PlayerUnknown's Battlegrounds PUBG

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Saw this posted on the official forum, a bit old but probably worth a repost since it's coming up.

 
PUBG limited edition controller incoming:

DlIa078V4AAB1G-.png
 
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Not ready.

Vaulting is stills s***.
The new analogue movement still needs plenty of work.
Performance isn;t there yet.
The current zone system needs overhauling.

This game is still far from 1.0 worthy IMO.

Is 1.0 build live on Game Preview?
 
Ah, so those issues menace mention could be addressed in 1.0?

I don't foresee vaulting changing; personally I'd love if they sped up the animation closer to Battlefield 1 or something but it's not likely to happen.

Performance is always being improved on, it's certainly not locked yet. Probably not getting a big boost anytime soon, but they did say they will be implementing improvements that PC will be getting via the fixpubg.com, within 2-4 weeks for most things, 4-6 weeks for bigger things IIRC.

Analog movement is somewhat new but that'll probably be fully tuned by 1.0. For me it hasn't been any issue at all, but I could see how it is a problem for others but at the same time it doesn't really seem like some monumental task that a little tweaking of values shouldn't be able to fix with testing.

Zones are a non-issue IMO.
 
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The movement just has frustrating kinks. Going left sometimes brings me to a full stop, but hopefully that's been fixed (didn't try the PTS).

Would be down for a quicker vault (and more consistent, hate running up to windows that don't let me vault).

I honestly liked the lessened recoil, pre-balancing. But whatever, no sense to continue complaining about. Find myself skipping the M4 and SCAR in favor of any DMR now, and simply rocking an UMP as secondary.
 
Ah, so those issues menace mention could be addressed in 1.0?
No.

Updates take 3 weeks. 1.0 is only 2 weeks away.

Don' t think they have touched vaulting since day one. They haven't mentioned zone changes coming at all
 
I don't foresee vaulting changing; personally I'd love if they sped up the animation closer to Battlefield 1 or something but it's not likely to happen.

Performance is always being improved on, it's certainly not locked yet. Probably not getting a big boost anytime soon, but they did say they will be implementing improvements that PC will be getting via the fixpubg.com, within 2-4 weeks for most things, 4-6 weeks for bigger things IIRC.

Analog movement is somewhat new but that'll probably be fully tuned by 1.0. For me it hasn't been any issue at all, but I could see how it is a problem for others but at the same time it doesn't really seem like some monumental task that a little tweaking of values shouldn't be able to fix with testing.

Zones are a non-issue IMO.


Zones are s***. They are too fast and do too much damage.
 
I read that article and it said they are trying to aim and it depends on the old console.

There wasn't a quote where they said they promise it would be at 60 fps.
 
I read that article and it said they are trying to aim and it depends on the old console.

There wasn't a quote where they said they promise it would be at 60 fps.


"Definitely on Xbox One X, 60FPS. On Xbox One, we’re not sure,” Greene told Games. “We may have to limit it at 30FPS, maybe, but the last time I saw it, it was running at about 30 to 40. We’re still constantly improving it so, you know, the aim is to get to 60.”


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def·i·nite·ly
ˈdef(ə)nətlē/
adverb

  1. without doubt (used for emphasis).
    "I will definitely be at the airport to meet you"
    synonyms:certainly, surely, for sure, unquestionably, without doubt, without question, undoubtedly, indubitably, positively, absolutely; More


    • in a definite manner; clearly.
      "we couldn't plan to go elsewhere until we had heard from you more definitely"
 
"Definitely on Xbox One X, 60FPS. On Xbox One, we’re not sure,” Greene told Games. “We may have to limit it at 30FPS, maybe, but the last time I saw it, it was running at about 30 to 40. We’re still constantly improving it so, you know, the aim is to get to 60.”


----------------------------------------------------------------------

def·i·nite·ly
ˈdef(ə)nətlē/
adverb

  1. without doubt (used for emphasis).
    "I will definitely be at the airport to meet you"
    synonyms:certainly, surely, for sure, unquestionably, without doubt, without question, undoubtedly, indubitably, positively, absolutely; More

    • in a definite manner; clearly.
      "we couldn't plan to go elsewhere until we had heard from you more definitely"
Dude went full Webster.

808j.gif
 
However PlayerUnknown clarified this issue in a tweet a few days ago saying that 30fps would be the frame rate for both Xbox versions.
 
"Definitely on Xbox One X, 60FPS. On Xbox One, we’re not sure,” Greene told Games. “We may have to limit it at 30FPS, maybe, but the last time I saw it, it was running at about 30 to 40. We’re still constantly improving it so, you know, the aim is to get to 60.”


----------------------------------------------------------------------

def·i·nite·ly
ˈdef(ə)nətlē/
adverb

  1. without doubt (used for emphasis).
    "I will definitely be at the airport to meet you"
    synonyms:certainly, surely, for sure, unquestionably, without doubt, without question, undoubtedly, indubitably, positively, absolutely; More

    • in a definite manner; clearly.
      "we couldn't plan to go elsewhere until we had heard from you more definitely"

1. Context.
2. Nowhere there does it promise it will be 60fps.

Using dictionay terms that don't help your silly claim is hilarious.
 
Community Weekly Post - August Week 4

Hello everyone,

We’re back with this week’s community post!

This week, we pushed the PTS build to live servers, thus making this our 18th update in Game Preview. We also announced the upcoming 1.0 release at Gamescom 2018. That’s right - 1.0 is coming, so mark your calendars for September 4!

1.0 will bring PUBG on Xbox out of the Game Preview phase and into Full Product Release. This also means tons of new content, including a new map, mode, achievements, and more! Full details:

Xbox 1.0 Announcement

Let’s dive into this week’s recap below!

Game Preview Update #18

Our 18th and final content update before 1.0 launch was released on August 21. For the full patch notes, please see:

Xbox Game Preview Update #18

Please note that in preparation of 1.0, there will not be any new content updates on the live servers until September 4.

Currently, there are two major issues in Update #18 that are disrupting the player experience. We are investigating and aiming to fix these issues ASAP.
  • Rendering/Loading: World loading for Xbox One X users has become very slow, causing issues where players are landing before buildings are rendered.
  • Multiple Devices: There are a couple issues when more than one controller (or USB device) is connected/used.
    • Sensitivity is lowered after exiting ADS
    • Vehicles cannot be driven unless map is opened
To go a little more in-depth into the issues above, world loading for Xbox One X requires 2.5x more resources than the OG and S systems. Even though the Xbox One X has more processing power, there are a lot of resources to load in a higher quality compared to the OG and S, which makes the buildings render more slowly.

On top of this, parachuting costs extra resources to load as well, so the rendering issue is magnified after landing on the ground. We are working to reduce the maximum graphical load of the X to make it similar to the OG and S, which will result in improved rendering times. We are further investigating the multiplier to reduce instances of “playdoh” buildings and to find a good middle ground between graphics resolution and loading times.

Regarding controllers, we’ve found several bugs when there are multiple controllers connected or being used. The two main issues are sensitivity being lowered after exiting ADS and being unable to drive vehicles. These bugs will be fixed in the next patch.

For now, please use the following as a workaround.
  • Turn off the Xbox
  • Disconnect all controllers except the one you want to use
  • Turn on the Xbox
The Xbox needs to be turned off for this workaround to be effective. If you turn off or disconnect the controllers while the console is still on, the bug will persist.

In our next patch, we also plan to address black loading screen issues. This is when players get stuck in the loading screen and cannot join the match at all, or until the plane has already flown halfway across the map. We will be reducing the amount of resources needed to load into a match so that our players can get more prep and strategy time. We always want our players to have enough time to decide where they want to drop.

1.0 Launch

In case you missed the big news… 1.0 is officially coming! After 9 months of active development alongside our passionate community, PUBG on Xbox is leaving the Game Preview phase and going into Full Product Release on September 4. See full details here:

Xbox 1.0 Announcement

We’ve put together a short FAQ that wasn’t answered in the original announcement:

Will Game Hub stats transfer from Game Preview?
Yes.

Will stats from Game Preview achievements transfer over to 1.0 achievements?
We apologize for the confusion surrounding achievements in our original announcement. No, stats from Game Preview achievements will not transfer to 1.0.

Will weapon skins be released?
Yes! More info on cosmetics coming soon. We will be testing out the new currency and crate system on the PTS before 1.0, so please stay tuned for more details on that. We are excited to bring this new system to the game and want to make sure that it has a smooth launch with 1.0.

Will we be able to test out all of the 1.0 content on the PTS before release?
We are focusing on testing the stability and integrity of the new currency and crate system. This system is brand new and developed from the ground up, so it is important to us to make sure that it runs smoothly before releasing it to live. The rest of the new content highlighted in our announcement will be available at launch for everyone to enjoy!

Will there be map selection?
This will be the same as PC. You’ll have the choice to queue for either Battle Royale (Miramar, Erangel) or Mini Royale (Sanhok).

There are more features and changes for 1.0 that were made due to community feedback, and we hope that our players will be pleased with these changes! We will be revealing more details in the coming days leading up to the 1.0 launch, so please stay tuned.

Again, we want to thank everyone for your support in Game Preview. It has been a long journey, but 1.0 is officially on the map and we couldn’t be more excited and grateful to have made it this far with our players. We can’t wait to show you more of what to expect in 1.0.

Thanks
PUBG Xbox Team
 
The rain/thunder in this game is awesome, love it. With a good set of headphones on, when it starts to thunder it sounds so damned realistic I always have to do a double-take.
 
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I played for the first time in awhile and the game feels even smoother than before on X1X. Aiming feels really natural now, the only potato aim now is the one I have in every game.
 
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It literally doesn't promise 60 FPS.

Learn2ReadPLZ.

The rain/thunder in this game is awesome, love it. With a good set of headphones on, when it starts to thunder it sounds so damned realistic I always have to do a double-take.

Have to agree. And it's a much more balanced RNG element. Would not be opposed to having it show up much more frequently.

I played for the first time in awhile and the game feels even smoother than before on X1X. Aiming feels really natural now, the only potato aim now is the one I have in every game.

Yeah, I hated that it reset my settings at first. I had forgotten them and had to fine tune them all over again. I think I had aim acceleration on before, and now I don't. Feels much better, so that was a blessing in disguise.
 
To me it reads going for 30 on xbox and 60 for xbx. Then after trying earnestly they realize 30 for both but will continue to improve as much as possible. I have been known to be delusional though. I also understand dev speak.