Just finished up Rise of the Tomb Raider. I'd give it a 7 overall. The story was just way too hokey and poorly written to keep me engaged on that level. So many groan-inducing moments. This series could be so much better if they got some competent writers. Being interested in a game's story and characters is important to me (at least in a game like this), so the poor writing really got in my way of enjoying the game.
The shooting/action elements were good, though, so that's where I focused my attention. At first I felt bored by yet another game where I have to collect stuff and craft weapons and ammo, but once I got into the swing of it, it was fun. Lots of weapons and upgrade choices. The game kept the action up, and there were some good combat scenarios, especially later in the game.
It was pretty easy on normal difficulty. There wasn't much challenge up until the last 15% of the game or so. I could've raised the difficulty and given myself more of a challenge, but I play most games on normal difficulty.
The levels felt contrived, because it was always clear exactly what you needed to do next -- where to climb, how to get there, etc. The game kept giving you prompts about what to do, even up to the boss fights at the end.
I didn't find any of the lore or collectibles of much interest. Way too much junk littering the map, imo.
I might have enjoyed the game more if I had played through the challenge tombs along the way, rather than save them for after the game. I didn't see much point in doing them after the main story is over (unless you just enjoy solving the puzzles), because the rewards are meaningless.
So, overall, it was fun as an action game, but the story was so poorly written that I finished it yesterday, and I've already forgotten it. Either that or I've got dementia.