Mission Impossible: getting P$ fan boys to comprehend how the x1 images on bf4 look superior to PS4 images despite the lower native resolution and 50% less POOWAAAAAH without their heads exploding
Then get a Ps4 if it means all that much to ya mate! I dont care. I'm getting both with the XO first. I could give f*** all about a few pixels. Got better things to do with my time than to count pixels.Hoping for 1080p, the standard res of most TVs nowadays, is expecting too much? No. Hoping for an Xbox One game to match the res of the PS4 version, that apparently is expecting too much.
Then get a Ps4 if it means all that much to ya mate! I dont care. I'm getting both with the XO first. I could give f*** all about a few pixels. Got better things to do with my time than to count pixels.
You can't compare video, especially TV, which is almost never 1080p, almost all tv is 720p, and is terribly compressed, to reactive and rendered instantly video games. It's a comparison that doesn't work.Hoping for 1080p, the standard res of most TVs nowadays, is expecting too much? No. Hoping for an Xbox One game to match the res of the PS4 version, that apparently is expecting too much.
You can't compare video, especially TV, which is almost never 1080p, almost all tv is 720p, and is terribly compressed, to reactive and rendered instantly video games. It's a comparison that doesn't work.
Having said that, as of right now, there's one game that will most likely be crisper on the PS4 than what will be on the X1, CoD. BF4 is a wash at best. The X1 version won't look worse than what we've seen. It will look same or better. What it is now aesthetically looks sharper than the PS4 version.
It's not like the X1 can't do 1080p. They have Forza 5. NBA 2K14 is 1080p/60 on both. Ryse is 900p. The X1 is capable. Will designers learn to take advantage of what it has to offer, that remains to be seen. So far, some aren't and some are. It's a bit disappoint about CoD. But I still want to see the comparisons. But this is only one game that there may be a noticeable difference I'm quality. Let's hope, for the gaming industry as a whole, that this is just some growing pains with a developer.
Microsoft countered by suggesting that those targets could be split between DDR3 and ESRAM, and pushed its own, more memory-efficient, compressed render target formats - similar to the ones utilised on Xbox 360 to great success.In the light of recent events, the question is, will those formats actually be utilised if they can't be easily supported on PC or PlayStation 4? More pertinently, faced with crushing deadlines for next-gen launch titles, isn't lowering the size of Xbox One render targets the much easier option?
You can't compare video, especially TV, which is almost never 1080p, almost all tv is 720p, and is terribly compressed, to reactive and rendered instantly video games. It's a comparison that doesn't work.
Having said that, as of right now, there's one game that will most likely be crisper on the PS4 than what will be on the X1, CoD. BF4 is a wash at best. The X1 version won't look worse than what we've seen. It will look same or better. What it is now aesthetically looks sharper than the PS4 version.
It's not like the X1 can't do 1080p. They have Forza 5. NBA 2K14 is 1080p/60 on both. Ryse is 900p. The X1 is capable. Will designers learn to take advantage of what it has to offer, that remains to be seen. So far, some aren't and some are. It's a bit disappoint about CoD. But I still want to see the comparisons. But this is only one game that there may be a noticeable difference I'm quality. Let's hope, for the gaming industry as a whole, that this is just some growing pains with a developer.
So far, the PS4 has one more game with native 1080p, three to two, if memory serves, than the X1. The panic that one game is giving is a bit over the top. Disappointing about CoD, yes, end of the world, absolutely not. And I'm still eager to see the comparisons if CoD.I hear what you are saying, and I wasn't comparing games to video, so sorry if I was unclear. My point is, I'd like games to play at the same resolution as my tv, natively, without scaling.
I'm hoping MS turns this around, but if AC4, or, heaven forbid, Destiny have the same differences, it will be really bad.
I don't know, and while PS4 is easier to dev for that does not mean the X1 is harder to dev for than the 360. PS4 went a route where dev'ing doesn't differ much from PC development, X1 is obviously harder than that but I don't think that makes it PS3 hard.No, but once they found out that it was and that their competitor's version was 1080p, why did they let it stand? And after reaping the benefits of having an easy to develop for machine last generation, why did they deviate this coming generation? That is the mind boggling thing here.
Here is an article that is a fair summary of what I have been going through with XB1:
http://www.videogamer.com/features/..._problem_is_the_biggest_deal-breaker_yet.html
Like you said, the PS4 has raw, easy to develop for power. Kind of contradicts the idea that its arc to maturity would match that of the XBO. If you have something that is out of the box easy to squeeze then, to me, it would seem you have less room for growth, you started more mature.The thing is, while MS tools might mature and third parties become more accustomed to it..the same will happen for the PS4.
It won't be a game of catch up till they are neck and neck. Unless the PS4 hits some hypothetical wall its power can only grow.
Like it or not, Sony has a HUGE stable of 1st party and loyal 3rd party guys who spend every day focused on Sony hardware. Instead of figure out ways to work magic with the PS3 they have a box of raw, easy to dev. on harware that's pushing 1080 out the gate.
I can only imagine what Naughty Dog, Sucker Punch, Santa Monica etc.. produce in this coming years.
In the end, Ill have both consoles in the coming weeks (I have a 12 year old who thinks gaming is CoD, trick shots and screaming at people online...so an Xbone is MANDATORY lol)
But as it stands Sony has become the third party box...and still the box pushing out the most exclusive titles yearly due to its abundant collection of first party devs. (Not to mention its BRILLIANT move to secure loyal indies in a gaming climate were dev cost limit originality) And THANK GOD for Sony willing to take a chance and put out games that aren't FPS/TPS/AnotherZombieGame.. like Demon Souls, Valkyria Chronicles, 3D Dot, Heavy Rain etc..
I know Ryse, Titanfall and the slew of quality next gen sequels will keep the Xbone strong but its worrisome knowing that Sony is coming out the gates swing for the fences this early with hardware power and outstanding PR..not to mention, like I stated, heavy hitters in the dugout ready to step up in 2014, a slew of indies, 3rd parties sleepwalking through making games 1080/900 & 60FPS and willingness to put out original ideas..this won't be a walk in then park like 2006.
How can Forza 5 be native 1080p @60fps looking superb graphically and a whack looking game like COD Ghost be only 720p???
Maybe its possible developers found out making the game 720p on Xbox One they were able to make the game look better than having sony force developers on their system to be 1080p?
We'll found out obviously once launch hits.
Blame infinity ward I say. They're running on fumes and it's all they've been huffin for years. The only talent they had left awhile ago.
Same thing with Bungie, until they show something tangible and more impressive than yet another 1st person shooter, I'm not buying this "see you starside" bulls***.
Sony isn't forcing devs to do 1080p. But if BF4 is any indication, I'd be going with 720p + investing in new approaches to AA on X1 because the IQ outside of AA is better in that game even at 720p vs 900p. If devs can get around the aliasing from the upscale at 720p, then they have a better looking option going that route imho. On PS4 they have low end scaler tech by comparison that would royally smear the image scaled from 720p to 1080p, so devs won't find that option appealing on that platform.
So AMD scalars are 'low end scalar tech' now?.
Its likely the same thing as in the XB1 with less planes but lets not, let that detract from your argument.
Yes. As in, it's not done at all in hardware on PS4. It's done in software.
But it is done in hardware and its been confirmed on twitter. Why would they remove something from the standard GCN IP pool? it comes for free and it costs to remove. Every (at least) GCN AMD card has a hardware scalar.
Says who? On PS4? Because BF4 uses a software scaler by the sound of what DF said. Either way, it's clear not great on PS4 as it smears some of the assets in that game.
Pretty sure Ryse uses a software downscaler from the 1080p frame buffer to 900p and the X1 hardware upscaler back to 1080p, could be wrong thoughShu on twitter confirmed it, and whats the point of ripping out part of the standard GCN IP, it makes no sense. Heres a hint, Ryse also uses a software upscale. They probably used it for some internal reason or another.
Pretty sure Ryse uses a software downscaler from the 1080p frame buffer to 900p and the X1 hardware upscaler back to 1080p, could be wrong though
Shu on twitter confirmed it, and whats the point of ripping out part of the standard GCN IP, it makes no sense. Heres a hint, Ryse also uses a software upscale. They probably used it for some internal reason or another.
https://twitter.com/RealtimeCevat/status/384355681194614784Ryse is 900P, not once is it rendered at 1080P. Other wise what they would be saying wrt to lowering the reso to allow more effects would make sense. The Ryse scaler is software and probably does something fancy the consoles hardware can't. It should be, it looks very good.
https://twitter.com/RealtimeCevat/status/384355681194614784
Cevat Yerli@RealtimeCevat
#Ryse runs at 1600x900 for best perf&res,we apply our upscaler for AA, framebuffer native 1080p.SAME as E3 XboxOne! No change,No compromise!
So yah they use their own upscaler not the X1's hardware, but it is native 1080p in the frame buffer, dropped to 900 and then upscaled.
LOL @ the dev must be lying. Anyone 'counting' isn't counting what's in the frame buffer.That makes 0 sense. The game is native 900P its been counted on other forums and confirmed. At no point is it 1080P in its pipeline until at the end when its 1080P after being upscaled from 900P to be displayed. Yerli has some great weasel words there making people think it is 1080P when its not.