it up. Lip synch is a problem, but you ignore it after a while. The pace is slow, so it'll bore people who need lots of excitement, but I find it easy to settle into. Puzzles require a little thinking but don't slow the story down.

Drama comes in the form of dialog choices, rewinds, and characters wrestling with emotional situations, rather than Telltale-like QTEs. They do a better job than Telltale of integrating past choices. Choices I made in the first episode are still impacting events in episode 4, for instance, and I played through a substantial section featuring one character that, because of other choices, will not exist at all for half the people who play the game.

One story-related gripe:

It bugged me that Max wouldn't call the police and just stuck by Chloe, even though she knew she intended to kill Nathan, meaning she would be accessory to murder, throwing her life away ... an uncharacteristically dumb choice by Max, but I suspended disbelief ... I knew they were doing it for the sake of the story. Wouldn't be very entertaining if they just turned everything over to the cops.

Looking forward to the last episode. It's been one of my favorite games this year, a nice surprise. If you're interested in the game, I'd recommend you play it as an episodic title, rather than wait for the whole series. I think you lose a lot of tension if you just move quickly from one episode to the next.
Episode 4 spoilers:
Max didn't call the police because it would do no good. The Prescott family owns the police and all of Arcadia Bay. The Prescotts are not unaccustomed to covering their son's tracks in the name of protecting their heir.

That aside, sometime I found interesting was the reveal that Mr. Jefferson was the main culprit behind the disappearances. After finding the bunker, it becomes obvious Nathan isn't the only one who uses that lab. The lab is way too well-kept and organized to be of Nathan's doing. But it brought me to more suspect Sean Prescott, Nathan's father, was the partner in crime with him just because that barn and basement had his name written all over it. Mr. Jefferson being the villain was a bit of a surprise, but it explains some things. I know in Episode 3, you find out Mr. Jefferson and Warren have a relationship of some sort. It left me with the impression he may have been using his infatuation with Max to keep tabs on her, as if Jefferson was another one of the Prescott's pawn used to hide Arcadia's dark secret. But it seems now it is just his own dark secret he is covering for. At least this explains why David has been tailing his car. David also stalked Kate because love for marihuana. So David really was onto something the whole time.
 
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Didn't realize this wasn't out in Japan. Hopefully they'll bring it over there, eventually. The game has so many American pop culture references, I wonder if it would appeal to the Japanese audience?
Episode 4 spoilers:
Max didn't call the police because it would do no good. The Prescott family owns the police and all of Arcadia Bay. The Prescotts are not unaccustomed to covering their son's tracks in the name of protecting their heir.

That aside, sometime I found interesting was the reveal that Mr. Jefferson was the main culprit behind the disappearances. After finding the bunker, it becomes obvious Nathan isn't the only one who uses that lab. The lab is way too well-kept and organized to be of Nathan's doing. But it brought me to more suspect Sean Prescott, Nathan's father, was the partner in crime with him just because that barn and basement had his name written all over it. Mr. Jefferson being the villain was a bit of a surprise, but it explains some things. I know in Episode 3, you find out Mr. Jefferson and Warren have a relationship of some sort. It left me with the impression he may have been using his infatuation with Max to keep tabs on her, as if Jefferson was another one of the Prescott's pawn used to hide Arcadia's dark secret. But it seems now it is just his own dark secret he is covering for. At least this explains why David has been tailing his car. David also stalked Kate because love for marihuana. So David really was onto something the whole time.

That's the reason the story presents (cops in collusion with the Prescotts). I just don't buy that the whole police force is corrupt enough to cover up a murder. Besides, if Max is concerned about that (which she should be, I grant), all our little shutterbug needed to do was take some photos or a video of the crime scene and circulate it to friends, newspapers, web, Youtube, etc., and that way she'd be covered. Better than gunning down some kid and putting your whole life in jeopardy.

I was surprised by the Jefferson connection, too. I never trusted him, he seemed sleazy, but I didn't expect him to be a psycho killer.

And Chloe is dead, it looks like. She sure dies a lot in this game, lol. I've got to assume that Episode 5 will involve some major time reset, to allow her to live. She can't just be snuffed out like that.

Warren had a nice little "to the rescue" moment. That was cool. He sure lost it. But for a good cause. I didn't stop him.

I wonder what would've happened, had you chosen to end Chloe's life, early in the episode. I'd like to see that play out. I didn't have the heart to do it, though.

One of the better episodes, I thought. They've all been strong, but typically a series loses steam in the middle. Not this one.

I'm glad the game is a success. I was worried about how a coming-of-age, dialog-heavy adventure game featuring two 18 year old women would fare. I'm sure Dontnod was, too. I'm glad the game has been well received; but moreso, I'm glad the game is as good as it is.
 
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That's the reason the story presents (cops in collusion with the Prescotts). I just don't buy that the whole police force is corrupt enough to cover up a murder. Besides, if Max is concerned about that (which she should be, I grant), all our little shutterbug needed to do was take some photos or a video of the crime scene and circulate it to friends, newspapers, web, Youtube, etc., and that way she'd be covered. Better than gunning down some kid and putting your whole life in jeopardy.

I was surprised by the Jefferson connection, too. I never trusted him, he seemed sleazy, but I didn't expect him to be a psycho killer.

And Chloe is dead, it looks like. She sure dies a lot in this game, lol. I've got to assume that Episode 5 will involve some major time reset, to allow her to live. She can't just be snuffed out like that.

Warren had a nice little "to the rescue" moment. That was cool. He sure lost it. But for a good cause. I didn't stop him.

I wonder what would've happened, had you chosen to end Chloe's life, early in the episode. I'd like to see that play out. I didn't have the heart to do it, though.

One of the better episodes, I thought. They've all been strong, but typically a series loses steam in the middle. Not this one.

I'm glad the game is a success. I was worried about how a coming-of-age, dialog-heavy adventure game featuring two 18 year old women would fare. I'm sure Dontnod was, too. I'm glad the game has been well received; but moreso, I'm glad the game is as good as it is.
episode 4 spoiler:
I really don't think the two have just enough evidence to slam them without it backfiring. But Max does try to get Chloe to take the evidence to the police. But problem was Chloe objected outright. Max drops the subject quickly; not knowing how to deal with death, feeling guilt over not keeping in touch over the years, and understanding that Chloe lost the only friend who had been there for her. So she decides instead to tell her "I'll be there for you. Until the very end." I was kind of disappointed too that she didn't try harder to argue with her, but I feel I understand why. She may have just thought to herself "if this makes you happy.. If revenge helps you to move on and help put an end to these senseless murders and attacks.. If I can warn Victoria in time.. What right do I have to tell her no.. After I abandoned her all of these years.." Or at least this is what I thought to myself when going through that scene.

I've been surprised how great this game has been. I hope they bring their other games to ps4 too.
 
episode 4 spoiler:
I really don't think the two have just enough evidence to slam them without it backfiring. But Max does try to get Chloe to take the evidence to the police. But problem was Chloe objected outright. Max drops the subject quickly; not knowing how to deal with death, feeling guilt over not keeping in touch over the years, and understanding that Chloe lost the only friend who had been there for her. So she decides instead to tell her "I'll be there for you. Until the very end." I was kind of disappointed too that she didn't try harder to argue with her, but I feel I understand why. She may have just thought to herself "if this makes you happy.. If revenge helps you to move on and help put an end to these senseless murders and attacks.. If I can warn Victoria in time.. What right do I have to tell her no.. After I abandoned her all of these years.." Or at least this is what I thought to myself when going through that scene.

I've been surprised how great this game has been. I hope they bring their other games to ps4 too.

Yeah, that's a plausible explanation for why Max did what she did.

When I was watching that part, I thought to myself, that doesn't make much sense from a character perspective (Max is typically circumspect and serves to reign Chloe in), but it makes good sense from a story perspective (if they do the sensible thing, the story grinds to a halt). The story needs them to handle it alone, and so that's the direction it went. That's how I saw it.

It's just a minor quibble. For the most part, they've done a really good job with the characters and the storytelling.
 
Yeah she whole character is that she is a photographer, a simple bystander and spectator, who then gains the power of time and becomes the one who makes the biggest difference of all people of Arcadia Bay. And she matures during she timetraveling adventures. But then she decides to become a spectator again at a critical moment. Her whole character took a step backwards.