Grand Dumb Auto XXIIX

You know this is a Joke Topic Right?


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What surprises me is, Bethesda claims to have always had a tight relationship with MS including exclusivity with previous Elder Scrolls games, etc. If they were THAT close, then why would Bethesda have even considered a 1 year Starfield exclusivity deal with PlayStation?

A lot of the time, I don't think we are getting the entire story or truth.
You would still hear them out though. If somebody came to you with a great job offer you would hear them out at the very least.
 
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What if it goes through but under the condition that Sony can’t make, any current ip, third party exclusives any longer if all Act/Blz SE and other triple a/indie game must be day one on all platforms, but new IPs are exclusive to deals of six months to their respective contracts….would that be a compromise hardcore gamers and the governments of the world be ok with?
 
Nah. MS shouldn't have to release games they own on other consoles just like Sony shouldn't.

COD will stay MP.
That Crash fighter would no doubt be MP if it was announced after the deal
Diablo and stuff like Tony Hawk would stay MP.

Timed 3rd party exclusivity needs to go from both sides.
 
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Fortnite's massive UE5 update delivers next-gen features on all consoles at 60fps​

Nanite and Lumen upgrades tested on PS5, Series X/S - and PC.


The concept of getting UE5's high-end features running on console at all is impressive, but to hit the 60fps target - even on Series S - is a serious achievement well worth a more in-depth analysis and it's also interesting to see how the tech scales still further on PC.

Before we wrap up, you might be interested to know how the game runs on each platform in terms of performance, resolution and - yes - shutter compilation stutters. Let's start with the good stuff: based on our conversations with Epic, both PS5 and Series X target 4K via temporal super resolution, with an internal resolution of anywhere from 864p to 1836p - a massive range. On average, PS5 delivers 55 percent of 4K on each axis, while Series X is slightly higher at 59 percent. Owing to the way image reconstruction works, it's very difficult to see any difference at all between the two versions.

Series S is understandably lower-res, with an internal resolution of 540p to 1080p, averaging 73 percent of 1080p, but also loses reflections on glossy surfaces (eg water), the resolution of some effects is lower and there's also a reduction in ground clutter. Honestly though, Series S looks surprisingly similar to the Series X and PS5 versions. It's the omission of Lumen reflections that is most impactful - bodies of water can lose all reflections depending on the angle as it's reliant just on screen-space information.

In terms of performance, things are surprisingly good - at least on console. In our testing, we were basically always locked to 60fps. On PC though, we did see some shader compilation stutter - less than we'd expect on a UE4 title without asychronous shader compilation, but encountering new content or traversing the world in a vehicle did result in some dropped frames. This would gradually abate as the shaders are eventually encountered and cached, but game and driver updates would restart the process.
 

Fortnite's massive UE5 update delivers next-gen features on all consoles at 60fps​

Nanite and Lumen upgrades tested on PS5, Series X/S - and PC.


The concept of getting UE5's high-end features running on console at all is impressive, but to hit the 60fps target - even on Series S - is a serious achievement well worth a more in-depth analysis and it's also interesting to see how the tech scales still further on PC.

Before we wrap up, you might be interested to know how the game runs on each platform in terms of performance, resolution and - yes - shutter compilation stutters. Let's start with the good stuff: based on our conversations with Epic, both PS5 and Series X target 4K via temporal super resolution, with an internal resolution of anywhere from 864p to 1836p - a massive range. On average, PS5 delivers 55 percent of 4K on each axis, while Series X is slightly higher at 59 percent. Owing to the way image reconstruction works, it's very difficult to see any difference at all between the two versions.

Series S is understandably lower-res, with an internal resolution of 540p to 1080p, averaging 73 percent of 1080p, but also loses reflections on glossy surfaces (eg water), the resolution of some effects is lower and there's also a reduction in ground clutter. Honestly though, Series S looks surprisingly similar to the Series X and PS5 versions. It's the omission of Lumen reflections that is most impactful - bodies of water can lose all reflections depending on the angle as it's reliant just on screen-space information.

In terms of performance, things are surprisingly good - at least on console. In our testing, we were basically always locked to 60fps. On PC though, we did see some shader compilation stutter - less than we'd expect on a UE4 title without asychronous shader compilation, but encountering new content or traversing the world in a vehicle did result in some dropped frames. This would gradually abate as the shaders are eventually encountered and cached, but game and driver updates would restart the process.
I'll download it and see how it looks.
 
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Let's put that lie to bed now. In fact notice how the opposing comments are based on lies? But it's Sony you can trust....

 
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So both companies...

8 of the 22 studios owned by Sony got founded by Sony, rest bought.
Sony bought developers not publishers, they also didn't buy anyone who owns major multiplatform IP and take it away and MS has already done that.

As far as MS "committing" Phil has not been truthful about their plans in the past and always says what serves MS at the moment. To be fair that's his job but you can (I hope) understand why people who don't pray at the altar of Phil Spencer don't think his word means much.

When it comes to actually signing a contract for 10 years that's the first time they've actually had something real. People keep acting as if it's just ok for MS to go buy a bunch of companies because after 21 years in this business they haven't created a single hit AAA IP not named forza, that's creatively lazy and just bad for the industry. If they haven't been able to create and build on successful IP why would you want them to take over someone else's?

You may say "why does MS have to release it on PlayStation at all" the point is MS doesn't own it yet and Sony is doing what they should be doing which is trying to stop a competitor from gaining an unfair advantage over their business.
 
Sony bought developers not publishers

False.

As far as MS "committing" Phil has not been truthful about their plans in the past

False.

When it comes to actually signing a contract for 10 years that's the first time they've actually had something real. People keep acting as if it's just ok for MS to go buy a bunch of companies because after 21 years in this business they haven't created a single hit AAA IP not named forza, that's creatively lazy and just bad for the industry. If they haven't been able to create and build on successful IP why would you want them to take over someone else's?

They are buying publishers and developers like Sony is buying publishers and developers. The most recent publisher that Sony bought is Bungie. Not only is Bungie publishing their own game, but they opened up a Bungie game publishing studio last year in Amsterdam to publish multiple games as well as market them. Learn to deal with facts.

You may say "why does MS have to release it on PlayStation at all" the point is MS doesn't own it yet and Sony is doing what they should be doing which is trying to stop a competitor from gaining an unfair advantage over their business.

But it's not an unfair advantage. It's a fair advantage. It's what Sony does. Sony already stated they plan on buying more studios.
 
False.



False.



They are buying publishers and developers like Sony is buying publishers and developers. The most recent publisher that Sony bought is Bungie. Not only is Bungie publishing their own game, but they opened up a Bungie game publishing studio last year in Amsterdam to publish multiple games as well as market them. Learn to deal with facts.



But it's not an unfair advantage. It's a fair advantage. It's what Sony does. Sony already stated they plan on buying more studios.

MS started the publishers war. You expect Sony to just sit back and not do anything ?

3.5 billion vs 7.5 billion for Zenimax and 68.7 billion for Activision potentially. Not even in the same ballpark. MS basically bought these two publishers who are bigger in size than Nintendo to "compete" with Sony.

Bungie also is independently operated and continues to keep their IP on Xbox as well. We will see for their new IP if it turns exclusive or not. I have a feeling that if MS keeps up this exclusivity for new games then Bungie may be influenced to do the same by Sony.
 
Irrelevant. It always would have been on PS as a third party.
Irrelevant. It will be a third party game to Sony still with MS owning it. Doesn't matter if Activision owns it, EA owns it or MS owns it. Sony loses nothing. Just a different owner.
 
Irrelevant. It will be a third party game to Sony still with MS owning it. Doesn't matter if Activision owns it, EA owns it or MS owns it. Sony loses nothing. Just a different owner.

Loses all the new IPs/games going from Bethesda 's track record besides the already signed deals.

Which again is fine if that's what both companies (MS and Activision) wants but stop with the we are bringing more games to more gamers bs because if that's true there wouldn't be any exclusivity at all on MS's side lol.

If their end goal is to let more gamers have access , all of their games would be on as many platforms as possible. No ifs or buts. Unless... that isn't what they want but they are just trying to appear to on the surface.
 
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Call of Duty sucks.
says the guy who says this about God of War:

"I don't even pay attention to upgrades or whatever things im finding. Unless it reminds me to upgrade or do something in the menus, I usually don't know about it. I put the game on the easiest setting in order to push through without being annoyed by enemy difficulty. I wanna see the end because I got it in the bundle and I'd feel bad if I didn't finish it."

Though I will say, many COD's do suck. Some are great though.
 
says the guy who says this about God of War:

"I don't even pay attention to upgrades or whatever things im finding. Unless it reminds me to upgrade or do something in the menus, I usually don't know about it. I put the game on the easiest setting in order to push through without being annoyed by enemy difficulty. I wanna see the end because I got it in the bundle and I'd feel bad if I didn't finish it."

Though I will say, many COD's do suck. Some are great though.

God of War sucks too.
 
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Loses all the new IPs/games going from Bethesda 's track record besides the already signed deals.

Which again is fine if that's what both companies (MS and Activision) wants but stop with the we are bringing more games to more gamers bs because if that's true there wouldn't be any exclusivity at all on MS's side lol.
Sony and MS spew out a ton of PR, no doubt.

But you are debating over which is the lesser of two evils. In the end they are going to do what is best for them, not us. Sony and MS. MS just happens to be coming in with their $2trillion to get into the mobile business, while taking out some of the little people :)
 
Sony and MS spew out a ton of PR, no doubt.

But you are debating over which is the lesser of two evils. In the end they are going to do what is best for them, not us. Sony and MS. MS just happens to be coming in with their $2trillion to get into the mobile business, while taking out some of the little people :)

Just like how they took out Netscape , eh ? 😉

I understand all that. Just kind of weird to keep seeing MS say they are expanding access but also they are taking away ? 🤷‍♂️ all console war aside.
 

Fortnite's massive UE5 update delivers next-gen features on all consoles at 60fps​

Nanite and Lumen upgrades tested on PS5, Series X/S - and PC.


The concept of getting UE5's high-end features running on console at all is impressive, but to hit the 60fps target - even on Series S - is a serious achievement well worth a more in-depth analysis and it's also interesting to see how the tech scales still further on PC.

Before we wrap up, you might be interested to know how the game runs on each platform in terms of performance, resolution and - yes - shutter compilation stutters. Let's start with the good stuff: based on our conversations with Epic, both PS5 and Series X target 4K via temporal super resolution, with an internal resolution of anywhere from 864p to 1836p - a massive range. On average, PS5 delivers 55 percent of 4K on each axis, while Series X is slightly higher at 59 percent. Owing to the way image reconstruction works, it's very difficult to see any difference at all between the two versions.

Series S is understandably lower-res, with an internal resolution of 540p to 1080p, averaging 73 percent of 1080p, but also loses reflections on glossy surfaces (eg water), the resolution of some effects is lower and there's also a reduction in ground clutter. Honestly though, Series S looks surprisingly similar to the Series X and PS5 versions. It's the omission of Lumen reflections that is most impactful - bodies of water can lose all reflections depending on the angle as it's reliant just on screen-space information.

In terms of performance, things are surprisingly good - at least on console. In our testing, we were basically always locked to 60fps. On PC though, we did see some shader compilation stutter - less than we'd expect on a UE4 title without asychronous shader compilation, but encountering new content or traversing the world in a vehicle did result in some dropped frames. This would gradually abate as the shaders are eventually encountered and cached, but game and driver updates would restart the process.
Am I reading in 3D?
 
Just like how they took out Netscape , eh ? 😉

I understand all that. Just kind of weird to keep seeing MS say they are expanding access but also they are taking away ? 🤷‍♂️ all console war aside.
The full quote from Phil that you keep pointing to:

"This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: 'How do we keep other players from playing these games?' We want more people to be able to play games, not fewer people to be able to go play games. But I'll also say in the model—I'm just answering directly the question that you had—when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don't have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means."
 
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The full quote from Phil that you keep pointing to:

"This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: 'How do we keep other players from playing these games?' We want more people to be able to play games, not fewer people to be able to go play games. But I'll also say in the model—I'm just answering directly the question that you had—when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don't have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means."

Basically they want to make them exclusive without saying they want to do that ( to appease regulators too prob )
 
Basically they want to make them exclusive without saying they want to do that ( to appease regulators too prob )
I think it's more, "If Playstation wants GamePass on their console, then we aren't taking it away."

Though frankly Sony would be crazy to allow that.
 
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