Last Of Us Dev Is Hiring An Economy Designer For A Multiplayer Game With Live Service Elements
It appears Naughty Dog is working on a live service game with cosmetics and more.
www.gamespot.com
I don’t qualify for any of those well strong math skills (I am a CPA)Yea its coming, to PC and PS probably the SP game also. There was a job listing I remembered seeing for a CUDA, GCN, and PC API's
EDIT: Here it is.
View attachment 5155
I think I read somewhere it's supposed to be released 2022.Yea its coming, to PC and PS probably the SP game also. There was a job listing I remembered seeing for a CUDA, GCN, and PC API's
EDIT: Here it is.
View attachment 5155
You can then stream it to your XboxI think I read somewhere it's supposed to be released 2022.
Fine with PC community also being able to play PS exclusives as long as it's like a couple years down the road from console release.
You can then stream it to your Xbox
Yea its coming, to PC and PS probably the SP game also. There was a job listing I remembered seeing for a CUDA, GCN, and PC API's
EDIT: Here it is.
View attachment 5155
Sounds greatCareers || Naughty Dog
The official website of Naughty Dog, award-winning creators of Uncharted and The Last of Us serieswww.naughtydog.com
Embark on Naughty Dog’s newest adventure – the studio’s first standalone multiplayer game! We’re seeking to bring the same level of ambition and quality of our signature, story-driven games to this unique multiplayer project, so we are looking for an experienced, creative, and collaborative Monetization Designer to help us build an incredible, player-friendly economy. This position will have the opportunity to be highly innovative and make their mark by developing a best-in-class economy system from the ground up.
Responsibilities:
- Design sustainable monetization systems in line with the game’s vision, collaborating with key stakeholders to ensure these systems are integrated into the core gameplay features
- Promote a holistic monetization strategy with the goal of improving retention, increasing in-game revenue and lifetime value, while respecting the player experience
- Coordinate with the Design and Art teams to develop a strategic and opportunistic plan for the creation of in-game items and driving regular updates to the in-game store
- Collaborate across the broader development team to maintain the game economy for the life of the game
- Stay up to date and provide competitive analysis on current and emerging monetization trends, taking a primary role in raising the overall knowledge level in the design team for monetization best practices
- Collaborate with in- and out-of-house Analytics teams to collect and analyze economic, engagement, and monetization data; build reports on performance, then suggest and implement new strategies and optimize existing offerings
- Develop taxonomy, guidelines, and best practices for monetization for others to follow based on studio and game values, ethical and legal standards, and industry best practices
- Collaborate with operational teams to maximize post-launch/live campaign and content efforts
- Analyze gameplay mechanics to identify opportunities that will have a positive impact on monetization
- Create game economy simulations and evaluate their performance & their impact on player experience