MARVEL Spider-Man Remastered

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Ultrawide support
Unlocked frame rates
Ray Tracing
DLSS/DLAA
Dualsense Support
 
Cool for PC gamers. But Miles isn't part of it?
 
Preordered on CDKeys.com for 47 dollars. Can't wait to play the definitive edition of one of my favorite games. Played it on PS4 Pro, PS5, and now PC.
 
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Some highlights:

1) Port console unified memory (RAM+VRAM) to PC.

I wouldn't say that it was a serious rethink, but there were definitely some challenges there. They actually use some read-back information, which we definitely need to copy stuff around [from system memory to video memory, for example] which they can just read [from unified memory on PlayStation]. But those are fairly minor changes. It's just an extra copy.

On the performance side, it caused more trouble than we wanted.

2) More powerful Ray Tracing reflections on PC

I mean, the most powerful PCs are more powerful than a PlayStation 5. So it was cool to give those people something more nice to look at, to push it further because we have more power available for those people.

3) A CPU-bound game on PC

The PS4 CPU cores were not so stellar and the PS5 and the PCs were far more powerful. With the PS5, that gap has certainly gotten smaller. And there's still quite a few things on the PC where there's more overhead, like the APIs have more overhead, we don't have the decompressor for example, we don't have hardware doing decompression for us as we're streaming in content - that gets left to the CPU. So we certainly have more CPU challenges to go around even when we're doing the same things. And then if we don't dial down things that are dialled down on the console, we now have even more work to do on the CPU.

it's even worse for us because we also have the added overhead of the abstraction layer to DX12 and the DXR abstraction layer, which is obviously very lean on the Sony side. So even if you have a more powerful CPU than on the PlayStation 5, you might still end up with a lower frame-rate.

4) DX12 and Vulkan on Pipeline State Object (PSO) compilation

...this is a recent addition for Vulkan might have added the ability to split this out. But it doesn't make it a lot better. It's just a bit better than DX12.
 


PS4 Pro > GTX 1060
RTX 3060 is a "PS5 like experience"
Need a High End CPU ( Intel 12th Generation) for a smooth framerate with RT
PS4 > 750Ti / R9 270X, they runing game at 900p (even lower with DRS) and 30fps (and intro drop 20/15fps for Nvidia/AMD Card