Naughty Dog Hiring For Game As A Service Future

The F2P TLOU2 that they said was coming maybe?
 
The F2P TLOU2 that they said was coming maybe?

Yea its coming, to PC and PS probably the SP game also. There was a job listing I remembered seeing for a CUDA, GCN, and PC API's

EDIT: Here it is.

1615389490609.png
 
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Yea its coming, to PC and PS probably the SP game also. There was a job listing I remembered seeing for a CUDA, GCN, and PC API's

EDIT: Here it is.

View attachment 5155
I think I read somewhere it's supposed to be released 2022.

Fine with PC community also being able to play PS exclusives as long as it's like a couple years down the road from console release.
 


Embark on Naughty Dog’s newest adventure – the studio’s first standalone multiplayer game! We’re seeking to bring the same level of ambition and quality of our signature, story-driven games to this unique multiplayer project, so we are looking for an experienced, creative, and collaborative Monetization Designer to help us build an incredible, player-friendly economy. This position will have the opportunity to be highly innovative and make their mark by developing a best-in-class economy system from the ground up.

Responsibilities:
  • Design sustainable monetization systems in line with the game’s vision, collaborating with key stakeholders to ensure these systems are integrated into the core gameplay features
  • Promote a holistic monetization strategy with the goal of improving retention, increasing in-game revenue and lifetime value, while respecting the player experience
  • Coordinate with the Design and Art teams to develop a strategic and opportunistic plan for the creation of in-game items and driving regular updates to the in-game store
  • Collaborate across the broader development team to maintain the game economy for the life of the game
  • Stay up to date and provide competitive analysis on current and emerging monetization trends, taking a primary role in raising the overall knowledge level in the design team for monetization best practices
  • Collaborate with in- and out-of-house Analytics teams to collect and analyze economic, engagement, and monetization data; build reports on performance, then suggest and implement new strategies and optimize existing offerings
  • Develop taxonomy, guidelines, and best practices for monetization for others to follow based on studio and game values, ethical and legal standards, and industry best practices
  • Collaborate with operational teams to maximize post-launch/live campaign and content efforts
  • Analyze gameplay mechanics to identify opportunities that will have a positive impact on monetization
  • Create game economy simulations and evaluate their performance & their impact on player experience
 
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Embark on Naughty Dog’s newest adventure – the studio’s first standalone multiplayer game! We’re seeking to bring the same level of ambition and quality of our signature, story-driven games to this unique multiplayer project, so we are looking for an experienced, creative, and collaborative Monetization Designer to help us build an incredible, player-friendly economy. This position will have the opportunity to be highly innovative and make their mark by developing a best-in-class economy system from the ground up.

Responsibilities:
  • Design sustainable monetization systems in line with the game’s vision, collaborating with key stakeholders to ensure these systems are integrated into the core gameplay features
  • Promote a holistic monetization strategy with the goal of improving retention, increasing in-game revenue and lifetime value, while respecting the player experience
  • Coordinate with the Design and Art teams to develop a strategic and opportunistic plan for the creation of in-game items and driving regular updates to the in-game store
  • Collaborate across the broader development team to maintain the game economy for the life of the game
  • Stay up to date and provide competitive analysis on current and emerging monetization trends, taking a primary role in raising the overall knowledge level in the design team for monetization best practices
  • Collaborate with in- and out-of-house Analytics teams to collect and analyze economic, engagement, and monetization data; build reports on performance, then suggest and implement new strategies and optimize existing offerings
  • Develop taxonomy, guidelines, and best practices for monetization for others to follow based on studio and game values, ethical and legal standards, and industry best practices
  • Collaborate with operational teams to maximize post-launch/live campaign and content efforts
  • Analyze gameplay mechanics to identify opportunities that will have a positive impact on monetization
  • Create game economy simulations and evaluate their performance & their impact on player experience
Sounds great
 

However, we can finally announce that we’re creating something much larger than a mode. We’re thrilled to share a piece of concept art from our upcoming multiplayer experience, which is an extremely ambitious undertaking. We’re growing our studio significantly to ensure we build this full-scale, standalone game, with its massive scope and immense world, in a way that fans have come to expect from The Last of Us and Naughty Dog.

We aim to make our newest entry into multiplayer inviting to new players while still a thrilling challenge for more of our seasoned fans. There will be more news to come next year, and we cannot wait to introduce you to the team behind this new experience!