Ground Zero




Ground Zero Drops Players Into A Terrifying Post-Apocalyptic Busan​




The official keyart for Ground Zero on Xbox, PlayStation and PC
Ground Zero – taking it back to the old-school
Not every apocalypse is loud and explosive. Some leave behind silence, fog… and the uneasy feeling that something is still moving out there. Like that of Ground Zero; a retro-inspired survival horror that trades spectacle for dread, and comfort for creeping unease.


Now available on Xbox Series X|S, PlayStation 5 and PC for £16.74, this latest release from Malformation Games and Kwalee heads to post-apocalyptic South Korea – specifically the shattered remains of Busan – where answers are scarce and survival is anything but guaranteed.

At A Glance​

  • Game: Ground Zero
  • Developer: Malformation Games
  • Publisher: Kwalee
  • Platforms: Xbox Series X|S, PlayStation 5, PC
  • Price: £16.74
  • Game Type: Retro Survival Horror

A City Left Behind – And Something Still Living In It​

Ground Zero wastes little time setting the tone. A catastrophic meteor strike has wiped out South Korea, and while the dust has begun to settle, what’s left behind feels far from safe. You step into the boots of an elite Korean operative, joined by a Canadian partner, sent into Busan to uncover what really happened.


It doesn’t take long for things to spiral. The city is scarred, twisted, and filled with things that shouldn’t exist – mutations born from whatever came down with that meteor. Streets, temples and shoreline districts become your hunting ground, but also your biggest threat, as visibility drops and danger lurks just out of sight.

Old-School Horror With Teeth​

This is very much a throwback experience, like the weirdness of the original Resident Evil. Fixed camera angles, pre-rendered backgrounds and even optional tank controls pull straight from the classic survival horror playbook. It’s a deliberate design choice that slows things down, forcing you to think about positioning, movement and when to engage.

Combat offers more flexibility than some of those older titles, though. You’re not just firing blindly into the dark; you can shoot, strike, counter and manage encounters with a bit more finesse. The better you perform, the more Genome Points you earn, feeding into a progression system that rewards efficiency and cleaner kills.

Survival Means Preparation, Not Panic​

While there’s action here, Ground Zero isn’t about running headfirst into danger. Exploration and puzzle-solving play just as big a role, with environments hiding clues, routes and the occasional uncomfortable revelation about what’s really going on.


And then there are the bosses. Larger, more aggressive mutations that push your skills – and your nerves – further than standard encounters. They’re the moments where the game briefly shifts gears, asking for sharper reactions without losing that underlying tension.

A Familiar Formula, A Different Setting​

What helps Ground Zero stand out is its setting. Busan, even in ruins, provides a distinct backdrop that separates it from the usual survival horror locales. There’s a mix of urban sprawl, coastal spaces and cultural landmarks, all warped by the aftermath of the disaster.

It gives the game a slightly different identity, even as it leans into well-worn mechanics.

Worth Investigating?​

Ground Zero feels like a love letter to classic survival horror, wrapped in a new setting and layered with just enough modern ideas to keep things moving. It won’t be for everyone – especially those who prefer faster, more fluid horror experiences – but for fans of slower, more deliberate tension, there’s something here.

Just don’t expect Busan to welcome you in.

We’ll get on a review of Ground Zero as soon as possible. But until then, find the game on the usual digital storefronts, like the Xbox Store for instance.

@karmakid
 
Construction Simulator: Evolution




Construction Simulator: Evolution Revealed – Bigger Builds, More Destructive Demolition!​




Construction Simulator Evolution Keyart
Construction Simulator Evolution – announced for Xbox, PlayStation, PC
Hard hats at the ready – Construction Simulator: Evolution has officially been unveiled, and it’s aiming to take the long-running sim series to its most ambitious level yet.


Revealed during the Galaxies Spring Showcase, the latest entry from astragon Entertainment and weltenbauer Software Entwicklung is set to expand the formula in some big, hands-on ways.

Coming to Xbox Series X|S, PlayStation 5, and PC in late 2026, this new instalment doesn’t just want you to build – it wants you to get your hands dirty in entirely new ways.


At A Glance​

  • Game: Construction Simulator: Evolution
  • Developer: weltenbauer. Software Entwicklung
  • Publisher: astragon Entertainment
  • Release Window: Late 2026
  • Platforms: Xbox Series X|S, PlayStation 5, PC
  • Modes: Solo and up to 4-player co-op (cross-platform)
  • Key Additions: Demolition, manual labour systems, expanded machine roster

Not Just Building – Now You Can Tear It All Down​

For the first time in the series, demolition plays a major role.

That means it’s no longer just about constructing roads, buildings and infrastructure, you’ll also be tasked with tearing structures apart, opening up a whole new side to the gameplay loop. Expect heavy machinery, collapsing environments, and the kind of controlled chaos that feels long overdue for the franchise.

Yet perhaps the most surprising addition is the introduction of manual labour systems. Beyond sitting in the cab of massive machines, players will now step out and tackle jobs directly, including:

  • Plastering walls
  • Using nailguns and table saws
  • Operating hydraulic tools

The Biggest Fleet Yet​

Scale has always been a selling point for Construction Simulator, and Evolution pushes that even further.


With over 180 officially licensed machines from more than 35 brands, this is set to be the largest vehicle roster the series has seen. New partners like Volvo Construction Equipment, Ammann and Epiroc join the line-up, expanding both variety and realism.

For fans of heavy machinery, it’s shaping up to be a seriously stacked garage.

Two Campaigns, Two Regions​

Evolution introduces two brand-new maps, Germany and the USA, each with its own campaign. Each offers different challenges, contracts and environments, giving players a bit more variety in how they build – or demolish – their way through the game.

And as with previous entries, flexibility is key. You can tackle projects alone or jump into co-op multiplayer with up to four players, with full cross-platform support. Whether you’re coordinating large-scale builds or just trying to keep things from falling apart, teamwork will play a big role.

There’s also a new Quick Play option, letting players jump straight into specific activities without committing to longer sessions.

Building On Solid Foundations​

The last entry in the series delivered a surprisingly deep experience, even if it wasn’t without its quirks.

As we said in our 3.5/5 review of Construction Simulator: “There’s plenty of content and tons of detail included; enough to give you a shot in the arm as you look to build out your construction business…

With demolition, manual labour, expanded fleets and broader maps, Construction Simulator: Evolution feels like a genuine step forward rather than just another iteration.

It’s still unmistakably Construction Simulator, but now with more ways to play, more to manage, and more opportunities to create (or destroy). And when it launches in late 2026, it could well be the most complete construction sim experience yet.

@karmakid
 
@karmakid

ID@Xbox April 2026 Showcase Announced​


You know, I’m starting to agree with all the “there’s too many videogames” talk! Today, IGN have announced a new ID@Xbox April Showcase, and it’s heading our way this week!

The last time we had one of these was October of last year, and we got a first look at some amazing games, including INVINCIBLE VS, MOUSE: P.I. For Hire and more. What can we expect this time? Here’s the skinny from the folks at IGN.

IGN is proud to partner once again with ID@Xbox for another exciting showcase on April 23, 2026, that will feature tons of indie games headed to Xbox and PC including:

  • Mistfall Hunter
  • There Are No Ghosts at the Grand
  • Aphelion
  • Solo Leveling Arise Overdrive
  • And more!
These are only a few of the games that will appear in this showcase that will be filled to the brim with exclusive trailers, new looks, and gameplay from titles headed our way in the future.

When and Where to Watch the IGN Presents: ID@Xbox April 2026 Showcase?​

The ID@Xbox April 2026 Showcase airs this Thursday, April 23rd 10am PT / 1pm ET / 5pm GMT / 6pm BST.


The official streams are occurring via IGNs many, many channels, which they’ve provided a list for below. Of course, if you’d rather hang out with us, we’ll be watching and reacting to the show live on our YouTube channel – we’d love the company!

It’s crazy to me that IGN own all these outlets, but that’s industry consolidation for you!

 
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@karmakid Please add the PC prefix.

Monsters are Coming!

For Microsoft Windows PC Only.


April 22, 2026

Monsters are Coming! The Road Since Launch​

  • Edouard Gaudel, Game Director at Ludogram
Monsters are Coming

Summary​

  • Since launching on Xbox PC and Game Pass in November, Monsters are Coming! has continued to evolve through regular updates shaped by player feedback and internal experimentation.
  • Today, April 22, we’re releasing our latest major update, Road of Fortune, introducing new core systems like Luck and Critical Hits, alongside Mobile Towers, a new Hero, new Power-Ups, and more.
  • At the same time, our first paid DLC, Power Corrupts, launches with new mechanics, enemies, and a biome centered around risk, corruption, and reward.

Since Launch: Building the Foundations

Since release, our goal has been to expand Monsters Are Coming! not just with content, but with systems that deepen player choice and build variety.

Over the past months, updates have introduced:

  • New Heroes, each offering distinct playstyles and scaling mechanics
  • New Buildings and Townhalls, expanding city-building strategies
  • Reworks to weapons and progression systems, improving clarity and build diversity
  • Balancing passes based on real player data to smooth difficulty curves and reduce grind
One of our key focuses has been to reinforce the game’s core fantasy: building a moving city under pressure, while constantly adapting your strategy.

This has meant improving not only content quantity, but also:

  • build readability
  • synergy between systems
  • and moment-to-moment decision making
Mac_Screenshot2-fe94c8d8c4a817f2f3c9.jpg

Shaped by the Community

A huge part of this evolution comes from our players.

From early feedback on difficulty spikes, to suggestions around build diversity and UI clarity, the community has directly influenced:

  • how we approach balancing
  • how we design new systems
  • and how we prioritize features in our roadmap
Many of the improvements in recent patches — from progression tuning to new gameplay options — are the result of this ongoing dialogue.

Monsters are Coming screenshot

The Road of Fortune

With Road of Fortune, we’re introducing a new layer of systems that will enrich existing builds while laying the groundwork for deeper gameplay expansions in future updates.

Luck & Critical Hits

The new Luck stat affects both reward quality and Power-Up drops, creating new ways to scale runs beyond traditional stats.

Combined with the introduction of Critical Hits, players can now:

  • build toward high burst damage
  • and experiment with new synergy-driven builds

Mobile Towers

One of the biggest additions in this update is Mobile Towers.

These allow players to:

  • temporarily take control of powerful towers found throughout the environment
  • move through the environment differently
  • and interact with enemy waves in more dynamic ways
This system introduces new gameplay choices, breaks the usual pacing, and offers powerful crowd control options beyond traditional city defense.

Power-Ups & New Content

We’ve also added:

  • 5 new Power-Ups, offering short, high-impact effects during runs
  • The Mule, a new Hero with a unique resource-orbiting mechanic
  • New buildings, relics, and enemies, further expanding build variety
Together, these additions aim to make each run feel more reactive, explosive, and unpredictable.

Monsters are Coming

Power Corrupts: Risk vs Reward

Launching alongside the update, our first DLC introduces a new core idea: Power comes at a cost.

The Corruption system allows players to:

  • acquire enhanced (corrupted) buildings
  • and increase their power rapidly…
…but at the price of attracting Raiders, dangerous enemies that scale with your corruption level.

This creates a constant tension:

  • Do you play it safe and stay stable?
  • Or push your luck and risk being overwhelmed?
To support this new risk-driven gameplay, Power Corrupts also introduces new ways to play and experiment:

  • The Leprechaun, a new Hero who scales with Luck and can uncover hidden rainbows filled with treasure
  • The Cursed Lighthouse, a Townhall that dynamically corrupts specific building tiles, offering powerful but unpredictable bonuses
  • The Grand Concord, a Townhall that reshapes your city by shuffling columns, rewarding clever alignment and planning
Together, these additions reinforce the core philosophy of the DLC: embrace instability, adapt your strategy, and turn risk into power.

Monsters are Coming screenshot

A New Biome: Road of Clovers

The DLC also introduces a new biome inspired by Irish folklore, featuring:

  • vast clover fields
  • hidden rewards like rainbows and treasure
  • and a deceptive calm hiding growing danger

Looking Ahead

Road of Fortune and Power Corrupts are part of a broader direction for Monsters Are Coming!:

  • Expanding build diversity through interconnected systems
  • Introducing more high-risk / high-reward mechanics
  • Creating stronger gameplay moments through new interactions (like Mobile Towers)
Looking ahead, we’re continuing to explore:

  • new ways to deepen city-building strategy
  • new systems to enrich runs and biome variety
  • additional game modes and challenges
  • and more content updates throughout the year
We’re also excited to bring the game to Xbox Series X|S later this year, opening the gates for even more players to join the journey.

Thank You

To everyone who has played, shared feedback, and helped shape the game so far — thank you.

We’re excited to keep building Monsters Are Coming! with you.

And as always…Beware. Monsters are coming.

Monsters are Coming! Rock & Road

Monsters are Coming! Rock & Road​



In Monsters are Coming! Rock & Road, gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels? – Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you! – Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter. – Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash! You’re the last hope for humanity, but it’s a long road to the Ark. FORTIFY – Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run. – Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls. – Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark! FORAGE – Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction. – Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark! – Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time! FIGHT – Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense! – The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost. – Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
 
Do we not have a thread for Aphelion?



 
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@karmakid




Motorslice On Game Pass Throws You Into A Brutal Machine-Run World​


Parkouring across a crumbling megastructure? Check. Taking the fight to giant murderous machines? Yep. A chainsaw to deal with it all? Obviously. Welcome to Motorslice.

Now available on Game Pass Day One, Xbox Series X|S, PlayStation 5 and PC, Motorslice from Regular Studio and Top Hat Studios throws you into a mad old world – and if you caught our Best Games of May roundup, you’ll know this one was already on the radar.

At A Glance​

  • Title: Motorslice
  • Publisher: Top Hat Studios, Inc.
  • Developer: Regular Studio
  • Platforms: Xbox Series X|S, PC, Play Anywhere, PlayStation 5

Run, Jump, Slice, Repeat​

Motorslice is all about movement. Fast movement. Fluid movement. Reckless movement.

You play as P, dropped into a brutalist, post-apocalyptic megastructure with one simple job: clear out the machines and get out. Easy, right? Well, as you may suspect, not quite.

You’ll be sprinting, wall-running, sliding, climbing and chaining together moves just to stay alive. And when the gaps get too big or the route gets messy? That chainsaw isn’t just for combat – it’s part of how you move through the world.

Big Machines, Bigger Problems​

In Motorslice it isn’t just a case of dodging the odd enemy. The place is crawling with rogue construction equipment, from smaller autonomous threats to absolutely massive boss machines.

And those bosses? You don’t just fight them, you climb them. Scaling huge mechanical beasts and tearing them apart piece by piece feels very much like the point here.


It’s fast, it’s brutal, and it doesn’t give you much room for error. One mistake can end a run just as quickly as a well-timed move can save it.

More Than Just Action​

For all the speed and chaos, there’s a quieter side to Motorslice as well.

The megastructure itself is oppressive, massive, and a little bit unsettling. There are stretches where it’s just you, a flashlight, and a whole lot of empty space. This feels like the kind of game that makes you feel very small, very quickly.

It is all straightforward enough too – get in, clear the machines, get out. But as things unfold, it becomes clear there’s more going on.

For starters, you’ll team up with a slightly questionable Orb Drone companion, and what begins as a routine job begins to spiral into something a bit more mysterious. It’s not overly heavy on story, but there’s enough there to keep things ticking along between the action.

Worth The Risk?​

Motorslice feels like one of those games that lives or dies on its movement. We’ll find out in full review which way it swings, but should you be into fast-paced platforming, high-risk combat, and the idea of carving your way through giant machines with a chainsaw, there’s plenty here to grab onto.
 
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The Hidden Ones

For PC and Mobile at launch.



@karmakid
 
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