This is probably why we won’t see first party day one releases on ps-now
https://www.videogameschronicle.com...res-no-sequel-if-you-didnt-buy-it-full-price/
The creative director and writer of Days Gone has said that players should buy games at full price if they like them, instead of waiting for them to go on sale or be given away as part of services like PlayStation Plus.
John Garvin was speaking to game designer David Jaffe on Jaffe’s YouTube show, where he was asked if he’d heard anything about any “meaningful uptick of engagement” with Days Gone since the game was added to the PlayStation Plus Collection on PS5.
“I do have an opinion on something that your audience may find of interest, and it might piss some of them off,” Garvin replied. “If you love a game, buy it at f***ing full price. I can’t tell you how many times I’ve seen gamers say ‘yeah, I got that on sale, I got it through PS Plus, whatever’.”
“But how do you know you love a game until you’ve played it?” Jaffe responded.
“I’m just saying, you don’t, but don’t complain if a game doesn’t get a sequel if it wasn’t supported at launch,” Garvin replied. “It’s like, God of War got whatever number millions of sales at launch and, you know, Days Gone didn’t. [I’m] just speaking for me personally as a developer, I don’t work for Sony, I don’t know what the numbers are.
The news that a pitch for Days Gone 2 had been rejected by Sony prompted David Jaffe, the game designer known for creating God of War and Twisted Metal, to host video interviews with Days Gone directors on his YouTube channel. Last week he had Jeff Ross, while yesterday it was John Garvin's turn (who, by the way, was also the game's writer).
Garvin revealed to have left Sony Bend merely days after the game's release in April 2019. When Jaffe asked him how he took the first wave of Days Gone reviews, Garvin replied:
"I took it hard, to be honest, because, again...This is just the reality of Sony, Metacritic score is everything. If you're the creative director on a franchise and your game is coming out to a 70, you're not going to be the creative director on that franchise for very long."
https://www.videogameschronicle.com...res-no-sequel-if-you-didnt-buy-it-full-price/
The creative director and writer of Days Gone has said that players should buy games at full price if they like them, instead of waiting for them to go on sale or be given away as part of services like PlayStation Plus.
John Garvin was speaking to game designer David Jaffe on Jaffe’s YouTube show, where he was asked if he’d heard anything about any “meaningful uptick of engagement” with Days Gone since the game was added to the PlayStation Plus Collection on PS5.
“I do have an opinion on something that your audience may find of interest, and it might piss some of them off,” Garvin replied. “If you love a game, buy it at f***ing full price. I can’t tell you how many times I’ve seen gamers say ‘yeah, I got that on sale, I got it through PS Plus, whatever’.”
“But how do you know you love a game until you’ve played it?” Jaffe responded.
“I’m just saying, you don’t, but don’t complain if a game doesn’t get a sequel if it wasn’t supported at launch,” Garvin replied. “It’s like, God of War got whatever number millions of sales at launch and, you know, Days Gone didn’t. [I’m] just speaking for me personally as a developer, I don’t work for Sony, I don’t know what the numbers are.
Days Gone Director John Garvin Says Metacritic Score Is Everything to Sony
Days Gone director and writer John Garvin said he took the game's early reviews pretty hard as the Metacritic score is everything to Sony.
wccftech.com
The news that a pitch for Days Gone 2 had been rejected by Sony prompted David Jaffe, the game designer known for creating God of War and Twisted Metal, to host video interviews with Days Gone directors on his YouTube channel. Last week he had Jeff Ross, while yesterday it was John Garvin's turn (who, by the way, was also the game's writer).
Garvin revealed to have left Sony Bend merely days after the game's release in April 2019. When Jaffe asked him how he took the first wave of Days Gone reviews, Garvin replied:
"I took it hard, to be honest, because, again...This is just the reality of Sony, Metacritic score is everything. If you're the creative director on a franchise and your game is coming out to a 70, you're not going to be the creative director on that franchise for very long."